Author Topic: m3 without troops.. you missed the point  (Read 17212 times)

Offline Arlo

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Re: m3 without troops.. you missed the point
« Reply #105 on: October 05, 2017, 06:12:29 PM »
Besides, if we had jet pack troops then that's all everyone would do. Rocketeer.

Offline wil3ur

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Re: m3 without troops.. you missed the point
« Reply #106 on: October 05, 2017, 06:52:43 PM »
Besides, if we had jet pack troops then that's all everyone would do. Rocketeer.

One of my favorite all time movies, and sadly underrated.   :old:
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Offline Zoney

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Re: m3 without troops.. you missed the point
« Reply #107 on: October 05, 2017, 07:01:30 PM »
One of my favorite all time movies, and sadly underrated.   :old:

+1
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Offline Arlo

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Re: m3 without troops.. you missed the point
« Reply #108 on: October 05, 2017, 07:15:19 PM »
One of my favorite all time movies, and sadly underrated.   :old:

Mine, too.

Offline ghi

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Re: m3 without troops.. you missed the point
« Reply #109 on: October 05, 2017, 09:03:54 PM »
Sometimes you you give customers what they need not what they want.

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As you can see there are quite a few players not happy with this move...... so it would be nice for the people we pay a subscription to to explain why this move.......really. as customers I think we would like to know
Dundee

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I don't complain often but somebody needs to explain the logic behind this M3 ( no troops) idea. As of today nothing from HT, that I've hear of, as to why they decided to try this "experiment" as someone called it. Yes this Sim is theirs to do with what they want, but need I remind them WHO PAYS THE BILLS TO KEEP THE DOORS OPEN??   

We do, the loyal Aces High members, which is comprised of what 300 total? The Steam "experiment" sure turned out to be a flop, as the Xbox generation want immediate satisfaction and you cannot learn this Sim in 2 weeks.

So be careful and remember who your customers are, or this Sim will be going the way of Air Warriors.

BHawk51


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Surprised that everyone doesn't remember the last time HTC tweaked the game, remember about 10 years ago, he implemented base ordering to control and encourage combat by forcing the order in which bases had to be captured.   We suffered through that and did a full 360 turn around, in the end nothing changed except a lot of guys got pissed and left the game.  Here we go again.
 Traveler

 :aok :cheers:
Agree with you above, i feel same way; as much as i love this game i'm not fun of HTC's attitude towards loyal customers , what about  some "perks" after 1,5,10, 15  years?! but won't even bother to answer or give an explanation. Hmm, 2 weeks ago, i've seen them on light blue text in MA , first time in 10 years maybe,welcoming the Steam influx, but those paying for 10-15 years are ignored.
 Yep, house courtesy , ask for water and get fire.
Having fast m3s still loaded with field cargo and slow troop carriers crawling  makes bases  even more difficult to capture  the "defenders" can drive invisible ninja m3s with loaded with field cargo rebuild the town  , another step towards stalled fights front and maps.
This was the trend with every new version and patch, just looks at the size of the bases, towns, ports, v-bases from AH1 --->to---->AH3 ; everything was made bigger and bigger only the number of players got smaller and smaller. The towns used to have 1 gun, was easy to take it down with a P-47-D25; now are 8 guns, you need a set of lancs and the large fields you need all the MA average population to WF;  The   V-bases  was 1 vh and 1 gun, now are 4 VHs+FH+, all kind of guns.
 On top you got the invisible combatant GVs, the dweeb with .45  , AWACS radars denies NOE raids .  HQ is worthless spot on the map, HQ raids were the best fun.

There are 3 kind of players in this game, maybe not a single one 100% in one category, we all have genes from all  groups, i mean enjoying every aspect of the game.
 
1.Team vs team
2. personal score
3. very smaller group of furbalers. 

The main core used to be the  first category , i've seen squads with 2-3 wings, more players than average  MA population today, most focused on team vs team clash. Since the beginning the game has been riding on 2 horses/ rewards; Team vs Team/Win war  and personal score rank;
  This changes in game dynamic i mentioned above are shifting the game towards score only,  but  doesn't make the game appealing anymore for first category, so they leave  and in this vacuum there's a visible higher concentration of second category populating  the MA today. 






Offline Lusche

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Re: m3 without troops.. you missed the point
« Reply #110 on: October 05, 2017, 09:39:13 PM »
Having fast m3s still loaded with field cargo and slow troop carriers crawling  makes bases  even more difficult to capture  the "defenders" can drive invisible ninja m3s with loaded with field cargo rebuild the town  , another step towards stalled fights front and maps.


I would have thought along similar lines, but for now data shows there is no significant change in base capture rates. See my earlier post.
And then, the disabling of the troops is a temporary measure, HTC is gathering data about m3 usage.
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Offline VuduVee

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Re: m3 without troops.. you missed the point
« Reply #111 on: October 06, 2017, 04:13:30 AM »
there are plenty of troop carriers in AH. an M3 isnt the only way. ...Lazer, do you care about base takes?
« Last Edit: October 06, 2017, 04:39:40 AM by VuduVee »

Offline Lazerr

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Re: m3 without troops.. you missed the point
« Reply #112 on: October 06, 2017, 09:38:13 AM »
there are plenty of troop carriers in AH. an M3 isnt the only way. ...Lazer, do you care about base takes?

I do.  Quite frequently actually.

Whats your point?  My comments in these couple of posts are this disabling of supplies.  You should read the threads before you reply.

Offline Arlo

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Re: m3 without troops.. you missed the point
« Reply #113 on: October 06, 2017, 10:14:25 AM »
I think HT is about to add:


Offline Randy1

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Re: m3 without troops.. you missed the point
« Reply #114 on: October 07, 2017, 05:56:58 AM »
A very early stats check 4 days into the new tour:

There is almost no measurable change in the capturing department yet. There's a very tiny increasy in bomber captures - They are at 19% so far, but that's still well inside the usual range of previous months. I also can't spot an unusual decrease of overall rate of base captures, played hours/capture is also still in the same range it has been all during 2017.

So far, the SdKfz didn't cause any significant changes.

Stay tuned!  :old:

Offline Randy1

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Re: m3 without troops.. you missed the point
« Reply #115 on: October 07, 2017, 06:02:39 AM »
A very early stats check 4 days into the new tour:

There is almost no measurable change in the capturing department yet. There's a very tiny increasy in bomber captures - They are at 19% so far, but that's still well inside the usual range of previous months. I also can't spot an unusual decrease of overall rate of base captures, played hours/capture is also still in the same range it has been all during 2017.

So far, the SdKfz didn't cause any significant changes.

Stay tuned!  :old:


Our squad did a lot of base captures.  This tour,  the long drives to carry troops is not very fun so we are cutting back.  I think it will have some impact on the numbers by the end of the tour.

Offline Lusche

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Re: m3 without troops.. you missed the point
« Reply #116 on: October 07, 2017, 07:40:50 AM »

Our squad did a lot of base captures. 

1.68% of all recorded vehicle and 0.93% of all recorded bomber base captures.  :old:
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Offline BBQsam

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Re: m3 without troops.. you missed the point
« Reply #117 on: October 07, 2017, 02:03:10 PM »
I think HT is about to add:

(Image removed from quote.)

WHOOT          A  new Plane!


« Last Edit: October 07, 2017, 02:05:31 PM by BBQsam »
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Give more to the game than you take away."
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Offline rvflyer

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Re: m3 without troops.. you missed the point
« Reply #118 on: October 09, 2017, 12:42:25 PM »
Does not make any sense to take a vehicle that was officially know as a personal carrier and take the personal from it. That is what they were designed for armored personnel carriers.


What all can carry troops now?

1. - SdKfz 251
2. - Jeep
3. - LVT
4. - c47

So what is Hitech testing by removing troop carrying from the M3, the jeep cannot carry feild supply's, and the M3 still can. While the SdK is an M3 by another name untouched. Is he trying to test player response before a major pending change to a defacto game institution so he doesn't drive players away? I bet almost everyone who uses the M3 for GV\base supply runs and troops has it in their favorites tab, and has to go looking for the jeep, LVT, SdK and c47 in the other tabs. If their response is to find the next equivalent in the list to do the same job, at this point when you are helping people to change life style habits, you add another small change. A larger change is easier to accept if you have been in the habit of change up to it.

The arguments in the forums over the M3 have been game play ideological to say the least, rancorous and divisive at other times. Major game changes or lack of in the past have been responded to by some players leaving the game. Hitech gets stuck balancing a both ends stick stinky from it's center, while hoping for good results and not having to grab either end.

Lazerr is in the ideologically rancorous camp as you can see. :O
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Offline Arlo

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Re: m3 without troops.. you missed the point
« Reply #119 on: October 09, 2017, 01:13:42 PM »