Author Topic: Radar Testing  (Read 28701 times)

Offline scott66

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Re: Radar Testing
« Reply #105 on: August 01, 2018, 08:01:46 PM »
My CO mentioned maybe having some variation of the all dar when numbers are low when others are struggling to find a fight.. Like have it kick in when numbers reach 80 .. Might be weird even numbers jump between 79 and, 81 tho anyways not my ideas it's ADBs get em!!
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Offline BBQsam

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Re: Radar Testing
« Reply #106 on: August 01, 2018, 08:05:44 PM »
My CO mentioned maybe having some variation of the all dar when numbers are low when others are struggling to find a fight.. Like have it kick in when numbers reach 80 .. Might be weird even numbers jump between 79 and, 81 tho anyways not my ideas it's ADBs get em!!

When numbers are real low ok that's a good idea, maybe not for the strat bomber pilots but otherwise an excellent idea.

Id say much lower than 80.  40 be better.

The late night crew needs to give their input here.  In the middle of the night there are around 15 to 30 in the MA.
« Last Edit: August 01, 2018, 08:09:02 PM by BBQsam »
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Offline Vraciu

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Re: Radar Testing
« Reply #107 on: August 01, 2018, 08:18:30 PM »
My CO mentioned maybe having some variation of the all dar when numbers are low when others are struggling to find a fight.. Like have it kick in when numbers reach 80 .. Might be weird even numbers jump between 79 and, 81 tho anyways not my ideas it's ADBs get em!!

I was thinking this very thing.

Another option is always on dar in your territory with a delay.   Specific updates and types require a dar ring. 

You can also have signal dithering instead of perfect accuracy in non-friendly airspace.     Something...

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Offline Vraciu

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Re: Radar Testing
« Reply #108 on: August 01, 2018, 08:19:12 PM »
When numbers are real low ok that's a good idea, maybe not for the strat bomber pilots but otherwise an excellent idea.

Id say much lower than 80.  40 be better.

The late night crew needs to give their input here.  In the middle of the night there are around 15 to 30 in the MA.

We want dar of some sort.   Can’t find a fight without it. 
”KILLER V”
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Offline toddbobe

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Re: Radar Testing
« Reply #109 on: August 01, 2018, 08:51:48 PM »
I HATE this radar!!!! -10,000 to me... now alt is king more than it even is in reality... You have to take off far away in order to have enough alt to stand a chance... makes the game boring.
Todd

Offline BBQsam

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Re: Radar Testing
« Reply #110 on: August 01, 2018, 09:36:51 PM »
Vraciu you just stated on 200 you will ask Hitech to put alt of aircraft on the dar map.

Go ahead.

 :grin:
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Give more to the game than you take away."
Zoney  December 23, 2009  ahbbs
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<Salute> Pipz    September 27, 2017   RIP

Offline BBaw48

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Re: Radar Testing
« Reply #111 on: August 01, 2018, 09:40:27 PM »
Full radar for every plane and gv for all sides is silly. It's TOTALLY UNREALISTIC, and it takes the joy out of the hunt. You can no longer hide your own gv in trees to make them hunt for you, and you can't set up an ambush if they see you on dar. Also, gone are the times when your plane threads the needle between enemy dar rings. We already have dar bars that indicate that there is a plane in a sector, but they should have to hunt for you--not pin point your location. All the normal precautionary stuff we try to do has been eliminated. I won't stay a subscriber very long if this remains.

BBaw




Prior to tonight, gv dar was added--there ain't no such thing in WW2.
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Offline Vraciu

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Re: Radar Testing
« Reply #112 on: August 01, 2018, 09:43:56 PM »
Vraciu you just stated on 200 you will ask Hitech to put alt of aircraft on the dar map.

Go ahead.

 :grin:


 :rofl  :aok
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Offline BuckShot

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Re: Radar Testing
« Reply #113 on: August 01, 2018, 09:47:01 PM »
Can we also have f3 view and lead computing gunsight enabled on all planes?

If the radar test was to see if people still hit the radar the results are in. They still hit the radar.

-1 to the radar test.
« Last Edit: August 01, 2018, 09:51:23 PM by BuckShot »
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Offline Mongoose

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Re: Radar Testing
« Reply #114 on: August 01, 2018, 10:58:00 PM »
  Respectfully, not a fan.  But I can get used to it if I have to.
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Offline 100Coogn

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Re: Radar Testing
« Reply #115 on: August 01, 2018, 11:04:21 PM »
  Respectfully, not a fan.  But I can get used to it if I have to.

Shouldn't have to get used to it.

To use paying customers as Guinea pigs was straight-up BS.
There is only one ankle humper on here that is jizzing himself over this new idea.

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Offline Nitrous

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Re: Radar Testing
« Reply #116 on: August 01, 2018, 11:38:05 PM »
I just returned to the game. Very sad to see the existing changes and now this. I will be gone for good if this radar change is made permanent. I really hoped the game would make a comeback.

Offline BBQsam

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Re: Radar Testing
« Reply #117 on: August 02, 2018, 12:12:04 AM »



 "HAZ:  200: If you bomb HQ does dar go down?"




"I have really only one simple rule,
Give more to the game than you take away."
Zoney  December 23, 2009  ahbbs
--------------------------------------------------
<Salute> Pipz    September 27, 2017   RIP

Offline toddbobe

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Re: Radar Testing
« Reply #118 on: August 02, 2018, 12:46:13 AM »
Can we keep the radar on for just one player... and one player only.... so as not to violate the rules I will not MenTioN aNy nAmEs. :-)

Sorry Scuzzy I couldnt resist.

Todd

Offline JimmyD3

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Re: Radar Testing
« Reply #119 on: August 02, 2018, 01:19:38 AM »
you totally missed my point. Your belief that the GV'ers are not operating in groups is incorrect. Even just flying over a GV fight should be enough to clue you in to the fact that what they do is very much a group activity. My point is that they very much would prefer to operate outside the greater MA crowd, where they might get bombed.

Your statement again shows your ignorance and bias against gv participants. In the vast majority of base takes, or base defense, gv's work hand in hand with aircraft, unless the base is capped and being vulched. At that point assuming the VH is up the only defense you have is gv's.  :neener:
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