Author Topic: Sinking Carrier should not reset the Fleet to port  (Read 5081 times)

Offline Devil 505

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #30 on: September 20, 2017, 07:18:19 PM »
I'd like the CV to be unsinkable until all the other ships are sunk.  :D
I love this idea.

Far too often a CV is the only means for fighter action. It sucks when some tard sicks the CV just the fight develops.

Keeping the CV in the fight for as long as possible is a no brainer.
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Offline thndregg

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #31 on: September 20, 2017, 08:16:51 PM »
Would auto evade check box make it more difficult to bomb?

HiTech

I've sunk and hit a lot of ships from 8K B26's no matter which way and how hard they turn. Most times, the only thing that stops me is a great fighter and gunner defense. I'm not sure "auto-evade" would help the group stay afloat.
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Offline Lazerr

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #32 on: September 21, 2017, 12:48:24 AM »
Are we ruling out making it take more ord to kill?

Offline popeye

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #33 on: September 21, 2017, 08:44:48 AM »
Would auto evade check box make it more difficult to bomb?

HiTech

Might open a new <cough> discussion of AI "realism".  See, "ack, auto, puffy".    :D
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Offline Arlo

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #34 on: September 21, 2017, 09:10:11 AM »

Offline Mister Fork

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #35 on: September 21, 2017, 09:11:13 AM »
I'd like the CV to be unsinkable until all the other ships are sunk.  :D
I like this idea too. :aok

But, auto evade feature would be an ideal compromise - as along as it works.
« Last Edit: September 21, 2017, 09:13:30 AM by Mister Fork »
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Offline Zimme83

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #36 on: September 21, 2017, 09:13:01 AM »
Few, if any carrier, would take 8000 lbs of bombs and still remain functional.. But as said above. The problem is lack of air cover for the carrier. The Japanese Carriers were just about as long lived w/o fighter escort. (and took far less damage than 'our' carriers). Fly a fighter cap at 12k and the carriers will stay alive much longer..
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Offline SlipKnt

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #37 on: September 21, 2017, 11:17:55 AM »
Two things I saw that would enhance the CV experience for both attack and defense in my twisted mind...

1.  Auto turn function
2.  Harden the CV a bit more so one set of bombers (except the Lanc and B29) is required. 

I would add that changing the down time for all fleet ships could be changed to 15 minute down times, period.  But if the CV is gone, it re-spawns to port in 15 minutes (not the current 10).  But also taking down a cruiser during an intense battle forces the defenders to either sink the CV ASAP or deal with a cruiser up again in 15 minutes. 

Really good discussion.

I am not for sinking the entire fleet to force a re-spawn though.  There needs to be a balance.  When a CV attack comes against a low numbered side, that just enhances the vulch light on a defended field. 

I honestly like the direction this post is going. 

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Offline The Fugitive

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #38 on: September 21, 2017, 11:36:32 AM »
Few, if any carrier, would take 8000 lbs of bombs and still remain functional.. But as said above. The problem is lack of air cover for the carrier. The Japanese Carriers were just about as long lived w/o fighter escort. (and took far less damage than 'our' carriers). Fly a fighter cap at 12k and the carriers will stay alive much longer..

the problem stems from this being a game and not "real life".  You can base the arguments on that.

first, this being a game, tactics are different.  Here you can suicide again and again in which ever bomber you want to use to dive bomb in. real life you can do that once.

second, if I have 2 hours to play a game which is more likely to happen. fly cap for 2 hours picking off buffs, and missing it up on the deck with everyone else? I'll bet most are here to play, not cap.

as a game there are a number of things that are done to compensate for the lack of real world quality. F3 in buffs to simulate a full crews worth of eyes and so on. Some thing is needed to compensate for the lack of attrition in attacking a cv.

Offline Wiley

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #39 on: September 21, 2017, 12:01:02 PM »
the problem stems from this being a game and not "real life".  You can base the arguments on that.

first, this being a game, tactics are different.  Here you can suicide again and again in which ever bomber you want to use to dive bomb in. real life you can do that once.

second, if I have 2 hours to play a game which is more likely to happen. fly cap for 2 hours picking off buffs, and missing it up on the deck with everyone else? I'll bet most are here to play, not cap.

as a game there are a number of things that are done to compensate for the lack of real world quality. F3 in buffs to simulate a full crews worth of eyes and so on. Some thing is needed to compensate for the lack of attrition in attacking a cv.

You're not wrong, but I think increasing the hardness would help in that instead of the guys mixing it up on the deck seeing a set of 8k TU2s and going, "Well, that's the end of this." and being angry because the fun police have arrived, more might be motivated to climb to 12k to set up for the next batch.

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Offline Lusche

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #40 on: September 21, 2017, 12:21:54 PM »
"Mixing it up" is one thing.
But what I have  frequently seen is 6 guys hovering over a deacked airfield waiting for a fool to up, with none of them capping the CV or even helping that guy in the LVT at town by strafing that last 3 buildings down.
I have to admit I'm not very sympathetic to them when the CV goes down, even when I happen to be one of them. ;)
Especially as you can often see the darbar coming in for the CV from the next base.
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Offline Becinhu

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #41 on: September 21, 2017, 01:48:05 PM »
A cv offshore can create a fight when there are none. They can make for s nice long drawn out battle. I'll leave a cv alone until one of two things happen. 1. The vulch is on 2. They hit town. Then I up the no fun bus. And it takes a competent cv driver to make 8k bombers miss, unless the bomber pilot botches their drop.

The other factor that will kill a good cv battle is the butt hurt bandits who get shot down and jump in the 5 inchers or 88s and start lobbing rounds into the furball.


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Offline bustr

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #42 on: September 21, 2017, 02:16:27 PM »
Next terrain once again has a BB task group with each CV task group from the 3 ports in each country. CV task groups, just kill the cruiser and you will have a drawn out furball until the cruiser rebuilds if it lasts that long. The BB can stand off at 22 miles and take down your town\airfield using Shift_Q. When it gets in closer then your shore batteries with a single salvo.

I doubt Hitech will make his auto evasion mode he spoke about only for the CV group, since both groups use the same code for driving them.
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Offline Ramesis

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #43 on: September 21, 2017, 02:27:37 PM »
Imho... no matter the solutions suggested... I think it will
lead to increased kamikaze attacks that oh so many
squeaked about several years ago   :old:
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 That depends a good deal on where
 you want to get to. Said the cat."
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Offline bangsbox

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #44 on: September 21, 2017, 03:42:20 PM »
id like to see the damage needed to sink BB & CV from reg bombs go up alot and damage needed from AP and torps needed to sink BB and CV go down.