Author Topic: The M3 experiment is over.  (Read 21630 times)

Offline Lusche

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Re: The M3 experiment is over.
« Reply #135 on: November 07, 2017, 11:18:23 AM »
Instead of speculating, I'd rather like its intent and function revealed by HT first.  :old:
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Offline Wiley

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Re: The M3 experiment is over.
« Reply #136 on: November 07, 2017, 11:21:31 AM »
Instead of speculating, I'd rather like its intent and function revealed by HT first.  :old:

Pfft.  Where's the fun in that?  It's easier to get support for your "It's going to ruin the game" screed when there aren't facts for other people to look at.

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Online Mister Fork

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Re: The M3 experiment is over.
« Reply #137 on: November 07, 2017, 01:14:16 PM »
Here is what I'm thinking. Anyone guess what it will do?

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Are we talking about aircraft that have airborne radar? Soviet's used the IL2 and Yak-9 variants. Germany used the Ju-88 and Bf-110. Allies can use the Mosquito (although it was initially in the Beaufighter) - the PBY-6A did have a radar AND operator onboard. So may options!  But I suspect this is to allow for GV location ID...abiet it's a bit sparse in it's features to do so.
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Offline 1stpar3

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Re: The M3 experiment is over.
« Reply #138 on: November 07, 2017, 02:30:23 PM »


Oh and the field where we were killing the M3s before we took it...was a bish field so don't try to say its one country because I shade on bish front often enough to see the same comments about resupply.

CYBRO, is it really you? :confused:  Dont get your Nickers in a wad...just playing with ya :neener:   Cant believe I spotted this and someone hadnt commented on it yet :x Guess reading isnt what it used to be either :uhoh
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Offline Randy1

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Re: The M3 experiment is over.
« Reply #139 on: November 07, 2017, 02:45:13 PM »
:salute to Bustr.   Your map designs  represent each faction of the game as equals.

Offline bustr

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Re: The M3 experiment is over.
« Reply #140 on: November 07, 2017, 03:00:33 PM »
Active vehicles for the most part you don't need anything other than the willingness to head out towards the spawn and listen from time to time on the ground. In the air, the time to spend flying low looking for motion or an Icon. So indirect quadrant scanning would let you know the general location of those guys who shut down while parked in the center of a clump of trees. Personally I would rather the M16, osti and wirble get a big red "W" that you can see for 6000yds even when they shut down...... :D

Next thing we will see is some guy with a blue suit and red cape, a big red "S" icon with lazer beam eyes shooting us down on the 80th birthday of the release of the 1st superman comic. 
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Offline 1stpar3

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Re: The M3 experiment is over.
« Reply #141 on: November 07, 2017, 03:05:42 PM »
 :aok Would beat the "Flying Pumpkin".  :uhoh
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Offline scott66

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Re: The M3 experiment is over.
« Reply #142 on: November 08, 2017, 12:10:16 PM »
I honestly think disabling field supplies from the M3 and having the 251 be the only field supply carrier for GVs would be the quickest and best option to have everyone be happy or at least ok with the setup...feel like it would still leave town resupply at a pretty OP level but its whatever now, just want to see a change from having to kill congo lines of m3s to take a field.
sounds good...I believe the 251 is a bit slower but has a little better armor so it's not so vulnerable to straffing runs... I'll second junky motion
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Offline Delirium

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Re: The M3 experiment is over.
« Reply #143 on: November 08, 2017, 12:30:37 PM »
I would like to see nothing changed. That is IF overland speed was greatly reduced for the M3 and 251, but road use would allow it to attain maximum speed. So (for example) if someone wanted to invest a great deal of time, they could still play AH the way they want and currently do but with a time penalty. If they wanted to go as fast as they could, they would be easy to find on the road and to destroy for most players.

Good compromise for the betterment of the game?

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Offline waystin2

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Re: The M3 experiment is over.
« Reply #144 on: November 08, 2017, 12:32:56 PM »
I am gonna stir it up here. What's killing combat? Squads that leave the immediate area when there is anything but a vulch in their favor or they no longer have a numbers or altitude advantage. The Pigs started our squad night on a vulched field last night. Eventually most of the Bishop heroes just disappeared when we finally got up into the air. Two Bishop bases fell quickly in short order and still those leet pilots never showed again.  I don't think supply is a problem, I think RTB in fear 😱 is the problem.
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Offline bustr

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Re: The M3 experiment is over.
« Reply #145 on: November 08, 2017, 01:08:28 PM »
Since Titanic Tuesday ended POTW has used Tuesday night as our squad night. I cannot remember us not doing squad night all of these years. We launch between 12-24 pigs and we go break things and shoot down red icons for 2 or so hours every Tuesday night. We don't run away, we get mostly abandoned by our country for what ever issues cause them to leave us holding the bag. Sooo, we double down and break more stuff and make life as horrible as possible for anything with a red icon that comes near us.

And like clock work all of these years just like Waystin described it, when we get in the air as POTW the red guys go somewhere else. They do come back "if" they can get their whole country to fight us. Even numbers, that lasts just so long and suddenly POTW is alone over an empty field.

This must be why POTW always gets the stinky end of the stick in FSO. Over the years we have gotten used to the smell and it terrifies the red guys to be attacked by crazy smelly people beating them with stinky sticks.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 8thJinx

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Re: The M3 experiment is over.
« Reply #146 on: November 08, 2017, 01:13:26 PM »
That happens on all sides, Waystin.  There's nothing special about an attack petering out, regardless of who is on the attack or defending.  Knights attacked A78 last night for a while, then stopped cold for some reason.  It was a lot of fun for the hour or so that it lasted.  I guess you guys got tired of the fight, but I'm not sure.  Ultimately, I think, it's a good defense that pours the bucket of water on an attack. 
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Offline 8thJinx

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Re: The M3 experiment is over.
« Reply #147 on: November 08, 2017, 01:16:59 PM »
And like clock work all of these years just like Waystin described it, when we get in the air as POTW the red guys go somewhere else.

That did not happen at A78 last night.  Maybe it wasn't the pigs, but the Knights flat out stopped attacking it after a while.  It was a lot of fun while it lasted, though.  Lot's of white knuckle flying in 5 and 6 on me's.
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Offline Becinhu

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Re: The M3 experiment is over.
« Reply #148 on: November 08, 2017, 01:50:55 PM »
That did not happen at A78 last night.  Maybe it wasn't the pigs, but the Knights flat out stopped attacking it after a while.  It was a lot of fun while it lasted, though.  Lot's of white knuckle flying in 5 and 6 on me's.

I was not flying last night. However, I can probably guess what happened to that fight because I fly knights and see fights die and mostly for the same reasons. And I will assume that defenders kept upping planes to defend.

1. One or two players got shot down by the attackers, received maximum butt hurt levels, jumped in the 88s and started lobbing shells into the fur ball. I would give this  a 50% chance of what happened.

2. A group of players came from another base in 262s to pick the attackers without actually having to fight. 10%

3. Only a few players stayed in defensive fighters while the rest upped large numbers of wirbs. 10%

4. If it wasn’t a base take attempt the attacker’s got bored because the defenders just circled in ack. 10%

5. A larger fight started on the other side of the map. 20%

This is of course pure speculation but is what I personally see happen to most none base take fights on a nightly basis. Now there are a few squads in each opposing country that do defend very aggressively I those are always the best fights. (Bacon brigade, 56th, AKs, and a few others)




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Offline flippz

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Re: The M3 experiment is over.
« Reply #149 on: November 08, 2017, 01:59:58 PM »
I am gonna stir it up here. What's killing combat? Squads that leave the immediate area when there is anything but a vulch in their favor or they no longer have a numbers or altitude advantage. The Pigs started our squad night on a vulched field last night. Eventually most of the Bishop heroes just disappeared when we finally got up into the air. Two Bishop bases fell quickly in short order and still those leet pilots never showed again.  I don't think supply is a problem, I think RTB in fear 😱 is the problem.
you may want to rethink that whole statement of rtb from the field, as I don't want to get into in this thread but one cant upped from a capped and takes a bit of time to get there when upping from one further back as you did. I turn your attention to exhibit a in "chutes not opening". hard to get that film when not defending a capped vulched base sir. best day to you.