Author Topic: Hills and Gullys Oh My.  (Read 8026 times)

Offline bustr

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Hills and Gullys Oh My.
« on: May 07, 2018, 01:19:48 PM »
Waffle created a tree tile for the Med tile set that makes for great sparse tree covered rock slopes and run off ridges. The screen shots below are from the spawn over looking a port from a low mountain side. All tank combat in our game is in an area defined  mostly by a half circle including the GV spawns into the target like a town or port. A 3-4 mile radius half circle to one side of the target. The rest of the terrain, no one except for a few ditching pilots will ever see up close. This means you don't have to knock yourself out creating micro texturing on all 625,000sq miles of a terrain. Just the small half circle at every GV spawn. Cut's down immensely on the fine detail work and the micro hills, ridges and gully's are almost an afterthought with a few brush strokes.


These screen shots are inside the terrain editor. First without trees enabled to see the hill and gully structures. Second with trees enabled. You can just about see the 3 mile radius half circle defined by the micro texturing of hills and gully's.


   





These are offline in the game from the left hand spawn circle and one down in a gully just off the spawn.








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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Vraciu

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Re: Hills and Gullys Oh My.
« Reply #1 on: May 07, 2018, 01:31:34 PM »
Texas Hill Country, baby.    :O
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Offline bustr

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Re: Hills and Gullys Oh My.
« Reply #2 on: May 07, 2018, 01:44:21 PM »
Many of the feilds are at elevations 20-25ft above a river that I placed at 1ft to use the new river path tool. Then with a 1ft elevation brush I started cutting gully's from the river side of the field which is at 20-25ft, down to the river. When I test drive these, sitting at the bottom of a 1-5ft deep low area, I wonder if the defending tanks are screwed. So many low areas and just the right amount of sparse trees to play peekaboo.


Panther sitting on 1ft elevation gully bottom. Some of this micro terrain is so shallow, I can only see it by driving over it with a tank after I brush it in place set to 1ft rise per second. I get to do a lot of tank driving with this terrain. Hitech, the mask is very, very, very irritating.


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: Hills and Gullys Oh My.
« Reply #3 on: May 07, 2018, 02:04:52 PM »
Another location on the terrain, you got to love Mediterranean style orchards and how they grow so well on hills and slopes.


A spawn into a field somewhere on the terrain in the orchards.





If you are willing to drive a few miles for the view, I climbed up that slope in the back of the previous screen shot.





Yes Mable, I'm dropping rounds on that tall brown roofed factory building in town.





bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 100Coogn

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Re: Hills and Gullys Oh My.
« Reply #4 on: May 07, 2018, 03:13:09 PM »
Nice job!   :aok

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Offline bustr

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Re: Hills and Gullys Oh My.
« Reply #5 on: May 07, 2018, 03:32:10 PM »
There is a painting brush in the terrain editor that can be set from 660ft-31680ft(6mile) diameter. It can be set from 25-100% fill which when you look close means it's targeting that percentage of the circle area you set the brush to in small spots of paint. If that could be set to the "raise hill tool", a 6 mile diameter is the combat area around a field a tank will ever drive through. Then a single click at say 1ft per second rise would create the whole tank micro terrain for any given location. Some adjustment would be required, but, the whole area would not require becoming a Michelangelo with a magnifying glass and a raise hill brush set to 660ft diameter and 1ft second to hand raise all of those micro features. Yeah I know, use L3Dt....Meh, at this point I can do it all with the free terrain editor that comes with the download. And you still have to paint the end results with our terrain editor while I fast create the coarse land mass in an art program as a hightmap anyway.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline mERv

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Re: Hills and Gullys Oh My.
« Reply #6 on: May 07, 2018, 03:56:04 PM »
Texas Hill Country, baby.    :O
Have chased some monster storms in the hill country V  :cheers: there is a strong resemblance.
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Offline nooby52

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Re: Hills and Gullys Oh My.
« Reply #7 on: May 07, 2018, 06:35:32 PM »
Texas Hill Country, baby.    :O

Heh, that's just what I was thinking. Looks great!

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Offline Vulcan

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Re: Hills and Gullys Oh My.
« Reply #8 on: May 07, 2018, 06:54:34 PM »
Texas Hill Country, baby.    :O

LOL that was my first thought.

Hills and gullys for me is....



or

« Last Edit: May 07, 2018, 06:56:10 PM by Vulcan »

Offline bustr

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Re: Hills and Gullys Oh My.
« Reply #9 on: May 07, 2018, 07:36:07 PM »
I made some like that thinking how neat then drove them in a tank. The angles are too steep and the bottom of the gully's become tank traps or they cause the tank to roll on it's top. I have to keep things inside of a grade and angle range for the best tank performance to sneak and greet combat. And there will always be someone shut down on a hill top waiting.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Vulcan

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Re: Hills and Gullys Oh My.
« Reply #10 on: May 07, 2018, 10:39:53 PM »
I made some like that thinking how neat then drove them in a tank. The angles are too steep and the bottom of the gully's become tank traps or they cause the tank to roll on it's top. I have to keep things inside of a grade and angle range for the best tank performance to sneak and greet combat. And there will always be someone shut down on a hill top waiting.

I think it was more a comment on texas 'hills', last time I was there the place freaked me out it's so flat. 2nd photo is down the end of my street.

Offline Shuffler

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Re: Hills and Gullys Oh My.
« Reply #11 on: May 08, 2018, 10:18:44 AM »
I think it was more a comment on texas 'hills', last time I was there the place freaked me out it's so flat. 2nd photo is down the end of my street.

Depends on where you go in Texas. We have coastal plains, hill country, mountains, dry desert, wet tropical, high humid areas and low humid areas. Texas is a lot of country.
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Offline Vraciu

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Re: Hills and Gullys Oh My.
« Reply #12 on: May 08, 2018, 11:09:00 AM »
Depends on where you go in Texas. We have coastal plains, hill country, mountains, dry desert, wet tropical, high humid areas and low humid areas. Texas is a lot of country.

This.   Texas has a bit of everything.  The hill country northwest of San Antonio and Austin is absolutely lovely. 
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Offline bustr

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Re: Hills and Gullys Oh My.
« Reply #13 on: May 08, 2018, 12:37:21 PM »
The part of East Africa I used in modeling the topo features for this terrain look like parts of Texas, some of those Texas exotic ranches have nice antelope from Africa. I used to live in San Antonio. Have to admit when I drive these micro features to look for problems each time I finish a field, I keep telling myself this looks like Texas and kind of expected these comments. Guess you can always look at this terrain when it's up as Germany and Japan tried to invade Texas and ran into Texans. Now all I need is Waffle to model a hogzilla or a herd of swine I can put out around the airfields to make the Texans of AH feel at home. What do we do with the sheep then...... :headscratch:
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Shuffler

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Re: Hills and Gullys Oh My.
« Reply #14 on: May 08, 2018, 12:39:21 PM »
This.   Texas has a bit of everything.  The hill country northwest of San Antonio and Austin is absolutely lovely.

We also have the second largest canyon in the United States, Palo Duro.
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