BTW the range of the vehicle radar is adjustable for observer,vehicle,plane and flack independently.
Also the quadrant is my first attempt at displaying some type of info that vehicles are in the area. I've wanted to add some type of display since AH3 was released, the reason is because of the increased tree density making if difficult to even know if a vehicle is in the area.
I'm convinced that more info was needed simply showing that a vehicle is some where to be found to fight in visible range. So any suggestion how to display that a vehicle is in the area(3 - 5 mile radius), with out giving a precise location will be considered.
HiTech
HiTech, we already have this capability.
(1) From the GV's perspective, the "end sortie" color (red/green) basically tells us if a GV is in the area, even if it's stationary.
(2) If our engine is off, the "sound location" capability tells us the bearing of moving GVs out to a long distance (typically 6K?).
(3) if we set our own engine sound level to a very low value (like 1 or 2) and other engine sounds to 100, we can detect the bearing of moving GVs within 1000 yards even if we're moving. This latter method I used to follow a GV heading towards our radar factory to shoot it in the rear from close range. By making minor direction changes as I drove, and by noting minor engine volume changes, I was able to dynamically maintain a direct heading towards his location even when he changed directions.
(4) From the aircraft's perspective, I have had great success in detecting enemy GVs by flying a fast fighter at treetop level. I usually start from their spawn, and fly to the town or base, and that's usually sufficient. If not, I quarter the area. The low alt allows me to see under most trees. Once I find one, I can vector others to its location. Remember that AC have speed, but GVs have indetectability. If you remove either, that platform is screwed. The balance was perfect before this patch.
(5) IMHO we *want* stationary GVs to be harder to detect (pretend they've got a camouflage net thrown over them). Even so, it can still be done. Also, remember in most cases a stationary GV is relatively impotent, especially during base capture. In other cases, who cares?
I get the impression there are other existing techniques, but I haven't discovered them yet. Note all of the above require experience for best results, but isn't AH supposed to reward skill and initiative??
Respectfully yours,
MH