After watching this every night so far I've noticed something interesting. I thought it would make air combat players more aggressive becasue they could see everything. Instead the GV players have become more aggressive along with more showing up at spawns "together" than the onesies, twosies back when they could sneak and hide. Reminiscent of the AH2 suicide spawn fights where both sides would have tanks in numbers while bombers and fighters tried to get lucky feeding themselves to wirbles and osties. I mean feeding themselves to the flak wagons specifically becasue they think the red tank icon means they will see them in time. I thought it would be easy and lost a panther becasue that red tank icon does not mean carte blanche for the defenders. The attackers have your same advantage.
The fighter players, even showing up in numbers, move around the combat space like they are worried they can be seen and their best moves for many, pick, HO and run, have been foiled. When radar could be taken out and a field blinded, there was a lot more aggressive activity(picking), I will assume to the mental state of security that engendered. I'm hearing comments now like, make one ACM move to counter and you end up having to chase people while they have numbers. I'm seeing bombers get chewed up but, my hat's off to those with the stones to fly in spite of the radar. And they still make it over the target. With radar like this, getting through and taking out the vHanger is now a crippling blow to taking a field. Also timing your M3 with troops to bombers dropping the town instead of waiting to be killed works for captures. Several moving M3 are a bite to stop.
I did not realize how many fighter players were using radar as a crutch and their tool box of technique depended on it. And I thought GVers would close up shop and tell Hitech to pound sand. Right now I'm reminded of combat in AH2 if anything.