Ten years ago I had not yet built two Melee arena terrains in a single year with CV and Battleship task groups stationed at every port. That as a test of independent task groups and their impact on the Melee area has turned out positive. I do not know if Hitech will introduce a Cruiser task group and torpedo's enabled on the destroyers. Still, he was the person who asked me to introduce the Battleship task group to my first terrain and subsequently had no issues with how I presented them on my second terrain. Since the Battleship task group keeps with the style of the CV task group, I've asked if it would be possible to create a Cruiser task group while enabling the use of torpedo's with the destroyers. The hitch to that will be the bridge and gun selection hanger deck which will be 100% Waffle like he did with the Battleship.
This is the simplest logical progression of ocean combat tools I can see possible in the manner I've watched Hitech expand combat tools over the years. And then there is my new terrain that will have a small task group combat furball arena to test just how interested the community really is in this aspect of the game. It's not WoWS but, it's a small enough mini ocean to keep task groups at each other quickly, though you will need to keep an eye on your port at all times.
I think you can figure out where the three ports are located. And only PT's and LVT will be able to navigate up into those lakes. I needed some place to run streams to place bridges over for GV combat. So will the admirals try and take feilds with the CV while running the battleship as a picket or, will the admirals furball the ships and forget any feilds and their own ports? The real combat space is 1 sector or 625sq miles and why? No place to run and task groups steam at about 30mph in this game. So you will get ship to ship combat out the wazzu. I've created a tank furball arena and a fighter furball arena in the center of my terrains. It's time for a task group furball arena. I will set the default way points for all task groups to run them to the center of the pond within a few miles of each other. Those 6 feilds on the promontories will have 3 shore battery, that should liven things up and give gunners real targets to make sure they destroy them since the 8inch has an 18 mile range. Wonder how many guys will bomb their own ships in this one since ships don't have an icon......

