Author Topic: AMD Enhanced Synch  (Read 3311 times)

Offline oboe

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Re: AMD Enhanced Synch
« Reply #15 on: November 29, 2017, 09:03:35 PM »
 :O That's retiring in style, sir!   Congratulations and enjoy!

So far I think there's something smoother or more fluid during head movement in TrackIR with VSync enabled.  I can't quantify it; my fps is in the low 100s with Enhanced Sync enabled (which doesn't seem right, as I though you'd said it would limit to monitor's refresh rate).   I'll keep trying it both ways before I make a final judgement though...


Offline Pudgie

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Re: AMD Enhanced Synch
« Reply #16 on: November 30, 2017, 09:11:19 AM »
:O That's retiring in style, sir!   Congratulations and enjoy!

So far I think there's something smoother or more fluid during head movement in TrackIR with VSync enabled.  I can't quantify it; my fps is in the low 100s with Enhanced Sync enabled (which doesn't seem right, as I though you'd said it would limit to monitor's refresh rate).   I'll keep trying it both ways before I make a final judgement though...



When ES is enabled, the GPU runs unhindered from the monitor's RR so the GPU will run as fast as it can rendering graphics frames but the frame buffers will only flip fully finished frames in sequence to the monitor at the monitor's RR thus no screen tearing....as long as the GPU can maintain FPS above the monitor's RR. This is accomplished by how ES uses the 3rd frame buffer to allow the GPU to render as fast as it can but only send fully finished graphics frames in sequence to the monitor at the monitor's native (or manually set) RR to eliminate screen tearing.

Most FPS monitoring softwares measure FPS off the GPU side of the graphics pipeline (which doesn't pick up the flip rate between the frame buffer to monitor) so the AHIII FPS counter is showing the actual GPU rendering rate of frames being sent into the frame buffer(s), not the actual flip rate of frames being sent from the frame buffers to the monitor as this side is intiated from the monitor's signaling itself.......

As an aside, this is why you've heard\read that it doesn't matter what you see in the AHIII FPS counter, the graphics frames are ALWAYS being displayed at the MONITOR'S RR and NOT at the FPS rate you see in game as long as VSync is turned off....this is the rate you actually are "seeing" on screen and the only way to actually speed this rate up is to increase the monitor's RR. Only when VSync is on is when the GPU rendering rate in FPS is tied to the monitor's RR. This linking of rendering to monitor signalling is where you're seeing the "smoothness" in motion coming from. Think of this in terms of signal timing instead of just signal rate.....thus you will now understand the importance of frametimes in ms (milliseconds) in addition to just framerate in FPS. I would venture to say that IMHO frametime is slightly more important to focus on nowadays than framerate is when it comes to total onscreen graphics performance as most of todays graphics cards, regardless of whether it's a Nvidia or AMD graphics card, can generally meet\exceed 60 FPS (or 60Hz) under a decently high graphics rendering load so the impetus should be on how SMOOTH does the card perform at speed.......... 

This aspect of a graphics pipeline's operation is no different from just using VSync off in relation to monitor's RR, which is what ES is trying to use to optimize (read reduce here) control input lag and at the same time eliminate the screen tearing that usually results from the GPU running unsync'd from the monitor's RR........

Hope this helps you out.

 :salute

PS--IMHO, the main reason for upping graphics power today is to increase monitor resolution and\or RR.....or new tech such as VR which requires increased graphics rendering capability....or to just max out graphics rendering settings within your game. So if a user isn't gonna do these things (upgrade monitor, go to VR or max out graphics rendering) and are using at least a 3rd gen graphics card or newer then save yourselves some money as far as graphics cards are concerned....

I have a video that I recorded of my current box running AHIII on my spare XFX Radeon R9 290X graphics card (3rd gen) at stock clocks using the exact same graphics settings I used w\ my Sapphire Radeon R9 FuryX graphics card using the exact same driver and driver settings (was in transition to my current setup at the time) showing that this 290X was more than capable of running the game in excess of 60 FPS consistently (never dropped below 78 FPS) w\o issue.

 :salute
« Last Edit: November 30, 2017, 09:37:37 AM by Pudgie »
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Offline zack1234

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Re: AMD Enhanced Synch
« Reply #17 on: December 02, 2017, 02:24:49 AM »
I am now getting 120fps on my 60 fsp monitor using fast sync.

So if i set everything to high in game it will not damage the card?

So V synch in game is just to stop tearing on the frames and disabling this frees me to use the full potential of the gtx 1060?

Its all very confusing
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Offline Bruv119

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Re: AMD Enhanced Synch
« Reply #18 on: December 02, 2017, 02:36:14 AM »
I am now getting 120fps on my 60 fsp monitor using fast sync.

So if i set everything to high in game it will not damage the card?

So V synch in game is just to stop tearing on the frames and disabling this frees me to use the full potential of the gtx 1060?

Its all very confusing

zack you now need a new gaming monitor to unleash the power of your new 1060 6gb.   I recently got a 144mhz screen and the difference is amazing. 

I will even go as far to say I do not notice the DX11 micro warp anymore.  Everything is so much smoother. 
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Offline zack1234

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Re: AMD Enhanced Synch
« Reply #19 on: December 02, 2017, 02:45:00 AM »
The graphic settings can be upped with a new monitor and its smoother?

So the DX11 micro stutters are down to the monitor?

What monitor did you buy as I have never been able to choose one?
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Offline Bruv119

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Re: AMD Enhanced Synch
« Reply #20 on: December 02, 2017, 03:06:48 AM »
I had a 22" 60 hz from about 8 years ago that ran 1680x1080 2ms

now went up to 24" 144mhz  1920x1020 1ms  both Asus  would have gone 27" if I wasnt confined to my cupboard.  More pixels = more detail and more load on the card.  So far it's been locked in at 144fps even in and around towns low with guns firing etc.  Still need to get in a really big battle.

Monitors now have g sync for nvidia or amd freesync however nvidia ones are way more expensive  :(  so I just went with a slightly older model that still had the high refresh. 

Haven't played that many hours in game yet but it does look bigger, better, smoother.  My rounds and tracers look good all the way out to 6-800 yards and no stutters to speak of.  Just need to retrain my brain to shoot a bit earlier. 

I wouldnt want to say the dx11 stutter was down to the monitor it shouldnt have been but whatever its not noticeable now.
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Offline zack1234

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Re: AMD Enhanced Synch
« Reply #21 on: December 03, 2017, 03:56:45 AM »
What asus model monitor?
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Offline Pudgie

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Re: AMD Enhanced Synch
« Reply #22 on: December 23, 2017, 09:09:17 PM »
Just to note, as of the new AMD Radeon Settings Adrenalin update w\ driver 17.12.1 Enhanced Synch is now operating w\o issue.

Now when this is enabled within the driver, it will override the game's VSync setting and decouple the GPU from the monitor signal as designed.

Oh and ES is now operational on all Radeon GCN-based GPU's as well as w\ all API's................

 :salute
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