Author Topic: Suggestion regarding ground radar and spawns  (Read 5729 times)

Offline The Fugitive

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Re: Suggestion regarding ground radar and spawns
« Reply #30 on: February 20, 2018, 11:48:55 AM »

You continue to say "avoid using combat as a crutch". There is a significant difference in philosophy there. The same BS happens when fighters / bombers fly below dar. Are they avoiding combat? Damn straight they are - for a purpose...to make a sneak attack on a target. GV'ing and hiding in trees / sneaking long distance to a strat target / base is no

 :salute
Elec1

And years ago when running NOE mission were the norm instead of the one off on occasion,  HTC lowered the Dar to the level we have now to to make it harder to hide.

Could it be the same reason we now have gv dar?

Offline 100Coogn

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Re: Suggestion regarding ground radar and spawns
« Reply #31 on: February 20, 2018, 11:58:51 AM »
Unless you're flying over water, you can forget about going NOE.

Coogan
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From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
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Offline bustr

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Re: Suggestion regarding ground radar and spawns
« Reply #32 on: February 20, 2018, 12:26:34 PM »
Most long term endeavors as they age past 10 years start generating new generations that think the history of the endeavor is only valid from the day they started. Then they fight any way they can to not learn from the history of the endeavor and repeat the previous mistakes as though they have just discovered something new.

In our case, the owner and creator of this endeavor has been the same owner since day1 of his putting code to media about 20 years ago. Some of us have been here from 1999-2002 and none of this is especially new our unique that the newer generation of players wants us to suffer through one more time. It's not even unique how they pick fights over it or try and skirt the rule# in their efforts to shut down anyone who disagrees with their new\old ideas.   
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Electroman

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Re: Suggestion regarding ground radar and spawns
« Reply #33 on: February 20, 2018, 01:54:35 PM »
Most long term endeavors as they age past 10 years start generating new generations that think the history of the endeavor is only valid from the day they started. Then they fight any way they can to not learn from the history of the endeavor and repeat the previous mistakes as though they have just discovered something new.

In our case, the owner and creator of this endeavor has been the same owner since day1 of his putting code to media about 20 years ago. Some of us have been here from 1999-2002 and none of this is especially new our unique that the newer generation of players wants us to suffer through one more time. It's not even unique how they pick fights over it or try and skirt the rule# in their efforts to shut down anyone who disagrees with their new\old ideas.

Been here since 2000...took a hiatus but been here a long time.

Keep waving that flag though...

Offline Wiley

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Re: Suggestion regarding ground radar and spawns
« Reply #34 on: February 20, 2018, 02:01:41 PM »
Unless you're flying over water, you can forget about going NOE.

Coogan

As long as you pork radar, it's not bad to keep below 250.  Since a front's radar is generally down, it's not that much of an indicator but for some reason people see the 80 foot dot dar height to be the death of NOE.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline 100Coogn

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Re: Suggestion regarding ground radar and spawns
« Reply #35 on: February 20, 2018, 03:02:17 PM »
As long as you pork radar, it's not bad to keep below 250.  Since a front's radar is generally down, it's not that much of an indicator but for some reason people see the 80 foot dot dar height to be the death of NOE.

Wiley.

I'd be satisfied with half that.  Just need a little wiggle room for the trees & hills.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline bustr

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Re: Suggestion regarding ground radar and spawns
« Reply #36 on: February 20, 2018, 03:06:28 PM »
Been here since 2000...took a hiatus but been here a long time.

Keep waving that flag though...

There is no flag being waved, I've never taken a break since I started here. You are fulfilling a self repeating habit for humans that no matter how long they do something, they refuse to learn from the past. And now you are try to troll just under the bleeding edge of the rule# flame.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Wiley

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Re: Suggestion regarding ground radar and spawns
« Reply #37 on: February 20, 2018, 03:59:02 PM »
I'd be satisfied with half that.  Just need a little wiggle room for the trees & hills.

Coogan

...Why not just have people pork the front and go in sub-250?  The base is going to flash no matter what you do once you hit radar...

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline 100Coogn

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Re: Suggestion regarding ground radar and spawns
« Reply #38 on: February 20, 2018, 04:16:27 PM »
...Why not just have people pork the front and go in sub-250?  The base is going to flash no matter what you do once you hit radar...

Wiley.

I'm fine with your explanation of base radar.  I'm talking more about being in transit to the enemy base.
A group in an NOE are going to create a darbar if above radar.  Flying 2 sectors at almost tree level and correcting for every little hill isn't much fun. (at least for me it isn't)

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Wiley

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Re: Suggestion regarding ground radar and spawns
« Reply #39 on: February 20, 2018, 04:22:12 PM »
I'm fine with your explanation of base radar.  I'm talking more about being in transit to the enemy base.
A group in an NOE are going to create a darbar if above radar.  Flying 2 sectors at almost tree level and correcting for every little hill isn't much fun. (at least for me it isn't)

Coogan

Personally, I think unless you're on your fifth or sixth drink/smoke of the night it's pretty easy to maintain 250' AGL over  terrain that doesn't involve cliffs.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Electroman

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Re: Suggestion regarding ground radar and spawns
« Reply #40 on: February 20, 2018, 04:22:40 PM »
There is no flag being waved, I've never taken a break since I started here. You are fulfilling a self repeating habit for humans that no matter how long they do something, they refuse to learn from the past. And now you are try to troll just under the bleeding edge of the rule# flame.

LOL - No, no trolling here. You are welcome to promote HTC however you like. We all do at some point for the things we like. As well, others speak up for the things they don't like but are shot down...hardly seems fair...especially when there are good players and good thoughts offering compromise to both sides but you and others don't see that. You see one side and one side alone.

As for self repeating habit...sorry, I'll agree to disagree with you there. Change can be good when there is input and some consensus across the isle on both sides. That may take time to get to that consensus but good public discussion can lead to positive outcomes. It might also lead to less time trying to implement something that may ultimately drive more people away versus bring more players to the game. Unfortunately the public discussion comes only after the change usually has been made.

That my friend is where history repeats itself. Maybe one could learn from that.

Offline 100Coogn

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Re: Suggestion regarding ground radar and spawns
« Reply #41 on: February 20, 2018, 04:28:29 PM »
Personally, I think unless you're on your fifth or sixth drink/smoke of the night it's pretty easy to maintain 250' AGL over  terrain that doesn't involve cliffs.

Wiley.
Of course 250' is  lol.  I thought radar was lowered to like 60 or 80'

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Wiley

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Re: Suggestion regarding ground radar and spawns
« Reply #42 on: February 20, 2018, 04:34:19 PM »
Of course 250' is  lol.  I thought radar was lowered to like 60 or 80'

Coogan

That's exactly what I'm saying. :)  The 80' is for dotdar within the radar circle.  Bardar is 250' everywhere.

If the field dar is porked, what you see on the map if you come in at 249' AGL is exactly the same if you were at 79' without porking the dar.   The base flashes, no darbar.

The way people habitually pork dar along the entire front pretty much all the time, I don't understand why the 80' thing even affected the NOE guys.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline 100Coogn

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Re: Suggestion regarding ground radar and spawns
« Reply #43 on: February 20, 2018, 05:14:13 PM »
That's exactly what I'm saying. :)  The 80' is for dotdar within the radar circle.  Bardar is 250' everywhere.

If the field dar is porked, what you see on the map if you come in at 249' AGL is exactly the same if you were at 79' without porking the dar.   The base flashes, no darbar.

The way people habitually pork dar along the entire front pretty much all the time, I don't understand why the 80' thing even affected the NOE guys.

Wiley.

Thanks for clearing that up.  :aok
I thought is 80' straight across the board.

Coogan  :airplane:
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline ccvi

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Re: Suggestion regarding ground radar and spawns
« Reply #44 on: February 20, 2018, 05:38:23 PM »
Not 80, 65. Same as the carrier deck.