Author Topic: Aces High 'Classic'?  (Read 24908 times)

Offline nugetx

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 628
Re: Aces High 'Classic'?
« Reply #240 on: August 20, 2018, 04:01:20 AM »
NOE flights are still possible and the ability was never removed.  If you played the game you would know that.
is the radar minimum 200 ft ? no!

Offline nugetx

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 628
Re: Aces High 'Classic'?
« Reply #241 on: August 20, 2018, 04:02:49 AM »
NOE would get people back into planes even if it will be running under radar. They will be back in a plane offering themselves as targets, which now they won't. You want any chance of numbers back, let the average players feel safe and good about themselves or they will not get out of the tower, guns, or wirbles to play with you. The game is mostly average people trying to have some fun in average ways. In the bad old days of NOE, a percentage got bored and became fighter pilots or gained enough experience and confidence that they can succeed at the game. NOE is the closest thing to easy mode the MA can offer to keep new and old players engaged.

You guys want targets and don't care about what it takes to create someone who can play the game confidently enough to give you a fight. You pay lip service to it and end up telling Hitech it's his problem that all the average players are hiding in manned guns. A few of you then want Hitech to punish them for it becasue some how your $14.95 is superior to their $14.95. So you don't get fights anymore and they don't pay Hitech $14.95 to be your personal victims. Right now there is no avenue for them to feel like they have half a chance at their "average skill levels and interests" to make it worth upping. Specially since you are waiting in stacks of sharks watching radar to put them right back in the tower almost every time they up. Until 2009 that is what NOE did for this game, gave average people the opportunity to do something every night with friends that didn't entail suicide by fights with Sharks. The game has devolved to fights with sharks or not much else, so not much else and sitting in manned guns is the norm unless there is an occasional hoard.

After hours, you can watch the map and tell by how plane icons move around the lone shark or an average player. Average players will not up for a lone shark and you gents have known this for the last almost 20 years. And you have spent that time yelling at Hitech that he has to force them to up or punish them for being cowards. So far he still likes their $14.95.

Bustr you tell'em !

Offline 1stpar3

  • Gold Member
  • *****
  • Posts: 3719
Re: Aces High 'Classic'?
« Reply #242 on: August 20, 2018, 04:07:29 AM »
is the radar minimum 200 ft ? no!
With Radar Tower done...YES. No "Dot/icon Dar,but Will show a "DAR BAR" As always
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline nugetx

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 628
Re: Aces High 'Classic'?
« Reply #243 on: August 20, 2018, 04:09:12 AM »
With Radar Tower done...YES. No "Dot/icon Dar,but Will show a "DAR BAR" As always

The point of NOE is dar min 200 ft at all times so people can make a suprise attack on base

'with radar tower done' does not count as NOE

Offline 1stpar3

  • Gold Member
  • *****
  • Posts: 3719
Re: Aces High 'Classic'?
« Reply #244 on: August 20, 2018, 04:25:07 AM »
The point of NOE is dar min 200 ft at all times so people can make a suprise attack on base

'with radar tower done' does not count as NOE
True, I see your point. But its never been any different since I have played. It didnt curtail NOEs, thats how we did them. Without the real time updates, as when tower is still up...you have a WHOLE sector where the attack is located. Just saying, it never hindered any thing like that. Problem is..there was SO MUCH to get used to with AH3, folk bought into the whole "Its different...too many trees ect ect". Its only hard hardheadedness and refusal to try and grasp the facts that stops NOE missions
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 14139
Re: Aces High 'Classic'?
« Reply #245 on: August 20, 2018, 08:20:08 AM »
Bustr you tell'em !

No encouragement needed as that’s the default setting. 
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline KillerPops

  • Zinc Member
  • *
  • Posts: 44
Re: Aces High 'Classic'?
« Reply #246 on: August 20, 2018, 04:27:24 PM »
Having browsed through most of this monster thread, I see lots of good points. I had no idea the situation was so bad. I played WarBirds a lot, then continuing with AH for a couple of years. Then nothing for half a century it seems, and I have been lurking/playing AHIII since early beta. The whole idea of this game is fun, online fun. What is fun? who knows? there is no precise definition. But - when people keep getting back to something, when they want more, you can bet it's because they want more fun. Likewise, when people leave, it's because the fun has gone. Pure and simple, there is no other way to explain this for a game.

What is fun for a "wolf", obviously isn't all that fun for a "sheep". The wolf likes to kill the sheep, the sheep likes to conquer bases without getting killed by the wolves. They all pay the same amount. But when the sheep outnumber the wolfs 10 to 1, you better look after the sheep, because 10 sheep brings in more money in than 1 wolf. Well in WB we had "Otto" firing the guns on bombers. Otto did a good job, and you had to be a really good wolf to gun down a B-17. 2-3 bombers in formation, almost impossible, and with a couple of fighter escorts, forget it. By the time you had gunned down the escort, you had no ammo left, or had dropped so much in alt, that you had no fuel left to catch up to the bombers. Simply put, you couldn't do it unless you were 2-3 wolfs together. In AH I can take a 3 ship B-29 and be shut straight down by a lurking 262 shooting from 1.5 k behind. Otto would converge all the rounds to the target, in AH the guns from a bomber converges where exactly? Maybe there is a way, cause I have met some bomber pilots that are really good at it, but how, and where can that information be found? Simply put: fun? - no.

Then there is the perk system, favorizing the best. I also want to fly the 262 every now and then, even if I'm no top fighter ace. Again fun? - no. WB had this rolling plane set, from early war to late war. That was fun, added a dimension. Always something to look forward to, added historical depth. From turn and burn to zoom and boom. Always looking forward to a few hours with the 262, still, what a relief and cool change when getting back to early war. And why not go further, into early jet age?

Also radar alt should be terrain oriented, or at least increased to 200' or whatever. It adds more fun for more people.

Ok, so this won't explain the drop from 2009. I don't think anything fully will in any case. I see the younger people playing DCS and world of warplanes, both of them alternately. And everybody just has to admit, DCS is as amazing as WoW sucks. Then this IL-2 seems very popular also, maybe more so than WoW? + lots of other space/war sims. The younger generation haven't even heard of AH.

Back to the main point. Who cries the loudest? Is it the sheep? no, the sheep just quietly leave to whatever else is more fun. Is the the alpha wolves? no, the alpha wolves always remain alpha no matter what. They may leave though, but with style (quietly). The one who cries the loudest are the alpha wannabees. They cry out because they aren't good enough to get the kills they feel they deserve unless delivered on a silver platter.

Things has to be made so the sheep thrive, because they are many. So, it becomes a bit more difficult to kill one sheep, but since there are many of them, it doesn't really matter all that much. You have to pick out the weakest, instead of just the closest. The wannabees, they can go and play WoW if AH is too difficult.

Just my 2 cents  :)

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 14139
Re: Aces High 'Classic'?
« Reply #247 on: August 20, 2018, 05:00:37 PM »
The one who cries the loudest are the alpha wannabees. They cry out because they aren't good enough to get the kills they feel they deserve unless delivered on a silver platter.

That's quite an indictment considering no kills of any kind are served up in an empty arena or on a vacant front.

"Deserve's got nothin' to do with it."   Neither does being good.
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27071
Re: Aces High 'Classic'?
« Reply #248 on: August 20, 2018, 05:25:31 PM »
The point of NOE is dar min 200 ft at all times so people can make a suprise attack on base

'with radar tower done' does not count as NOE

If you do not want to fight there is MSFS. If you like to blow stuff up but not be attacked by defenders there is offline.

No one will see you on either of those.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
Re: Aces High 'Classic'?
« Reply #249 on: August 21, 2018, 02:57:54 AM »
If you do not want to fight there is MSFS. If you like to blow stuff up but not be attacked by defenders there is offline.

It may sound strange to you, but about 1/3rd of the players are not opponents, and cooperation is a form of multi-player gaming.

Of course, also that 1/3rd can be considered enemies, and the fight against them is about getting the kills, or feeding them to the normal kind of enemy as bait.

Offline TWCAxew

  • Silver Member
  • ****
  • Posts: 1165
Re: Aces High 'Classic'?
« Reply #250 on: August 21, 2018, 04:30:45 AM »
It may sound strange to you, but about 1/3rd of the players are not opponents, and cooperation is a form of multi-player gaming.

65% of the game for me is chilling with the players around me on range and talking smack on 200 :cheers:
DutchVII / ULDutch
~~2019 KOTH/TOC Champion~~
https://ahevents.net/index.php/events/scenarios/about-scenarios
4 time scenario C.O. ~ As dew appears, As dew Vanishes, Such is my life, Everything in this world, Is but a dream within a dream.

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27071
Re: Aces High 'Classic'?
« Reply #251 on: August 21, 2018, 09:39:27 AM »
It may sound strange to you, but about 1/3rd of the players are not opponents, and cooperation is a form of multi-player gaming.

Of course, also that 1/3rd can be considered enemies, and the fight against them is about getting the kills, or feeding them to the normal kind of enemy as bait.

Everyone is friend until they prove different.  :rofl:D
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline KillerPops

  • Zinc Member
  • *
  • Posts: 44
Re: Aces High 'Classic'?
« Reply #252 on: August 21, 2018, 10:37:50 AM »
That's quite an indictment considering no kills of any kind are served up in an empty arena or on a vacant front.

"Deserve's got nothin' to do with it."   Neither does being good.

Deserve as in paying $14 (or whatever) per month to have fun. But that's beside the point. The point is, the game isn't attractive for those who don't need to shoot down other planes to have fun. Believe it or not, this is the great majority. Most people just want to be a "part of it", fly together with others and have fun.

The result today is empty arenas, and no fun for anyone. It must be easier to survive and more difficult to score a kill, not the other way around. I can only assume things have become as they have because someone has been crying for more "fun", more kills. I may be wrong of course, but I seriously doubt it. Back in the "good old" WB times the status of AH arenas today would be explained by the "Quake-crowd" finally have taken over and destroyed the game. Why not make a furball arena for those who want to furball, and more strat in the main?

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 14139
Re: Aces High 'Classic'?
« Reply #253 on: August 21, 2018, 10:41:27 AM »
Deserve as in paying $14 (or whatever) per month to have fun. But that's beside the point. The point is, the game isn't attractive for those who don't need to shoot down other planes to have fun. Believe it or not, this is the great majority. Most people just want to be a "part of it", fly together with others and have fun.

The result today is empty arenas, and no fun for anyone. It must be easier to survive and more difficult to score a kill, not the other way around. I can only assume things have become as they have because someone has been crying for more "fun", more kills. I may be wrong of course, but I seriously doubt it. Back in the "good old" WB times the status of AH arenas today would be explained by the "Quake-crowd" finally have taken over and destroyed the game. Why not make a furball arena for those who want to furball, and more strat in the main?

It’s 1000 times easier to survive now than it was when I joined, and then rejoined, AH.    That’s what happens when everyone hides from each other. 
« Last Edit: August 21, 2018, 10:43:37 AM by Vraciu »
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27071
Re: Aces High 'Classic'?
« Reply #254 on: August 21, 2018, 10:42:02 AM »
Deserve as in paying $14 (or whatever) per month to have fun. But that's beside the point. The point is, the game isn't attractive for those who don't need to shoot down other planes to have fun. Believe it or not, this is the great majority. Most people just want to be a "part of it", fly together with others and have fun.

The result today is empty arenas, and no fun for anyone. It must be easier to survive and more difficult to score a kill, not the other way around. I can only assume things have become as they have because someone has been crying for more "fun", more kills. I may be wrong of course, but I seriously doubt it. Back in the "good old" WB times the status of AH arenas today would be explained by the "Quake-crowd" finally have taken over and destroyed the game. Why not make a furball arena for those who want to furball, and more strat in the main?

You hit the nail on the head.... no game is made for everyone. Air combat games are just that. Donkey Kong has its follower. Some like to play airport.

If you try to appease everyone... you end up alienating everyone.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)