Hello!
It has been a long time since I have been active on Aces High, but now I am back (In game handle "BZacc" now), and I am pumped to be a part of the community again.
Now that I am flying again, I have had some thoughts that I wanted to get some opinions on. Mainly, this $15 a month business. I preface this by stating that I do not necessarily have a problem paying that fee to play this awesome game, but judging by the number of people in the MA at any given time, there are a lot of people that do not want to pay that much money for this game.
Monthly fees has become an antiquated method for making a profit in today's gaming world. As one of the younger members in this game (I am 22) I can attest to that fact. The most popular games in the world right now are run by micro-transactions. And no, I am not suggesting the totally idiotic way of doing micro-transactions, like EA does with their games. I am suggesting the micro-transation methods that Counterstrike, League of Legends, Rocket League, and various Blizzard games implement (as well as many others).
To start, the overall goal here to get more people into the game, and the side effect being that HighTech makes MORE MONEY.
So what does Counterstrike and League of legends do? SKINS! People today are suckers for in-game skins on different items. This is a system that AHIII already uses! There are so many wonderful plane designs. Why not keep adding them, and make them 49-99 cents each?
Second, perk points! I have been thinking about this one for a while, because I realize this could change the whole feel of the game. This is just my idea and I feel it could be tweaked, so hang with me.
Make more planes worth perk points, even if its a small amount. That is, Spit 16, P51, B17 all cost maybe 8 perk points. Or maybe an LA is 6 perk points. All I am suggesting is to make the perk points more valuable in some way. Maybe that means making them harder to obtain? With that, there could be a way to buy the perk points. I cannot suggest a price for perkies, but what I would say is that any new player would have to come into the came with maybe 35 perks already available to them. The game could not turn into a pay-to-win type deal. All of the most popular games out there today are not pay-to-win, but pay-to-look-good (hence skins). By allowing players to start with perk points, they would still be able to use the better planes that they want to use. Maybe part of this system would be that all earned perk points at the end of a map, or even at the end of a month are wasted. All bought perk points are maintained.
There may be others ways to implement this idea too, but I am just not sure.
I have no idea what you guys are going to think about this. But I believe that in the end, this would grow the community while making High Tech MORE MONEY. This is just the direction that games are moving today, and it works. I can see why a new player wouldn't want to pay the 15 bucks to continue playing a game where he still cant even fly straight after the two week trial is done. This system would encourage players to stay.
Thanks for the time, hope to see you all in the skies.
<S>
Zac