I would hazard to guess, based on things like when the WWI arena was added that #'s would drop. When that arena was introduced, everyone was there and furballing like mad but after a day or so people trickled back to the MA and the WWI arena sat unused for the most part. Granted there are many more planes to use in the MA and that may have had a lot to do with it but I feel another big component was that endlessly upping to kill or be killed gets quite boring for a lot of people after a bit without some further objective, or reason to continue to do so.
In general the war is the reason for much of the combat in game and I for one firmly believe that if it were removed you would see many players disappear.
Flayed hit the nail on the head for many of us. If the "war" went away many of us would leave. While I have done it, I have no desire to up a fighter and get vulched over and over again. The reason I do it is because of the "war", trying to save my base, in any manner available. That includes re-supping.
If I just wanted to up and kill airplanes I can do that offline, same with gv's. The human factor is what makes it interesting, not knowing what enemy player is going to do next. Currently the options are diverse enough to make it hard to determine what they will do. What is being discussed here is to further limit those options. That is not only historically inaccurate, but stifles game play. We should be pushing HTC for more options, new plane sets, new gv sets, broaden the weapons options for every plane/gv.
