Author Topic: 1/2 winged planes  (Read 10367 times)

Offline morfiend

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Re: 1/2 winged planes
« Reply #15 on: April 04, 2018, 04:27:22 PM »
What many fail to realize is it's a graphic representation and you may or may not be missing the "half a wing"!  You see the same thing when a flap gets shot off,yet the plane behaves like the flap is down still!

  So while you may see half a wing missing that may not be the actual amount of damage!

   Personally I'd like to see a more finite damage model and better graphic representations of said damage model!


  YMMV!



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Offline FLS

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Re: 1/2 winged planes
« Reply #16 on: April 05, 2018, 04:36:09 AM »

I think the issue is not the plane flying. It’s the plane missing a wing flying at full speed and being able to outmaneuver a fully intact aircraft minus half a wing.


Maybe the pilot was trying to fly straight.  :D 

There is a very noticeable degradation in maneuvering and stability when the wing is damaged. Wish granted.

Offline flippz

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Re: 1/2 winged planes
« Reply #17 on: April 05, 2018, 08:13:43 AM »
Again like B said. I am not saying a plane can’t fly or should die instantly due to wing tip loss. I am just saying the plane no matter what it is should not be able to out fly anything not even a hummingbird in a dog fight. Just seems very arcadic (not real word). 
I do not know how to write code or program but I am sure there is a way to nerf the power a quarter or degrade the flight model character for speeds over say 150.
And again just think it’s cheesy for a plane to miss half a wing and stay in a fight or out run a non damaged aircraft to safety.

Offline Zimme83

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Re: 1/2 winged planes
« Reply #18 on: April 05, 2018, 09:21:30 AM »
But that is just assumptions. You feel that a plane with half a wing should not be able to outrun or outturn anything. You think it arcadic but you want a random performance loss to be add so that the in game physics match your feeling..

Do you know how much drag you need to add in order to slow down an La-7 to allow an I-16 to chase it down? a LOT...
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Offline FLS

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Re: 1/2 winged planes
« Reply #19 on: April 05, 2018, 09:36:28 AM »
Again like B said. I am not saying a plane can’t fly or should die instantly due to wing tip loss. I am just saying the plane no matter what it is should not be able to out fly anything not even a hummingbird in a dog fight. Just seems very arcadic (not real word). 
I do not know how to write code or program but I am sure there is a way to nerf the power a quarter or degrade the flight model character for sRpeeds over say 150.
And again just think it’s cheesy for a plane to miss half a wing and stay in a fight or out run a non damaged aircraft to safety.

Consider how wingtip lift is reduced when you drop flaps, which reduces the asymmetrical lift, while reducing turn radius.

Offline Wiley

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Re: 1/2 winged planes
« Reply #20 on: April 05, 2018, 10:06:51 AM »
Again like B said. I am not saying a plane can’t fly or should die instantly due to wing tip loss. I am just saying the plane no matter what it is should not be able to out fly anything not even a hummingbird in a dog fight. Just seems very arcadic (not real word). 
I do not know how to write code or program but I am sure there is a way to nerf the power a quarter or degrade the flight model character for speeds over say 150.
And again just think it’s cheesy for a plane to miss half a wing and stay in a fight or out run a non damaged aircraft to safety.

What appears to happen is when the wingtip is removed, the lift it was applying disappears.  It also appears the drag changes in some way, it's difficult to stay level in most planes and I think it yaws some.  The aileron control also becomes less due to the missing aileron.

What you're suggesting is to apply an arbitrary effect for speeds over 150 pretty much based on your feelings and what you consider gameplay should be.  And you're complaining about "arcadey"?  Do you see the issue there?

Wiley.
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Offline flippz

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Re: 1/2 winged planes
« Reply #21 on: April 05, 2018, 10:40:40 AM »
What appears to happen is when the wingtip is removed, the lift it was applying disappears.  It also appears the drag changes in some way, it's difficult to stay level in most planes and I think it yaws some.  The aileron control also becomes less due to the missing aileron.

What you're suggesting is to apply an arbitrary effect for speeds over 150 pretty much based on your feelings and what you consider gameplay should be.  And you're complaining about "arcadey"?  Do you see the issue there?

Wiley.

yeah I think it is arcadic and yes there would be a huge performance and speed loss from an aircraft loosing any "major" flight surface.  if not just the plane structures ability to fly but the pilots.  the 150 is just a throw out number maybe some one with better knowledge of this could tulips a better number for the flight characteristic of a general planes ability.  I can also imagine there were very few that made it back to a friendly air field (unless very close to friendly field during engagement) that had any type of control surface damage. the bigger planes as in the American models seem more benign to this type damage (as well to any type damage).  I mean the main gunning tanks shooting planes down at 800 yds on a crossing shot is enough (which I digress as there is a film on the steam home page of a tank main gunning an il2, so if they advertise it I guess they need to make it available). 
again this is only a wish and may never get any further than this but I do truly believe if a air craft looses flight/lift/control surfaces there would be huge performance loss to the planes ability.  I tried to find the film of me in a ki43 fighting two rooks one was a yak and the other was ki84 and there was a about 5 good turns of fighting after loosing the right wing tip before the ki84 finally was able to get a kill shot on my plane.  just think that's a little gimmicky is all, <S> to the 1/2 wing wonders

Offline FLS

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Re: 1/2 winged planes
« Reply #22 on: April 05, 2018, 10:57:21 AM »
You mean someone that understands the aerodynamics like HiTech should adjust the flight model to reflect the damage?  :D

Offline Wiley

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Re: 1/2 winged planes
« Reply #23 on: April 05, 2018, 11:01:03 AM »
the 150 is just a throw out number maybe some one with better knowledge of this could tulips a better number for the flight characteristic of a general planes ability.

You haven't defined what is wrong with how it currently works beyond saying you don't think it should work that way.  I'd say Hitech might just possibly be "someone with better knowledge of flight characteristics".  He likely put a fair bit of thought into the way it works now.  There might be some room to quibble about the amount of drag the end of the broken wing creates, but we don't know how much drag that causes versus how much the missing part of the wing itself creates.

As far as real life and missing control surfaces, look at the thread in Aircraft and Vehicles about the Spit damage.  Planes can make it home missing a surprising amount of material.

As to main gunning planes, I still really want someone to explain why if you can place the trajectory of a projectile such that it coincides with the space the target occupies, it shouldn't take damage.

Wiley.
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Offline bustr

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Re: 1/2 winged planes
« Reply #24 on: April 05, 2018, 12:43:39 PM »
So is this wish really asking Hitech to review what the performance degradation "should be" related to damaged air-frames? We know from experience the damage is a fixed menu of things that will either fall off the planes or degrade their performance before it can't fly or is destroyed. Does the wisher want the menu of damage conditions fleshed out to include more performance impacting selections or, does he believe the current menu is being under rated to the performance degradation experienced in the game?

In effect does the poster want an upgrade of the current damage modeling for aircraft in the game to include a broader menu of more severe consequences for getting hit? At some point doesn't Hitech have to trade off a balance of keeping customers in the air versus killing them with every little blip and ding to make one side of the equation happy? As the shooter, the game can be a bit unsatisfying but, everyone once shot, is very happy to get home after seeing they are missing large parts from their plane.

An even simpler wish might be for the damage power of guns to be increased so more damage points for each area in the list are ticked off with each contact. The unintended consequence for that may be making potential new customers not want to bother with our game after a few times being slaughtered by the poster of this wish. Hitech still has to make a living and where do you want to go with this. The poster having Hitech open the damage list info to him and asking for his subjective input to make just him happy? Does Hitech then downgrade tank armor because the deflection angle on the armor faces work to good to be realistic for a few players who understand the armor?
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Offline flippz

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Re: 1/2 winged planes
« Reply #25 on: April 06, 2018, 12:10:46 PM »
So is this wish really asking Hitech to review what the performance degradation "should be" related to damaged air-frames? We know from experience the damage is a fixed menu of things that will either fall off the planes or degrade their performance before it can't fly or is destroyed. Does the wisher want the menu of damage conditions fleshed out to include more performance impacting selections or, does he believe the current menu is being under rated to the performance degradation experienced in the game?

In effect does the poster want an upgrade of the current damage modeling for aircraft in the game to include a broader menu of more severe consequences for getting hit? At some point doesn't Hitech have to trade off a balance of keeping customers in the air versus killing them with every little blip and ding to make one side of the equation happy? As the shooter, the game can be a bit unsatisfying but, everyone once shot, is very happy to get home after seeing they are missing large parts from their plane.
 
An even simpler wish might be for the damage power of guns to be increased so more damage points for each area in the list are ticked off with each contact. The unintended consequence for that may be making potential new customers not want to bother with our game after a few times being slaughtered by the poster of this wish. Hitech still has to make a living and where do you want to go with this. The poster having Hitech open the damage list info to him and asking for his subjective input to make just him happy? Does Hitech then downgrade tank armor because the deflection angle on the armor faces work to good to be realistic for a few players who understand the armor?
ummmmmmmmm yeah

I'm just glad you didn't tell me to go build my own map

its not just me saying something about it, just me being willingful enough to post it in the wish list section. the night before I posted this there was three of us on a f4 and 1/2 winged it and almost in chorus all three said well he will get away hes only missing 1/2 a wing, and he did he out run a spit 16 yak3 and not sure what the other plane was.  and I am no programmer or coder so not sure about what/how to program it and not criticizing at all but would like to see a little more performance degradation in major parts loss.  I have no idea of hitecs aeronautical learnings and testing and not questioning them at all just simply posting a wish that many others have said something about as well as my own experiences in the game.
my attempt is not to slaughter new players nor was that even a thought when posted, but good troll

Offline Lazerr

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Re: 1/2 winged planes
« Reply #26 on: April 06, 2018, 12:14:53 PM »
Take your plane to the deck, dip a wing in the water and run him down!   :D

Offline Vraciu

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Re: 1/2 winged planes
« Reply #27 on: April 06, 2018, 12:15:14 PM »
Take your plane to the deck, dip a wing in the water and run him down!   :D

Hahaha, now that's funny.   :aok
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Offline flippz

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Re: 1/2 winged planes
« Reply #28 on: April 06, 2018, 12:22:05 PM »
Take your plane to the deck, dip a wing in the water and run him down!   :D
funny you that that was almost identical to what one other guy said, as if missing half his wing was gonna make him faster lol

Offline bustr

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Re: 1/2 winged planes
« Reply #29 on: April 06, 2018, 12:39:55 PM »
It's not a troll flipz, it's an observation that you want something and are being confronted with a deeper pool than you were willing to get wet in. I don't need to troll you to see if you really put any effort into the depth of what you are asking Hitech.

In it's simplest terms you want people to fall out of the air with much less effort on your part so you can land your kill string. The aerodynamic modeling of damage Hitech has chosen is getting in the way of your fun. So either this wish is for him to review his assumptions made into code in your subjective favor or, to change what happens when rounds hit the other guy to fit your subjective wants.

Which is it?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.