Long post; hopefully worth the review.
I haven't had a chance to play since this testing has started, and I'm NOT arguing for or against dar permanently changing to the new system. That weasel clause aside, IF (IF...) this testing shows data that HTC believes a different approach to the Bar-Dar/Dar-Bar system of old IS needed, then maybe the "old" system can be improved without driving away players and still give newbies MORE information--or at least information that is easier to intuitively grasp. So, I'm just throwing these mockups out to get people talking about more effective ways to show lots of information concisely. I'm not married to either of these, btw. First, I don't know that they're really better, and my mockups are really hamfisted. Some code magic could probably improve them greatly, if adopted as general principles:
IDEA #1 "VERTICAL BARS":
Maybe the old sideways bars just don't cut the mustard anymore--for whatever reason--but a "bar" system displayed like a standard "chart" of levels might be more easily grasped than the old way? I don't know--real user testing would show whether that idea holds water--but as an experiment, maybe code the dar bar to display BOTH vertical segment levels, as well as a horizontal, color coded overall activity bar. Labels or hover tooltips should be used to explain the significance of each bar and/or color (e.g., longer bars denote enemy or friendly unit count). It's just a variant on the old sideways bar dar that
maybe might be more useful(?)
https://www.dropbox.com/s/tc6zbcb1e6thedf/AHbardar1.png?dl=0IDEA #2 "PIE-DAR":
Similar to the first general idea of displaying lots of data in a different format. Here, rather than using bars, why not try to show activity in some sort of circular or "pie" dar configuration (I just grabbed some pie icons, but it need not be pies ;-)...) . Labels or hover tooltips should be used explain the significance of each slice or circle (e.g., concentric circles denoting enemy or friendly unit count, "danger" colors denote more activity). It's just a variation on how to portray various components that comprise conflict in a sector. A circle could even show the level of overall activity (white to yellow to orange to red, etc). Just throwing it out there as an alternative.
https://www.dropbox.com/s/jk4ekri6ruk68an/AHpiedar2.png?dl=0Again, this just to stimulate constructive conversation about how to show action and yet give most players' game-play style some equal attention.
FWIW,