Author Topic: GV Radar Adjustment - Playability  (Read 1007 times)

Offline SlipKnt

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GV Radar Adjustment - Playability
« on: February 13, 2018, 12:34:29 PM »
Currently you can assume a GV is in an area via:

1.  Tower of that base
2.  Tower of another base that is nearby (25 miles I believe)
3.  GVs have GV radar in their vehicles
4.  Planes have GV radar

Wishlist Item:
Create an actual GV Radar on each field.  Something that can be destroyed same as the standard radar.  This way, the ones complaining about a GV radar at all will get partially what they want while the ones that like the GV radar still have that but really need to protect a GV radar strat as well as any field from being porked.

IMHO it would fully emerse a new and cool function to the game that has now been tested and a compromise on how it stays in the game but can be knocked out as a legit target.

Thoughts?

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Offline noman

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Re: GV Radar Adjustment - Playability
« Reply #1 on: February 13, 2018, 12:58:57 PM »
How about just tie GV dar to the plane dar and once the tower is down both are out?
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Offline DubiousKB

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Re: GV Radar Adjustment - Playability
« Reply #2 on: February 13, 2018, 01:02:58 PM »



Well played sir... Starts slow clap....  :devil
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Offline Wiley

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Re: GV Radar Adjustment - Playability
« Reply #3 on: February 13, 2018, 01:08:12 PM »
So... basically "Make it trivial to return it to the way it was before it was implemented on a field by field basis."  It's a bold strategy, Cotton.  Let's see how it plays out.

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Offline bustr

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Re: GV Radar Adjustment - Playability
« Reply #4 on: February 13, 2018, 04:30:25 PM »
You have to be 10 miles from a vehicle then you get GVDAR.

Gotta wonder if persistent GVDAR is also Hitech answering an old complaint about bases being grabbed by Gv's avoiding combat instead of taking part in the primary activity's along the fronts. There was a time that issue was fought over as partisanly as air combat is the real game in AH3 versus GV's as a side show. It was part of GV's are ruining this game just look how players avoid combat by hiding and sneaking out of the way feilds. Had all the vitriol as Junky's tirades against supply M3's. No one during those lynch mob proceedings ever asked for troops to be taken out of M3's.

It's hard to tell if a flashing base is an enemy flying trough the corner of that sector clipping the radar circle or a GV sneaking around in the micro combat area. In the past players just stopped looking becasue a flashing base or town was not enough to tell and everyone is busy having the fun they are paying for. Since this game went live 1999, we have known if it was an airplane becasue of the DARBAR. It's 17 years later we finally have a DARBAR for GV's to help players make decisions on how to have their fun for that segment of the game. There are more paying customers in the game than the loud screamers who live here in these forums trying to convince Hitech they can read all of those paying customers minds.

There is no difference to the hatred of radar by the air combat population in the game. There have been numerous attempts over the years to have aircraft radar neutered more than it is by realism junkies and even some well known ACM junkies. And if you are defending an airfield, having your radar out, PO's everyone because of not knowing anything about what is out there. Once radar is down, air combat is not fun, especially as more numbers show up that you didn't know about. After 17 years, the air combat players live with it and keep playing the best they can.

Why have GVDAR persistent and not like radar? For one you have the ability to drop the home hanger of the incoming GV's easier than shutting down all air bases surrounding your feild. And I get the suspicion Hitech is helping you hang onto your field instead of too quickly turning your backs on how dangerous GV's really are while you are so busy turning your back on them to get in the air and ignore those problems. I've watched too many players over the years get off the ground to get away from worrying about a GV problem which becomes time consuming to deal with, even with GVDAR. POTW has members who kill GV's from the ground in GV's and from the air in attackers like I do. None of us think GVDAR has suddenly castrated GV's, they are still the same pain the whatsis to deal with and they still sneak feilds right under your noses. And they still sneak onto feilds and blow their nose in your ear the moment your plane spawns on the runway towering you.

If anything, GVDAR has upped the skeet shooting ability of tank drivers and inspired more wirbles to drive escort for tanks making flying attackers one grand PITA lately. Too bad the LTAR aren't here anymore, they would love the attacker rich environment GVDAR creates for flak wagons.
« Last Edit: February 13, 2018, 06:00:57 PM by bustr »
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Offline waystin2

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Re: GV Radar Adjustment - Playability
« Reply #5 on: February 13, 2018, 06:35:18 PM »
Maybe if it was hardened to like 8,000 lbs or so.  :aok
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Offline Lazerr

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Re: GV Radar Adjustment - Playability
« Reply #6 on: February 14, 2018, 01:16:41 AM »
Not having a dar bar in the area of a fight is not a good idea, even if it was hardened to 20,000lbs.

Killing something to eliminate gv radar would be a good thing for both sides of the gv dar debate.

Fixing mouse controls so i could use a tank would be swell too. :D

Offline oboe

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Re: GV Radar Adjustment - Playability
« Reply #7 on: February 14, 2018, 09:38:14 AM »
I dunno, GVDAR really isn't really radar.  I think of it as a representation of a ground observer reporting network - made up of both military and civilians imagined to be in the area.   It  makes more sense to me to tie GVDAR availability to the town - white flag the town and the resulting disorganization disrupts the GV observer network, ending GVDAR.    That would also be a much easier coding change than creating a new field structure to be destroyed, I think.   


Offline SlipKnt

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Re: GV Radar Adjustment - Playability
« Reply #8 on: February 14, 2018, 11:23:36 AM »
I dunno, GVDAR really isn't really radar.  I think of it as a representation of a ground observer reporting network - made up of both military and civilians imagined to be in the area.   It  makes more sense to me to tie GVDAR availability to the town - white flag the town and the resulting disorganization disrupts the GV observer network, ending GVDAR.    That would also be a much easier coding change than creating a new field structure to be destroyed, I think.   

That is a great idea.  I like that a lot!!!

 :aok
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Offline bustr

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Re: GV Radar Adjustment - Playability
« Reply #9 on: February 14, 2018, 11:37:17 AM »
When the town changes hands don't the new owners observers start their job of finding hold outs to be eliminated for the safety of the new owners? That is also a tactical doctrine. If you don't use extreme prejudice in finding and rooting them out, you will always be looking over your shoulder, historically.

Seems Hitech has that covered from both sides right now.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 100Coogn

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Re: GV Radar Adjustment - Playability
« Reply #10 on: February 14, 2018, 12:01:27 PM »
That is a great idea.  I like that a lot!!!

 :aok

That may work for the friendlies defending their base, but what about the enemy that's attacking.  They still have their gv-dar.  So how is that going to work?

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