Author Topic: New GV dar  (Read 47419 times)

Offline BuckShot

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Re: New GV dar
« Reply #525 on: January 03, 2018, 08:04:41 PM »
Not even PT boats can hide from the 'gv dar!'

I noticed it the other night when I saw a square at the end of a pt spawn arrow...he deeead.
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Offline Ciaphas

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Re: New GV dar
« Reply #526 on: January 03, 2018, 08:14:29 PM »
Bob and weave haha


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Offline Dundee

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Re: New GV dar
« Reply #527 on: January 04, 2018, 01:23:45 PM »
See Rule #4
« Last Edit: January 04, 2018, 03:14:49 PM by Skuzzy »

Offline The Fugitive

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Re: New GV dar
« Reply #528 on: January 04, 2018, 01:43:46 PM »
« Last Edit: January 04, 2018, 03:15:26 PM by Skuzzy »

Offline Max

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Re: New GV dar
« Reply #529 on: January 04, 2018, 02:39:46 PM »


"So Dundee...you want me to set the WAYBACK MACHINE back to AH2 2014"?

 :devil

Offline Ciaphas

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Re: New GV dar
« Reply #530 on: January 04, 2018, 03:01:39 PM »
Lazy fur ballers?


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Offline 8thJinx

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Re: New GV dar
« Reply #531 on: January 04, 2018, 03:04:48 PM »
Everyone needs to calm down.  There are things in the pipeline that are going to blow peoples' minds. 
Join Date: Nov 2012

B-24H Liberator SN 294837-T, "The Jinx", 848th BS, 490th BG, 8th AF, RAF Station Eye, delivered 1943.  Piloted by Lt. Thomas Keyes, named by by his crew, and adorned with bad luck symbols, the aircraft survived the entire war.

Offline scott66

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Re: New GV dar
« Reply #532 on: January 04, 2018, 03:07:22 PM »
Everyone needs to calm down.  There are things in the pipeline that are going to blow peoples' minds.
you tease!!!
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Offline thrila

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Re: New GV dar
« Reply #533 on: January 04, 2018, 03:11:56 PM »
Everyone needs to calm down.  There are things in the pipeline that are going to blow peoples' minds.

Land mines?! :x
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Offline bustr

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Re: New GV dar
« Reply #534 on: January 04, 2018, 03:17:51 PM »
Gvers want to spawn in 500ft above the enemy field and dictate outcomes from the Klingon cloaking trees while sitting in their Lazyboy in their living rooms.

That is the ultimate GVer wet dream in this game and fortunately has only ever been setup in one or two places on a few terrains. Then becomes the whines of AH2 legend they want Hitech to wave his magic wand and recreate or they will do something like stomp their feet and hold their breath. Still dosn't mean I cannot work with that while making the scenario balanced for both sides. But, that cannot dominate the micro terrains which are constructed around every single GV spawn. And there are so many other micro features that can be produced to "balance" that wet dream feature. Just takes time to build them with what Hitech has made available to me.

When you really look at all the old AH2 wet dream features they ended up giving GVers a way to hide and snipe with impunity or sit in a high elevation hide and share lazer guided kaboom love letters at targets that most of the time couldn't get out of the way. Not much different from a run of the mill first person shooter using SOCOM weapons. And then the suicide spawn camps that went on 50 or 60 kills per individual sniper all night long in AH2. I could duplicate those and create hides for those sniper hero's of yore. Still, today I doubt the new generation of players would want to stick around for something so blatantly unfair.

Dr7 seems to have no problem with the GVDAR letting players know he is in the 3x3 next to them. He still kills everything he sets out to and lands his kills. I really wish he would come in the forums and talk about GVing, he may have some insights I can use to build GV micro terrains. Otherwise it's, I want places to hide so I'm immune to planes and other tanks while I slaughter them all with impunity and I want places to shut their feilds down from a high point. Meh.....they want to play Super Mario Bros. with bazookas.

8th,

Will Hitech allow me to add pitch to your flat objects so I don't have to flatten whole areas and screw the run of the topography? Ever notice all of the retro fitted 1x1 and 2x2 objects on terrains that kill the topography by leaving corner scars on hill and mountain slopes along with whomever did that didn't bother to clean up and try to blend them in? You once complained about GV combat areas being flat and un-featured. A 1x1 especially if it is restricted to the rule of one mile between square objects limits how you create terrain for several miles around. The 2x2 tank town needs it's own island to blend in and then look at super large airfields, city and the refinery.
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Offline 8thJinx

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Re: New GV dar
« Reply #535 on: January 04, 2018, 03:34:46 PM »
Land mines?! :x

Nothing like that, although I did suggest that.  What I'm referring to are different terrain features.  Lots of neat stuff in development.
Join Date: Nov 2012

B-24H Liberator SN 294837-T, "The Jinx", 848th BS, 490th BG, 8th AF, RAF Station Eye, delivered 1943.  Piloted by Lt. Thomas Keyes, named by by his crew, and adorned with bad luck symbols, the aircraft survived the entire war.

Offline 8thJinx

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Re: New GV dar
« Reply #536 on: January 04, 2018, 04:32:06 PM »
8th,

Will Hitech allow me to add pitch to your flat objects so I don't have to flatten whole areas and screw the run of the topography? Ever notice all of the retro fitted 1x1 and 2x2 objects on terrains that kill the topography by leaving corner scars on hill and mountain slopes along with whomever did that didn't bother to clean up and try to blend them in? You once complained about GV combat areas being flat and un-featured. A 1x1 especially if it is restricted to the rule of one mile between square objects limits how you create terrain for several miles around. The 2x2 tank town needs it's own island to blend in and then look at super large airfields, city and the refinery.

Regarding the need to pitch land objects, I don't think that's the way to think of it.  Think more along the lines of which land object can I choose to fit my terrain.  I'm making families of these things.  I've already played around with a few that rise up on 3 sides, and mate up with the terrain mesh in the hills behind it/to the sides of it.  There isn't a restriction on elevation (Y) of the perimeter verts, just the XZ spacing.  The tland objects have such perimeter elevation changes.  In fact you can tile 4 of them in a square, each having (Y) vert variations.  You just need to make sure they line up in XZY from land object to land object, or line up to 660 spacing with the terrain.  If you have less than 660 XZ spacing along the perimeter, you get the gaps.  But if they're at 660, irrespective of elevation, you don't get gaps.  And it's even smoother if you maintain 660 on the next set of verts inboard.

Regarding 1x1's, I'm not focusing on them too much, and only because the 2x2's and 4x4's have more space to get crazy.

Also, while there is a 1 mile spacing requirement between bases/towns and any other square land object, I have made some other objects that I haven't even given a name yet, but they're essentially low hills and berms that can be placed in a terrain anywhere that makes sense, from a town's ring road out to the spawn (or edge of a land object).  They can even straddle the perimeter of the town/base and extend into the surrounding terrain.   And you can use alpha to filter terrset details on or off them.  Same principle as the shore battery mounds (which in reality are a half-mile long by a third-mile wide objects).
Join Date: Nov 2012

B-24H Liberator SN 294837-T, "The Jinx", 848th BS, 490th BG, 8th AF, RAF Station Eye, delivered 1943.  Piloted by Lt. Thomas Keyes, named by by his crew, and adorned with bad luck symbols, the aircraft survived the entire war.

Offline Dundee

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Re: New GV dar
« Reply #537 on: January 05, 2018, 11:02:19 AM »
Gvers want to spawn in 500ft above the enemy field and dictate outcomes from the Klingon cloaking trees while sitting in their Lazyboy in their living rooms.

That is the ultimate GVer wet dream in this game and fortunately has only ever been setup in one or two places on a few terrains. Then becomes the whines of AH2 legend they want Hitech to wave his magic wand and recreate or they will do something like stomp their feet and hold their breath. Still dosn't mean I cannot work with that while making the scenario balanced for both sides. But, that cannot dominate the micro terrains which are constructed around every single GV spawn. And there are so many other micro features that can be produced to "balance" that wet dream feature. Just takes time to build them with what Hitech has made available to me.

When you really look at all the old AH2 wet dream features they ended up giving GVers a way to hide and snipe with impunity or sit in a high elevation hide and share lazer guided kaboom love letters at targets that most of the time couldn't get out of the way. Not much different from a run of the mill first person shooter using SOCOM weapons. And then the suicide spawn camps that went on 50 or 60 kills per individual sniper all night long in AH2. I could duplicate those and create hides for those sniper hero's of yore. Still, today I doubt the new generation of players would want to stick around for something so blatantly unfair.

Dr7 seems to have no problem with the GVDAR letting players know he is in the 3x3 next to them. He still kills everything he sets out to and lands his kills. I really wish he would come in the forums and talk about GVing, he may have some insights I can use to build GV micro terrains. Otherwise it's, I want places to hide so I'm immune to planes and other tanks while I slaughter them all with impunity and I want places to shut their feilds down from a high point. Meh.....they want to play Super Mario Bros. with bazookas.

8th,

Will Hitech allow me to add pitch to your flat objects so I don't have to flatten whole areas and screw the run of the topography? Ever notice all of the retro fitted 1x1 and 2x2 objects on terrains that kill the topography by leaving corner scars on hill and mountain slopes along with whomever did that didn't bother to clean up and try to blend them in? You once complained about GV combat areas being flat and un-featured. A 1x1 especially if it is restricted to the rule of one mile between square objects limits how you create terrain for several miles around. The 2x2 tank town needs it's own island to blend in and then look at super large airfields, city and the refinery.

Your perceptions are very narrow minded because you do not spend little or much time in a GV. A while back we had a conversation and you let it be known that your map designs were centered around containing GV movements on the map, in other words stopping long range GV movements. Killing one aspect in the game.....is still killing the game. And you wonder why people are leaving..

Offline Zardoz

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Re: New GV dar
« Reply #538 on: January 08, 2018, 01:43:20 PM »
I came to this game to fly fighters. And then I met the 49th. And all about the wonderful world of vehicles in this game. They taught me so much. I'm still terrible in a tank, and I spend most of my time getting shot out of the sky, but I appreciate what they brought into my awareness about GV'ing. And we always had a good time tanking together. I will always owe them for taking me in

I fear that our days as a squad are numbered. Whether you like the new GV dar or not, and I personally do not care one way or another, there is no doubt that it pretty much eliminates long range GV'ing. And they were specialists in the extremely long range GV mission. And I don't remember avoiding any fights. We usually died spectacularly.

Most of them have already left the game, as you have probably noticed if you fly in the main arena. And most of them left quietly. I think that's too bad. It was a great bunch of unhinged fellows to hang out with and do crazy stuff, just for the fun of it. Who else would do a mission of Storches?

HiTech, I'm nobody around here, but maybe you should consider whether having the current GV dar is a good thing if a whole group of tankers just up and leaves.

Whether you liked the 49th or not, (and if you have an issue with us, give it your best shot. I have lots of suggestions for you) I feel they will be sorely missed around here, Even if only for the creative ways they could upset the applecart and give folks something to whine about.

There are still a few of us around.  :salute  And no matter what, [49] will always be part of my onscreen callsign.
Your incessant whining just adds entertainment value to my gaming experience :cool:

Offline popeye

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Re: New GV dar
« Reply #539 on: January 08, 2018, 01:46:25 PM »
I'm guessing that a lot of dedicated GV'ers left before the "sticky" trees were fixed.
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