Author Topic: The M3 experiment is over.  (Read 21637 times)

Offline Lusche

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Re: The M3 experiment is over.
« Reply #45 on: November 03, 2017, 01:39:45 PM »
I'm guessing the bomber numbers are for all bombers and NOT just the goon?

As far as I know, the C-47 is the only bomber able to drop troops and capture a base...  :noid
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Offline bustr

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Re: The M3 experiment is over.
« Reply #46 on: November 03, 2017, 01:47:44 PM »
I'll have to watch Oceania over some months but, my choice to reduce every country down to two vBases appears to have fewer players hanging out in tin cans defending vBases or avoiding the rest of the surrounding fights by only upping to fight between vBases like many AH2 legacy terrains. Much of the activity on Oceania so far is air born with a logical amount of "GV support" visa available spawns. When the clover leaf islands would end up as Ft. Apache due to the surrounding GV spawn bases being captured cutting off resupply. The defenders threw them selves into air combat. It probably helped that our attack had to come over water due to no CV being in the area to quick launch from. Also having the map room on some of the airfields promotes quick air combat to suppress and defend the field while trying to get troops to the map room sitting next to the tower.

Terrain design has some influence on how players use the toys, it requires time to learn how to configure bases and topography to help influence game flow. You need to build a few terrains and watch them to see how your assumptions "honestly" play out. Just because I played on terrains for the last 15 years didn't make me the expert I thought I was, just like many in the forum believe they are. I'm not being rude when my answer to their telling me how I should have really done something is to build a terrain.
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Offline Devil 505

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Re: The M3 experiment is over.
« Reply #47 on: November 03, 2017, 01:50:26 PM »

Those are some serious changes.  I am skeptical of HT's agreement. ;)  Mostly due to the fact he added the Storch specifically for the shorter icons.


It was a serious change at the time too.

While it was intended to have Storches spotting GV's, how often are they actually used? - hardly ever. All that really happened was that GV's gained a huge advantage by being able to sneak around with minimal air threat to them.
« Last Edit: November 03, 2017, 01:52:04 PM by Devil 505 »
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Offline Lazerr

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Re: The M3 experiment is over.
« Reply #48 on: November 03, 2017, 01:50:30 PM »
Illogical as it is now we DO have folks paying 15 bucks a month to do what you say is not action.  It isn't action for you maybe but it certainly is action for them.

Numbers show its pretty unbalanced aspect of gameplay. To the point where it gets pretty stale, especially to a younger generation of gamers. Then again I didnt need this stat thread to prove it.  See previous posts.

Ive also mentioned supply should be nerfed, not removed.  Folks should be able to run supplies to help out.. not totally dictate the outcome of a base battle.  I shouldnt have to sit in a buff for an hour to bomb a city, just to get quick functional gameplay of a map.

These same concepts apply to the way manned guns function in this game.  But thats a whole different thread to be made for a 50th time.

Offline JunkyII

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Re: The M3 experiment is over.
« Reply #49 on: November 03, 2017, 02:02:22 PM »
Genuinely curious, what precisely have you been vindicated on?  We now know that about 2/3 of M3 sorties were running supplies.  That means they likely accounted for around 22% (give or take) of total GV sorties over the course of the month.

What exactly does that do to support your point that M3 resupply is bad for the game, and how exactly does it recommend the Snail's idea?

All I get out of it is, "Yup.  The M3 sure does get used a lot.  So does the T34."

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People thought the M3 numbers were strictly for troops and I was imagining that they were being used for supplies a lot....that I was just whining about it.

I didn't need these numbers to show I was right that it was OP for defense but more so the fact that it was being used for that instead of other vehicles or planes...which the numbers do.
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Offline Shane

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Re: The M3 experiment is over.
« Reply #50 on: November 03, 2017, 03:06:14 PM »
People thought the M3 numbers were strictly for troops and I was imagining that they were being used for supplies a lot....that I was just whining about it.

I didn't need these numbers to show I was right that it was OP for defense but more so the fact that it was being used for that instead of other vehicles or planes...which the numbers do.

pffft....   :noid

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Online scott66

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Re: The M3 experiment is over.
« Reply #51 on: November 03, 2017, 03:07:25 PM »
This tells me that 1 in 5 GVers is engaged in non-combat activities. That's significant.
IMHO if you up in anything it's a combat activity if as long as you aren't sitting in a tower you have a chance to get a kill or die there for it's all combat
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Online scott66

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Re: The M3 experiment is over.
« Reply #52 on: November 03, 2017, 03:09:54 PM »
PS... Stop screwing with how other people want to play their game.. The only thing you can truly control is your own actions not the actions of others
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Offline Lusche

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Re: The M3 experiment is over.
« Reply #53 on: November 03, 2017, 03:13:11 PM »
People thought the M3 numbers were strictly for troops and I was imagining that they were being used for supplies a lot....

I have never seen anyone claiming anything like that.  :headscratch:
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Offline Devil 505

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Re: The M3 experiment is over.
« Reply #54 on: November 03, 2017, 03:13:37 PM »
PS... Stop screwing with how other people want to play their game.. The only thing you can truly control is your own actions not the actions of others

It's not about "screwing with how other people want to play their game". It's about restoring balance to the overall combat in the MA. It's broken and it's been broken since the Storch was introduced and the GV'ers took over as a result of the EZ Mode GV icons. 
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Offline Lusche

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Re: The M3 experiment is over.
« Reply #55 on: November 03, 2017, 03:15:17 PM »
It's broken and it's been broken since the Storch was introduced and the GV'ers took over as a result of the EZ Mode GV icons.

You'll have to explain that to me, I'm afraid. What exactly did they "take over"?
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Offline Devil 505

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Re: The M3 experiment is over.
« Reply #56 on: November 03, 2017, 03:22:01 PM »
You'll have to explain that to me, I'm afraid. What exactly did they "take over"?

To become the dominant form of troop transport would be the best way to quantify it. I can't attest to the overall percentage of GV use, but they seem to be the most prevalent way to achieve base capture. Seems in AH2, especially before the Storch, the GV game was mostly limited to spawn camp battles.
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Offline Randy1

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Re: The M3 experiment is over.
« Reply #57 on: November 03, 2017, 03:30:18 PM »
With a flick of a few keyboard buttons HTC could eliminate base takes altogether for a tour.  My guess is the number of players would drop with a monochrome game of just air to air.

I think they should try that if for other reason than to stop this endless whining over M3.  This is getting old.

Online scott66

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Re: The M3 experiment is over.
« Reply #58 on: November 03, 2017, 03:41:44 PM »
It's not about "screwing with how other people want to play their game". It's about restoring balance to the overall combat in the MA. It's broken and it's been broken since the Storch was introduced and the GV'ers took over as a result of the EZ Mode GV icons.
again it involves trying to force people to play the way you want them to.. If they want to resup in M3s or get in a manned gun or climb to 37k in b29s to hit strats or hq it's all combat it's just not your idea of combat
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Offline Zener

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Re: The M3 experiment is over.
« Reply #59 on: November 03, 2017, 03:45:51 PM »
I think the M-3 has a valid role in everything it can resupply, towns or factories.  When I'm on, unless it's squad night, I spend a few minutes running resupply to factories.  Maybe someone else thinks it okay to have important strats down in the 30s%, but I don't.  That's a good way to lose bases and keep yourself having to fight uphill when your ammo, ack, and radars are down for an hour or more.  If I can get there faster then flying, I'll take an M3; if not, a goon.

Two days ago I was doing this and was the only one doing so.  I think I ran 4 boxes, maybe 20 min or so.  Then I spent almost 3 hours flying and fighting.  So if someone is trying to make the case that the world will fall apart and no combat will happen unless we boot M3's in a supply role, I simply can't accept that as reasonable.  I was one out of 50 or so people doing resupply for a few minutes, the rest were in the air.