Author Topic: M3 and troops  (Read 6510 times)

Offline JunkyII

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Re: M3 and troops
« Reply #45 on: November 02, 2017, 10:38:14 AM »
If the 251 was the only way to resupply I would not post another thread about it, make a hangar queen relevant and balance the game play.


Randy1 is reading what he wants now....he lives in a make believe world where people actually want all man guns and gvs gone...pointless trying to discuss with him.
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Offline popeye

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Re: M3 and troops
« Reply #46 on: November 02, 2017, 10:52:35 AM »
Or even simpler, the M3 now carries troops and GV supplies only, while only the SdKfz carriers field supplies. As the SdKfz has only about 60% of the M3's speed, that would change the dynamics of resupply without eliminating it alltogether. Resupplying would still be viable, even necessary at times, but much less the best immediate answer to a town going down.

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Offline Flayed1

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Re: M3 and troops
« Reply #47 on: November 02, 2017, 01:50:29 PM »
Or even simpler, the M3 now carries troops and GV supplies only, while only the SdKfz carriers field supplies. As the SdKfz has only about 60% of the M3's speed, that would change the dynamics of resupply without eliminating it alltogether. Resupplying would still be viable, even necessary at times, but much less the best immediate answer to a town going down.
This is an excellent idea.  I really don't complain about the M3 situation much but last night during a base capture attempt with maybe 6 or 7 guys (pretty standard #'s these days) M3 after M3 zipped right into the field and we did really try to stop them by air and land but I think we only got one or two of the 6 or so that ran..  For me this highlighted the problem, especially with the fairly short spawns at some bases.
 I really would like to try that same situation again but put SDKs in place of the M3s and see what the results are. 
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Offline lyric1

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Re: M3 and troops
« Reply #48 on: November 02, 2017, 11:57:03 PM »


Or even simpler, the M3 now carries troops and GV supplies only, while only the SdKfz carriers field supplies. As the SdKfz has only about 60% of the M3's speed, that would change the dynamics of resupply without eliminating it all together. Resupplying would still be viable, even necessary at times, but much less the best immediate answer to a town going down.

Interesting to say the least.  :headscratch:  A couple of things I would like to see happen to the SdKfz-21. First off for historical correctness if troops are on board no rockets are to be available.
Reason being when rockets were fired in real life the vehicle was stationary,it was nothing but an artillery piece and also no one was in it because they would have been severely burned. Secondly for the purposes of self defense the front machine gun is about useless for any other use other than shooting enemy troops. So where possible i would like the rear gun as well as the front to work in unison like the LVT-2 machine guns that are in game now. They were not manned by a single gunner running back and forth in the rear of the vehicle.

« Last Edit: November 03, 2017, 02:56:09 AM by lyric1 »

Offline JimmyD3

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Re: M3 and troops
« Reply #49 on: November 03, 2017, 11:42:34 AM »
I would hazard to guess, based on things like when the WWI arena was added that #'s would drop.  When that arena was introduced, everyone was there and furballing like mad but after a day or so people trickled back to the MA and the WWI arena sat unused for the most part.  Granted there are many more planes to use in the MA and that may have had a lot to do with it but I feel another big component was that endlessly upping to kill or be killed gets quite boring for a lot of people after a bit without some further objective, or reason to continue to do so.
 In general the war is the reason for much of the combat in game and I for one firmly believe that if it were removed you would see many players disappear.

Flayed hit the nail on the head for many of us. If the "war" went away many of us would leave. While I have done it, I have no desire to up a fighter and get vulched over and over again. The reason I do it is because of the "war", trying to save my base, in any manner available. That includes re-supping.

If I just wanted to up and kill airplanes I can do that offline, same with gv's. The human factor is what makes it interesting, not knowing what enemy player is going to do next. Currently the options are diverse enough to make it hard to determine what they will do. What is being discussed here is to further limit those options. That is not only historically inaccurate, but stifles game play. We should be pushing HTC for more options, new plane sets, new gv sets, broaden the weapons options for every plane/gv. :old:
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Offline Randy1

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Re: M3 and troops
« Reply #50 on: November 03, 2017, 03:39:28 PM »
I feel like you’re making a point by taking it too far. At no point have I said eliminating manned Guns or removing the base take is a good idea. . . .

I really did not mean to make a counter point.  I do really think this would be a true test.