Okay ghi, just so I don't misunderstand his suggestion (seeing he has made 30 or 40 so far), what was the "best feedback"? 
Right here in this thread Jimmy, let me explain, just bare with my English.
The "classic" before 2008 was a better game for first category of mindsets that i described few pages back, players that think "we" not "I". Yes, we got more toys better graphics, but the game "essence" changed. Now all score vulch, stacking kills, all personal achievements, even a subforum was was added here full of selfish personal achievement, i would be happy to squelch on game text.
New versions ever since eliminated team vs team strategic gaming , step by step and with it most of the players interested in this side of the game.
Here is how, and what i believe would fix it;
Bases are way more difficult to capture, more guns added, massive towns.
let's be realistic, we have 10-15 players/team left in MA most of the day ,half not interested in base capture maybe 3-4 afk and ; it's close to impossible to capture bases.
In AH1 i could take down a town myself with a P47 and was 1 gun in town, now are 8 guns and you need 5-6 heavy or bombers to do it ;
I would reduce with 50% the number of buildings needed for WF, and no more than 3 guns in town. This was the size of town in AH2 for MA populated with 500-600 players ; was even smaller and AH1 but i don't have any screenshot from AH1.

Ports was 1 vh +1/2 guns now you have 1 vh+fh+a dozen of guns.
fix suggestion; reduce the guns 50%
Vbases in AH 1, 1 vh and 2 guns now you have 4 vhs+fh and a dozen of guns;
i would reduce it to 1 vh +fh/Storch hangar, 2 autoguns, 1 88mm AA, 1 x maned gun 37mm. 

Bases were not linked with this endless spider webb of GVs spawns ; now GVs spawn everywhere and invisible ninja resuping m3s.
Fix solution ;Reduce the spawn options 50%. The spawn points on old cool Mindanao map vs now; there were even less spawns in AH1.

Dot command spy tool capable to check every base assets downtime status better than CIA,KGB,Mosad combined; i never liked it, i would eliminate it totally.
Allow NOE strikes, low radar settings eliminated NOE ; bring back old settings , let teams trade bases easier.
Reduce the map auto-reset time from whatever is now 7 days to 2 days max 48, around 4 AM when numbers are low doesn't affect many players.
HQ raids ignited the best close to ww2 raids fights in MA format, was the best part of the MA game running raids or defending against .
Now is eliminated neutralized with a short dowtime.
I undestand was because 49ers drove 4 hours in tanks and took it down?! so what? was a feature of the game they deserve a pizza after that long off road driving.
This is i believe the worst change in game, HQ could have been developed introduced in map reset requirments. I would set HQ hardness to 200,000 lbs, soo would need min 4 sets of B29s / 5 sets xlancs 8 sets of B24s /11 sets B17s.
Set HQ downtime to min 20-30 min, without resuping option, and shouldn't be possible to destroy it more than once by each team, defend it or enjoy the darkness.
And
... change map reset requirements , from 20% base captured needed from both teams now, to 10%+HQ destroyed from both teams. Increase Komet ENY value to 40 , so is not affected by ENY. This will bring back strategic bombing raids.
Increase the perk points reward for war winning team from 20 to 100 perks( are printed on computer like Federal Reserve anyway, let players enjoy fancy toys more often) ; reward the perks for all players that spent most of their time in winning team, not only for those online at the time of reset. This would eliminate inbalance caused by last moment side switching.
Set a specific downtime for towns, base assets, stop this cargo shipping madness.
Eliminate GVs radar, base blinking was enough and more realistic for years.
Eliminate invisible GVs . Bring back old gvs icon range from air, was 1 k i believe. No icon from GV to GV.
Add icon to chutte bailed to maproom, it's unfair to have invisible combatant elements ,nothing fun strafing the maproom.
Eliminate score and rank, it's a scale of selfishness and cowardliness , does not promote fight in any way.
Rewarding the teams you reward 33% of your players not 1. Open DA and let people measure their size.
If this game is going to revive, is going to revive with strategy oriented players that were majority and filled up this arena over years.
Amen!