Author Topic: Destroyers  (Read 3854 times)

Offline OldNitro

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Re: Destroyers
« Reply #15 on: December 29, 2017, 09:39:47 AM »
Or HTC doesn't work on the wish because it's now become 6 months work instead of 6 weeks work on top of maintaining existing structure. 3 programmers. Are you going to turn every wishlist on the forum into a higher workload?

Well, if the objective is to get more people to sign on to the game, adding torpedo launchers to the dummy DD's, I don't think will have much effect.. But adding more advanced naval warfare gameplay, very well might!

In my thinking, that would yield far more bang for the bucks, game development wise..



 

Offline Zoney

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Re: Destroyers
« Reply #16 on: December 29, 2017, 10:01:01 AM »
Maybe so, but baby steps, one piece at a time.
Wag more, bark less.

Offline OldNitro

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Re: Destroyers
« Reply #17 on: December 29, 2017, 11:57:15 AM »
Maybe so, but baby steps, one piece at a time.

I suppose so..
But we were having this same discussion, in the wishlist, 10yrs ago! :rofl
« Last Edit: December 29, 2017, 12:08:27 PM by OldNitro »

Offline Arlo

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Re: Destroyers
« Reply #18 on: December 29, 2017, 03:01:24 PM »
I suppose so..
But we were having this same discussion, in the wishlist, 10yrs ago! :rofl

And things have been added ... one piece at a time. Except for a really long graphics update. OP asked for torps from DDs. I was bold enough to support that and mention that I could dig smoke screens (and even then, it was just an aside). You came along and upped the ante by asking for that and a lot, lot more. Always try to look at a wish from the easiest way the programmer can implement. Not a way to bury Pyro, Waffle and Hitech under another two year load to grant ONE wish. It increases your odds (if you're really interested in seeing wishes come true). This ain't Sony. :)

Offline bustr

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Re: Destroyers
« Reply #19 on: December 29, 2017, 03:39:06 PM »
Ten years ago I had not yet built two Melee arena terrains in a single year with CV and Battleship task groups stationed at every port. That as a test of independent task groups and their impact on the Melee area has turned out positive. I do not know if Hitech will introduce a Cruiser task group and torpedo's enabled on the destroyers. Still, he was the person who asked me to introduce the Battleship task group to my first terrain and subsequently had no issues with how I presented them on my second terrain. Since the Battleship task group keeps with the style of the CV task group, I've asked if it would be possible to create a Cruiser task group while enabling the use of torpedo's with the destroyers. The hitch to that will be the bridge and gun selection hanger deck which will be 100% Waffle like he did with the Battleship.

This is the simplest logical progression of ocean combat tools I can see possible in the manner I've watched Hitech expand combat tools over the years. And then there is my new terrain that will have a small task group combat furball arena to test just how interested the community really is in this aspect of the game. It's not WoWS but, it's a small enough mini ocean to keep task groups at each other quickly, though you will need to keep an eye on your port at all times.

I think you can figure out where the three ports are located. And only PT's and LVT will be able to navigate up into those lakes. I needed some place to run streams to place bridges over for GV combat. So will the admirals try and take feilds with the CV while running the battleship as a picket or, will the admirals furball the ships and forget any feilds and their own ports? The real combat space is 1 sector or 625sq miles and why? No place to run and task groups steam at about 30mph in this game. So you will get ship to ship combat out the wazzu. I've created a tank furball arena and a fighter furball arena in the center of my terrains. It's time for a task group furball arena. I will set the default way points for all task groups to run them to the center of the pond within a few miles of each other. Those 6 feilds on the promontories will have 3 shore battery, that should liven things up and give gunners real targets to make sure they destroy them since the 8inch has an 18 mile range. Wonder how many guys will bomb their own ships in this one since ships don't have an icon...... :O





bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline OldNitro

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Re: Destroyers
« Reply #20 on: December 29, 2017, 03:52:34 PM »
And things have been added ... one piece at a time. Except for a really long graphics update. OP asked for torps from DDs. I was bold enough to support that and mention that I could dig smoke screens (and even then, it was just an aside). You came along and upped the ante by asking for that and a lot, lot more. Always try to look at a wish from the easiest way the programmer can implement. Not a way to bury Pyro, Waffle and Hitech under another two year load to grant ONE wish. It increases your odds (if you're really interested in seeing wishes come true). This ain't Sony. :)

Even taking baby steps, this baby should be playin Peewee Hockey by now!

It'll be a shame if this game flatlines.. So much potential, unrealized.. :cry

Offline bustr

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Re: Destroyers
« Reply #21 on: December 29, 2017, 04:12:15 PM »
Funny, people who don't create content for the game or work for HTC are experts on what will kill the game. Create content and you get caught up in Hitech's world because you have to leverage it to create the content. This game has so much that "isn't being leveraged" from the existing content while all the experts pass judgement without getting involved.

Observing this game for the last 15 years has shown me most people won't make lemonade when the produce truck dumps off a load of lemons on their front porch by accident. They will grouse and point fingers while demanding compensation for drivel. Then while grousing and pointing fingers, drink all the lemonade their neighbors make from the lemons they came over and cleaned off the front porch with their own time and effort. Then grouse and point fingers at the neighbors for not making the lemonade exactly how they want it.

Experience with Hitech and game functions shows me that any new ocean related functions like enabling torpedoes on the destroyer may well come with the Cruiser getting it's own task force. How to discover if this is possible, build a task group furball arena to let Hitech see if it's worth his trouble. Personally it's a sorry thing to sit on your porch and grouse at Hitech that he won't make his lemonade your way so that means his game will die because you arn't happy.

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline OldNitro

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Re: Destroyers
« Reply #22 on: December 29, 2017, 05:25:55 PM »
But I don't think most gameplayers have any use for a truckload of lemons on their doorstep!
If the changes to the gameplay dynamic had been successful, the game wouldn't be suffering..

So, who is filling the truck with lemons???




Offline bustr

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Re: Destroyers
« Reply #23 on: December 29, 2017, 06:18:38 PM »
And this is where you and others have a blind spot a battlestar could fly through.

You are.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline OldNitro

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Re: Destroyers
« Reply #24 on: December 29, 2017, 07:08:41 PM »
And this is where you and others have a blind spot a battlestar could fly through.

You are.


I come on for a couple months a year, avoiding the nasty winter weather..
I have absolutely NO control over game changes.. If the game is suckin wind,
it's not my doing! Talk to the "Content Creators" about that..

But somehow, the game decline is still my fault.. LOL, Seriously??? :rofl

Offline Arlo

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Re: Destroyers
« Reply #25 on: December 29, 2017, 07:18:56 PM »

I come on for a couple months a year, avoiding the nasty winter weather..
I have absolutely NO control over game changes.. If the game is suckin wind,
it's not my doing! Talk to the "Content Creators" about that..

But somehow, the game decline is still my fault.. LOL, Seriously??? :rofl

The game content of Ace's High is actually quite rich. Sure, we ask for more toys .... but there's not a lack of. There's more than ever before.

Bustr helps, in that. Event organizers do, as well. Even players who de-tune 200, don't take forum 'chicken littles' all that seriously and just have fun with their friends in the game do.

It's the whiners, complainers and those on a crusade to 'fix' what's not really broken that chases off those who've not yet become addicted (bearing in mind that this very genre of game appealed to the older players who grew up in an age that didn't even have internet instinctively but the younger crowd has had their perspective polluted by FTPs, WOW and such).  :cool:

Offline OldNitro

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Re: Destroyers
« Reply #26 on: December 29, 2017, 07:57:33 PM »
The game content of Ace's High is actually quite rich. Sure, we ask for more toys .... but there's not a lack of. There's more than ever before.

Bustr helps, in that. Event organizers do, as well. Even players who de-tune 200, don't take forum 'chicken littles' all that seriously and just have fun with their friends in the game do.

It's the whiners, complainers and those on a crusade to 'fix' what's not really broken that chases off those who've not yet become addicted (bearing in mind that this very genre of game appealed to the older players who grew up in an age that didn't even have internet instinctively but the younger crowd has had their perspective polluted by FTPs, WOW and such).  :cool:

I still like this game, enough to spend a couple grand getting new gear to play it..
But I can't seem to find the excitement I used to feel, and that leaves me disappointed..

Maybe I'm just outgrowing it!

Offline Arlo

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Re: Destroyers
« Reply #27 on: December 29, 2017, 08:10:26 PM »
The thing about Aces High is that there's literally dozens of ways players can play it and have fun. If they're willing to. 

(I'm 55 and I'm pretty sure I'm not the oldest in this community. And lots of former players come back. I bet players that put their heads together can come up with a way to revive their excitement. Hitech provides the sandbox. We provide the excitement.)

 :cheers:

Offline Rodent57

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Re: Destroyers
« Reply #28 on: January 13, 2018, 05:13:06 PM »
The thing about Aces High is that there's literally dozens of ways players can play it and have fun. If they're willing to. 

(I'm 55 and I'm pretty sure I'm not the oldest in this community. And lots of former players come back. I bet players that put their heads together can come up with a way to revive their excitement. Hitech provides the sandbox. We provide the excitement.)

 :cheers:


NOPE!  You are a puppy in My world ARLO :-)

You are however, exactly correct with respect to generating excitement ... It is on US to generate it.   +1
Insanity: doing the same thing over and over again and expecting different results
Anyone who has never made a mistake has never tried anything new
Setting an example is not the main means of influencing others; it is the only means
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