Wiley I am not gonna quote all your statements but,
Again I am no engineer of any kind, didn't really do well in math or science in school. I am only saying COMMON since says a a 1/2 wing degrotaed plane can not out run three planes that have zero damage to there planes structure. You and buster act like I said something horrible about the game and the programming of the game. It's not like I a screaming and hollering threatening to cancel my account over the issue. I do t program games or code games hell its taking me two days to get a ssd installed and programmed in my computer.
I am saying that it's ar arcadic and cheesy to get 1/2 a wing off a plane and they out run you back to there base. I was in tank town last night in a spit and I got 1/2 my wing shot and I exited the fights with the rooks (3) of them in the air and landed my kills.
Let's do a a very basic experiment. Take two identical model airplanes. Let's say F4uds. Make one whole and the other has a damaged wing either wing is fine for what I am thinking. Give both planes to a 6yr old (just for you V). Tell him to play fighter planes with them. I guarantee the whole plane shoots down the damaged wing plane every time. Now this don't prove any forces or lift vectors or any scientific evidence other than even a child will realize that a damaged plane will not be a formidable component.
My only thing for the wish was a little more performance loss. Again I do t think the plane should fall out of the sky. I also do t think a 1/2 winged plane should out run a undamaged plane. I do t think we need wind tunnel test and joules performance tests and real world planes with 1/2 tests. Maybe just a lil common sense.
The only problem I have is with your claim. Your claim is that a plane missing half a wing will go significantly slower than one that is not. The only thing about that situation that will affect top speed is drag. That drag is going to come from the hollow hole at the end of the broken part of the wing, and it will be some number.
Now, that drag coming from that hole will be offset by the amount of drag that the missing portion of wing would have produced back before the wing was damaged so it is not going to be a straight addition. It is going to be the difference between the original drag of the relatively large section of the wing that had been going through the air and providing lift. Do you know how much drag that much surface area getting pulled through air and providing lift causes? Me either, but I would be surprised if it is not fairly significant compared to a ragged hole that most likely broke off near one of the supports so it isn't completely hollow. I also bet HT could tell you reasonably accurately within the sim how much drag that part of the wing causes. The broken tip likely is fudged a bit because not a lot of opportunities to put a warbird with a shot off wing in a wind tunnel occur these days.
I am reasonably certain though the broken tip would cause more so on that we agree.
Then comes the yaw that asymmetrical drag is going to create on that plane. That will pull the plane to that side until the air going over the opposite side of the fuselage and the rudder the pilot may need to apply reaches equilibrium. This will add drag as well.
All that above means there will be some amount of drag added to the plane that will slow it down. Which brings us to the only question that matters in this situation: By how much?
Then, as has been stated up thread, 9 times out of ten the plane goes into a dive which will allow it to gain speed past where the engine could maintain it.
Does the game accurately reflect the top speed difference that would occur in that condition? Does it change top speed when the wing is gone at all? Do you even know the answers to those two questions? And then there is the question of how much it should be in the real world, and are the two different?
All you have is an anecdote of a fast plane going into a dive with half a wing and at least temporarily going faster than pursuing planes of indeterminate type. But your com-wait, your COMMON sense tells you that damaged plane should be slower so somebody needs to justify it to you.
I am disinclined to post another bustresque wall of text about the turning but the short version is turning is a function of lift. Do you know how much lift that plane has, how much is lost by losing that wing tip and how much is required to make the turn? Without those 3 things, it's all meaningless.
Wiley.