The dar settings, at least the way they were configured last week with minor adjustments are optimal for facilitating combat. It necessitates the use of combined arm operations in order to gain dirt.
The largest GV battles I have either witnessed or participated in since the advent of AH3 were during the previous week. The reason being is that it was easy to find were the action was. In the past, with all the trees obscuring both the movement and the stationary position of GVs facilitates hiding and non-combat. Even with the icons enabled, I was forced on many occasions to fire at random trees to locate a gv and even then, it’s difficult to remember the location of the said GV due to the generic nature of the terrain. As and afterthought on gvs, if a player is n the commander position he ought to be able to be killed by a straffing run. If I get killed due a few 50s or a 20mm to the cockpit, then a player in commander mode ought to have his gourd pops by a similar fashion. A turreted wirb needs to be a dead wirb. GVs were unable to advance on an enemy position unnoticed in RL. Now I do not expect a exact simulation, I do not like something being deliberately un-realistic.
My only gripe with the dar settings as it is and as it was, is the ability to see deep in the back country.