Author Topic: Engine failures  (Read 2321 times)

Offline rvflyer

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Engine failures
« on: April 25, 2018, 02:06:16 PM »
 :airplane:>====|<I would love to see random mechanical failures, does not have to happen often but would just add another dimension to the game to make it more realistic.
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Offline Vraciu

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Re: Engine failures
« Reply #1 on: April 25, 2018, 02:09:01 PM »
-1
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Offline Ack-Ack

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Re: Engine failures
« Reply #2 on: April 25, 2018, 02:33:04 PM »
Having that kind of sucks in games like these.  AW had randomized engine failures, would suck to see all of a sudden a system message about an engine or hydraulic failure or bad fuel and your plane would fly like crap.  The randomizer was one of the most hated features of Air Warrior.
« Last Edit: April 25, 2018, 04:43:06 PM by Ack-Ack »
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Offline Krusty

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Re: Engine failures
« Reply #3 on: April 25, 2018, 03:00:55 PM »
Random failures punishes you for playing the game. It also removes any personal skill or ability in a game that gives us fixed weapons platforms with the SAME performance and equalizes all else so that skill is the biggest defining factor....

No random failures.

Online Devil 505

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Re: Engine failures
« Reply #4 on: April 25, 2018, 03:29:51 PM »
-1

Terrible idea.
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Offline colmbo

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Re: Engine failures
« Reply #5 on: April 25, 2018, 04:39:44 PM »
Wasn't a big fan in real life, for sure a no for in game.
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Offline pembquist

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Re: Engine failures
« Reply #6 on: April 25, 2018, 05:04:46 PM »
For more "realism" you can try IL2 Cliffs of Dover Blitz. You can use the ATAG server which has multiplayer. It is very different from AH3 but is fun. No icons, I need Track IR to  be able to look around, no autopilot, you dar, you have to navigate.
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Offline wrench

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Re: Engine failures
« Reply #7 on: April 25, 2018, 11:23:53 PM »
-1
Leave that thing alone!
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Offline FLS

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Re: Engine failures
« Reply #8 on: April 26, 2018, 04:48:14 AM »
:airplane:>====|<I would love to see random mechanical failures, does not have to happen often but would just add another dimension to the game to make it more realistic.

We already get random failure from the internet.   :devil

Offline ImADot

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Re: Engine failures
« Reply #9 on: April 26, 2018, 06:36:46 AM »
Maybe it could only apply to those who continually use WEP as if it was just a normal throttle setting and then come to the BBS to complain that it doesn't last long enough.
« Last Edit: April 26, 2018, 09:33:04 AM by ImADot »
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Offline popeye

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Re: Engine failures
« Reply #10 on: April 26, 2018, 08:14:10 AM »
-1 to random engine failures.

A bit off topic but, was there a time in AH (or AW) when you could wreck the flaps by leaving them deployed at too high speed?  Or, did we always have auto-retracting flaps?
« Last Edit: April 26, 2018, 08:15:43 AM by popeye »
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Offline Ciaphas

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Re: Engine failures
« Reply #11 on: April 26, 2018, 10:23:30 AM »
+1

I think that if you burn your WEP out than there should be chance of engine malfunction.

I also think that there should be a chance of malfunction after multiple rearms and refuels.

It’s just the nature of the beast.


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Offline Ack-Ack

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Re: Engine failures
« Reply #12 on: April 26, 2018, 11:27:39 AM »
-1 to random engine failures.

A bit off topic but, was there a time in AH (or AW) when you could wreck the flaps by leaving them deployed at too high speed?  Or, did we always have auto-retracting flaps?

AW you could damage your flaps from over speeding.  Auto-retracting flaps has always been in AH since I've played.
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Offline Vraciu

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Re: Engine failures
« Reply #13 on: April 26, 2018, 01:24:03 PM »
Maybe it could only apply to those who continually use WEP as if it was just a normal throttle setting and then come to the BBS to complain that it doesn't last long enough.

 :rofl
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Offline puller

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Re: Engine failures
« Reply #14 on: April 26, 2018, 03:00:39 PM »
Wasn't a big fan in real life, for sure a no for in game.

 :rofl :rofl :rofl

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