Author Topic: New GV dar  (Read 45994 times)

Offline Devil 505

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Re: New GV dar
« Reply #345 on: December 06, 2017, 06:15:35 PM »
A plane attacking a vehicle is not combat? 

You could also get a few guys together and bring some AA along instead of trying to stealthily win the war all alone.

Even better to bring fighter cover.  :aok
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Offline bustr

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Re: New GV dar
« Reply #346 on: December 06, 2017, 06:49:16 PM »
Organized groups of GV's are not the norm in our game and when they were, the first time an enemy tank lobbed a round at the group, everyone hid and the initiative ground to a halt. Even today with friendly GV icons on your map, they are mostly sitting in a hiding place short of the town even if one or two made it into the town. When I used to fly low to help my attacking GV's and made sure no enemy GV's were hiding in their travel path, they would not move no matter how much I reassured them. There is a lot of fear and paranoia involved in just how vulnerable GV's really are which strongly dictates these arguments against the new GVDAR.

The anti-GVDAR arguments are from a perspective of using a tank in this game from the same lone individualistic perspective players play the rest of the game. It's no different than what motivates players who fly fighters or bombers or man the guns on ships. Individual achievement without the help of others defined by kills as personal worth. With the Klingon Cloaking Trees, commander mode skeet shooting, and shortened Icon\invisible Icon, Gvers as "lone players" hold a gamey parity to battlefield killing as individual fighter and bomber players. Sneaking around becomes a means to an end, not a valiant effort to turn the tide of some fantasy war.

In AH2 a grand argument was fought in the forums over how unfair airplanes were to the GV game and how useless it was to up GV's. I can attest to that by being able to constantly land 3-5 kills with an IL2 in AH2. Then Hitech changed the Icon range and introduced the commander mode. A shorter Icon range made it harder to setup perfect attack runs on wirbels while setting you up for perfect skeet shot solutions for tank commanders. Many planes fell to wirbles in the beginning while trying to find the GV making the town flash. We learned caution, and at the same time GV's had more of an impact on the AH2 battlefield because the shorter Icon range acted a bit in the form of cloaking. Gvers were more upset about planes than the horrible AH2 spawn camps.....go figure.

So with AH3, GVers get full Klingon Cloaking because of the new Graphics engine combined with shorter range Icons, commander skeet mode, and they will be dmnd if Hitech does anything to make it possible to find them. In that case what GVers in AH3 refuse to have changed: invisibility cloaks, enemy Loc identifier inside of safe range for airplanes, and guided main gun airplane killing. Are these compatible with what Hitech wants?

For the exact same reason there are Sector Counts.

I.E. to be able to find a fight.

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Offline molybdenum

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Re: New GV dar
« Reply #347 on: December 06, 2017, 07:58:34 PM »
A plane attacking a vehicle is not combat? 

You could also get a few guys together and bring some AA along instead of trying to stealthily win the war all alone.

1) No, it isn't. Unless the GV is a wirble or osti, it's either hide-and-seek or execution.
2) With the declining #s in AH3 (and concurrent declining coordination between players) it's hard to get help in any endeavor you choose to undertake. Most people are doing their own thing.

Offline Dundee

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Re: New GV dar
« Reply #348 on: December 06, 2017, 08:04:27 PM »
See Rule #4

I guess the Braille system is a no go...........


Offline molybdenum

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Re: New GV dar
« Reply #349 on: December 06, 2017, 08:04:46 PM »
Even better to bring fighter cover.  :aok

Devil, I totally agree. But it simply doesn't often happen. Believe me, I've annoyed teammates on country on this issue dozens of times asking for cover as I try to deack a town; or to deack the town themselves so I could up buffs to white flag it. Only rarely did I get a response. People are busily doing their own thing. Player numbers are such that, unless you are in a large squad (also rare), you usually have to go it solo.
« Last Edit: December 06, 2017, 08:11:32 PM by molybdenum »

Offline horble

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Re: New GV dar
« Reply #350 on: December 06, 2017, 08:28:34 PM »
1) No, it isn't. Unless the GV is a wirble or osti, it's either hide-and-seek or execution.
2) With the declining #s in AH3 (and concurrent declining coordination between players) it's hard to get help in any endeavor you choose to undertake. Most people are doing their own thing.

I dunno, I've had 2 good fights in the last couple days that started with me upping an IL2 to fight a gv.  Then red wirbles popped up, then green tanks, then red fighters, then green fighters, then red bombers.  Turned into a pretty good scrap.

I know that anecdotes are not data, but I've actually enjoyed interacting with GV's in the last little bit instead of just doing my best to never be around them.
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Offline RODBUSTR

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M-16s, Wirbs and Osties...... cannon fodder for offense with new gv dar
« Reply #351 on: December 06, 2017, 08:38:02 PM »
    That about states the whole thing...unless You spawn with a group of tanks.  life expectancy is pretty short.   

Offline horble

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Re: M-16s, Wirbs and Osties...... cannon fodder for offense with new gv dar
« Reply #352 on: December 06, 2017, 08:44:21 PM »
They've been killing me pretty succesfully, they can still see me a lot easier than I can see them.
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Offline Krusty

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Re: M-16s, Wirbs and Osties...... cannon fodder for offense with new gv dar
« Reply #353 on: December 06, 2017, 10:37:02 PM »
I mean... When *I* up alone and try to go into a base and get hit by 5+ defenders in my plane. I totally get slaughtered! It's so unfair! I shouldn't have to find the fight and help it! I shouldn't have to fly with wingmen or those... what do you call them -- squadmates!

SO TOTALLY RUINING THE GAME! I SHOULD WIN ALWAYS!!!!


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Offline zack1234

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Re: M-16s, Wirbs and Osties...... cannon fodder for offense with new gv dar
« Reply #354 on: December 07, 2017, 02:31:23 AM »
    That about states the whole thing...unless You spawn with a group of tanks.  life expectancy is pretty short.

Spawn with a group of tanks it will improve your life expectancy, in game not in real life i might add :)
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Offline bozon

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Re: New GV dar
« Reply #355 on: December 07, 2017, 07:55:24 AM »
Devil, I totally agree. But it simply doesn't often happen. Believe me, I've annoyed teammates on country on this issue dozens of times asking for cover as I try to deack a town; or to deack the town themselves so I could up buffs to white flag it. Only rarely did I get a response. People are busily doing their own thing. Player numbers are such that, unless you are in a large squad (also rare), you usually have to go it solo.
Regarding your previous posts, if a GV player is attacking an air base he should absolutely expect to be bombed from the air. Dont like it? Well, flyboys don't like ground attacks on their base either.

A pilot player cannot just fly alone into enemy airfields and expect not to be swarmed. It is no different for a ground player.

I am reluctant to support ground players just because enemy wirbs are invisible and ridiculouly accurate. I will dogfight the enemy planes and get killed by the wirb under us. At the same time, the friendly tanks that called for support will not advance one inch and be content to sit in their ambush with engines off, while there are no enemy tanks ahead - besides the wirbles.

Dont expect fighters to CAP your boring spawn camp. I am more inclined to support an active assult on a field, but this is rarely what ground players do.
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Offline TWCAxew

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Re: New GV dar
« Reply #356 on: December 07, 2017, 08:19:25 AM »
I.E. to be able to find a fight.

Thanks for the reply  :salute

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Offline Delirium

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Re: M-16s, Wirbs and Osties...... cannon fodder for offense with new gv dar
« Reply #357 on: December 07, 2017, 09:17:51 AM »
    That about states the whole thing...unless You spawn with a group of tanks.  life expectancy is pretty short.

The Germans realized that and made huge strides in armored warfare that allowed them to capture a lot of territory. However, they also learned that armor out in the open was meat on the table for aircraft, particularly when they used roads instead of overland travel most of the time. Until roads are utilized for travel, I feel the GV darbar is a good addition.
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Offline Lazerr

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Re: New GV dar
« Reply #358 on: December 07, 2017, 10:10:47 AM »
My thoughts on this are this...

I think gv radar is a bit overkill.  I think gv bardar.... in similar fashion to the way plane bar dar works would be sufficient.

If its about finding a fight like HT said.. its easy enough to tell where attacks are being made based on a spawn point alone.  They dont need an indicator saying where they are, unless its a sector 25x25 mile similar to current air based radar.

That way if you know where the fight is, but radar isnt doing the work for you.

Offline hitech

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Re: New GV dar
« Reply #359 on: December 07, 2017, 10:21:52 AM »
My thoughts on this are this...

I think gv radar is a bit overkill.  I think gv bardar.... in similar fashion to the way plane bar dar works would be sufficient.

If its about finding a fight like HT said.. its easy enough to tell where attacks are being made based on a spawn point alone.  They dont need an indicator saying where they are, unless its a sector 25x25 mile similar to current air based radar.

That way if you know where the fight is, but radar isnt doing the work for you.
Vehicle sectors  are bigger by time.

3 miles (vehicle sector size) at 30 mph (vehicle speed) = 6 min.

25 miles  at 300 mph (slow plane speed) = 5 mins.

HiTech