I don't mind a challenge but being completely outclassed is not fun.
This is the part right here that gets me. So many go into an event "knowing" they were outclassed when far more often than not it's the pilot, not the plane, that makes the difference.
From the Allies point of view, specifically frame 4, how'd you like those big old fully loaded B25s getting chewed by Zeros more often than not? On paper, that shouldn't have happened. When we were able to fill my zero squad with Dantoo's group, it got ugly. As Guppy stated, 50 people in a squad of Zeros like we assembled in frame 4 might not have changed the outcome of the event, it would have or could have been just as bad for the Allies, but it would have been a radically different event simply because of the response time the Zeros had. Every single element of a design must be considered and flown to prove the design, not just rely on statistics.
That is why you need time to properly design, test, verify and prove your battlefield, we need the time to recruit, to explain to people what can be done, not what should be done. That is why we need time to train the newer players, not on what they think they know, but what they never considered. That is why we need a design that will invest the time to make sure that the planes can reach targets with enough options to not be so predictable.
It's just a matter of investing the energy into laying out a fight that can be won, then letting the teams have the time to make it happen. Then, if it goes sideways, it's on the COs and they lost the war, because those things are going to happen.
If you all don't have the February event mostly designed and ready for discussion, you see what is going to happen again, don't you? Look, it might as well be December. We are in our Recruit and Train time frame already. If you haven't got an event yet, you have an April time slot.