Author Topic: base capture quota  (Read 6053 times)

Offline flippz

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Re: base capture quota
« Reply #15 on: January 31, 2018, 07:25:46 PM »
damn bustr you sure are specific with that YOU.

i have just noticed in the MAIN ARENA that seems to be the biggest complaint. i merely suggested an idea to try and help the game play.  and any service or product that is provided to a retail customer is the same. you tell me to build my own map, do not want to. i think most of your response is out of your distain for me and your cuddled appearance to the game. i do not want to dictate the way the game is played for me, again i simply made a suggestion for the game from conversations i have had with a few other players, but can see clearly why i was told by 2 of them it was a waste of time to post here. 

skuzzy just lock the thread

Offline Wiley

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Re: base capture quota
« Reply #16 on: February 01, 2018, 10:42:22 AM »
damn bustr you sure are specific with that YOU.

i have just noticed in the MAIN ARENA that seems to be the biggest complaint. i merely suggested an idea to try and help the game play.  and any service or product that is provided to a retail customer is the same. you tell me to build my own map, do not want to. i think most of your response is out of your distain for me and your cuddled appearance to the game. i do not want to dictate the way the game is played for me, again i simply made a suggestion for the game from conversations i have had with a few other players, but can see clearly why i was told by 2 of them it was a waste of time to post here. 

skuzzy just lock the thread

What exactly do you envision when you post an idea here?  A bunch of players talk about how swell it is, then because the half dozen people who post in your thread think it's a good idea, HT goes, "Ok, I'll implement it."?

Whatever other players say about an idea in here doesn't mean a thing.  If HT likes the idea, he'll implement it.  If he doesn't, he won't.  The board discussion for the most part after the initial posting of the idea is just noise unless HT gets into it.

Getting huffy because other players don't like your idea is a bit silly.  Their opinions don't matter.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Rodent57

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Re: base capture quota
« Reply #17 on: February 01, 2018, 12:55:20 PM »
You kids should get into politics.  You've demonstrated a remarkable (and sad) ability to take a "wish" from a player and turn it into scathing personal insults.

I thought Flippz2 laid out his request clearly and concisely.  He explained; what he was suggesting, why, and gave some detail as to what (he felt) the expected outcome would be.

Instead of addressing the pros or cons of his idea, some of you have chosen to try to make it personal...pretty sure that is supposed to be an no no.

I don't think I necessarily support the idea, but unlike those choosing to attack the author rather than the idea, I suggest you attempt to think and rebut it if you don't like the idea.

cheers
Insanity: doing the same thing over and over again and expecting different results
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Offline bustr

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Re: base capture quota
« Reply #18 on: February 01, 2018, 01:29:53 PM »
Rodent, I'm older than you have any clue.

I ran his idea through a filter of 15 years of experience with this game. Hitech through experience often very quickly responds into wish posts when it's something he likes or helps him make a decision. Until Hitech changes the fundamental working of the game as an open world with next to no forced player activity for their $14.95. This wish like all the others of it's nature over the years requires Hitech to force his customers to do something if they want to get past a fixed hurdle. That short lived AH2 capture path that had to be followed. It would be simpler and make more sense to wish for the MA to be reconfigured to a two sided conflict which ultimately "force" over time sharing emulates as a microcosm in a three sided arena.

No one will do anything logically, no one will up and fight, too many only fight when numbers are with them.....welcome to human nature and how it is clearly reveled in an open world combat game with limited restrictions. Humans don't stop being themselves just because they give themselves strange names behind secure anonymity in a shootemup game. If anything they become more so themselves within that secure anonymity. Most human beings are not fighters by nature, they want to play act at it and not loose. They are more likely to band together to win at all costs to stay safe, and be the worst of themselves while they are winning or loosing because they are acting out an anonymous fantasy.

If this game had been started out say like WT where the customer knows the match up and arena is two sided and forced play, then that would be the game's reality and how the game culture would have developed. The reality of this game is three sided, nothing forced, and everything open play. Forcing activity on the customers is not a part of this game's culture. Unless, and that is a ginormous unless, Hitech decides to throw it all out the window and force his customers to play in proscribed ways.

It would be a tad more to the point to wish for the MA changed to a two sided open world and all the problems associated with that. Then he could find combat while making later wishes related to forcing players to not band into hoards, auto side balancing, and forcing them to up and fight.     
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline flippz

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Re: base capture quota
« Reply #19 on: February 01, 2018, 07:20:27 PM »

Getting huffy because other players don't like your idea is a bit silly.  Their opinions don't matter.

Wiley.
I'm not getting huffy, bustr don't care for me much as been proven with other posts.  I don't mind if no one else likes the idea.  I again talked with other people about the issue and they agreed so I posted it good bad or indifferent...again bustr just as vendetta of some sort against me. 

just for point of discussion last night the knights won the map, as soon as the map was up it was double dar bars on both fronts for the bishops, this evening starting around 6 pm EST double dar bars on both fronts loosing bases 2 at time.  It was the equivalent of 80 vs 40.  I have logged both nights due to not being able to fight.  this seems to happen a lot on the weekends as well.  now this is not a whine from me about the amount of fighters but it is not enjoyable for anyone to battle numbers like that, and there are some countries that near log off after about an hour of double teaming. I can name 4 guys that does not log anymore due to the constant hording and ganging that takes place on a regular basis. 
this am I log on and the rooks have 7 and bishop have 17 (eny out the wazoo).  I switch to the rooks for the am to try and help numbers, wasn't there 20 min and the "spy" word starts flying and one was a well known player that has just got back in to the main arena to fight that many players look up to.  just said that to say side switching is not really an option in here as well.

didn't read bustrs posts so none of the above refers to his post

Offline Rodent57

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Re: base capture quota
« Reply #20 on: February 01, 2018, 07:36:13 PM »
First, YOU have no idea how old I am sir.

Second:  I've been playing this game almost as long as you have, so my filter says the following:

1)  Assaults on an idea are, at best, ... petty.
2)  Its a WISH LIST, and its HIS Wish ... if YOU have a great wish, please submit.

Getting very tired of the flamers that try to suppress ideas without actually having a cogent argument as to why it MIGHT be a bad idea.

PS  Those who try to force game play (through any method) probably ought to ask the owner what he wants...and do that. 

Sincerely,

« Last Edit: February 01, 2018, 09:53:18 PM by Rodent57 »
Insanity: doing the same thing over and over again and expecting different results
Anyone who has never made a mistake has never tried anything new
Setting an example is not the main means of influencing others; it is the only means
-AE

Offline Oldman731

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Re: base capture quota
« Reply #21 on: February 01, 2018, 08:07:46 PM »
Getting very tired of the flamers that try to suppress ideas without actually having a cogent argument as to why it MIGHT be a bad idea.


Agreed. 

- oldman

Online Vraciu

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Re: base capture quota
« Reply #22 on: February 01, 2018, 08:37:31 PM »
Why don’t we put our heads together and figure out how to hook new players?

That’s the problem right now.   Go back and look at Hitech’s stats on player retention.  The whole twenty minutes thing.   We need to help him with that above all else, IMHO.  The rest of this is academic until that is resolved. 

 :salute
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Offline Wiley

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Re: base capture quota
« Reply #23 on: February 02, 2018, 12:43:49 PM »
Why don’t we put our heads together and figure out how to hook new players?

That's easy.  Make it free, and make it playable with no extra peripherals.  Get rid of the open world, structure it more.  Make it so whatever a session entails takes no more than a minute or two to get to the action and the session finishes in about half an hour.

I wouldn't play it, but that's what would bring in those sweet, sweet new players.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Lusche

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Re: base capture quota
« Reply #24 on: February 02, 2018, 12:58:38 PM »
I wouldn't play it, but that's what would bring in those sweet, sweet new players.

IMHO: Only if you would be more vastly more attractive than that other extremely popular game already doing these things (with a much larger budget).
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Online Vraciu

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Re: base capture quota
« Reply #25 on: February 02, 2018, 01:52:49 PM »
That's easy.  Make it free, and make it playable with no extra peripherals.  Get rid of the open world, structure it more.  Make it so whatever a session entails takes no more than a minute or two to get to the action and the session finishes in about half an hour.

I wouldn't play it, but that's what would bring in those sweet, sweet new players.

Wiley.

That's not what the data shows.  Free everything won't do it If they leave after twenty minutes and never return. 
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Offline Wiley

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Re: base capture quota
« Reply #26 on: February 02, 2018, 01:55:37 PM »
That's not what the data shows.  Free everything won't do it If they leave after twenty minutes and never return.

Yeah, which is why I said it needs to be playable (and easily playable) without other peripherals.  I'd be quite confident it's a matter of not understanding the controls on that first login, not being able to figure out what to do, and leaving.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Online Vraciu

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Re: base capture quota
« Reply #27 on: February 02, 2018, 01:57:12 PM »
Yeah, which is why I said it needs to be playable (and easily playable) without other peripherals.  I'd be quite confident it's a matter of not understanding the controls on that first login, not being able to figure out what to do, and leaving.

Wiley.

Possibly. 

A dumbed down mode might help.  Or a spawn right to an air start arena with stuff to shoot at.
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Offline Wiley

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Re: base capture quota
« Reply #28 on: February 02, 2018, 02:00:54 PM »
Possibly. 

A dumbed down mode might help.  Or a spawn right to an air start arena with stuff to shoot at.

Yup.  Like I say, I wouldn't play it but it would be more popular than what we got with the newer gamers.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Oldman731

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Re: base capture quota
« Reply #29 on: February 02, 2018, 02:10:06 PM »
A dumbed down mode might help. 


Like RR was in AW.  Worked there - RR always had a bigger population than FR.

- oldman