Author Topic: Aces High 'Classic'?  (Read 24859 times)

Offline Vraciu

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Re: Aces High 'Classic'?
« Reply #315 on: August 31, 2018, 03:50:29 PM »
AH had it's own terrain too. Monopoly is one board. We could all fly on one terrain over and over too.

We essentially already do.  Terrains drive this game.  They have been neglected for whatever reason and the price is being paid.

If you prefer to nitpick... Other games have lots of maps.  Call of Duty for example.   
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Offline Vraciu

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Re: Aces High 'Classic'?
« Reply #316 on: August 31, 2018, 04:22:26 PM »
TC:

1) There are way too many people around here pointing fingers (which is kinda rude really).  I'm highlighting this fact. 

2) Munch means an edit to remove text. 

3) Everything is quoted not invented.

Edit in: As for map making, it's far too esoteric.   It should be like Sim City or Minecraft to build one.  Skins are at least relatively straight forward.  Map building seems needlessly complicated for reasons well above my pay grade.
« Last Edit: August 31, 2018, 06:40:47 PM by Vraciu »
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Offline Toad

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Re: Aces High 'Classic'?
« Reply #317 on: August 31, 2018, 10:26:34 PM »
...
There is nothing wrong with the foundational function of the MA environment other than Hitech has tilted the advantage to the sharks and game dominance by fighter combat.
...

Could you expand upon that statement?

First of all, just what is a "shark"? What is your definition?

Also, it is not my perception that the environment is tilted to the advantage of the "sharks" (if by "shark" you mean a highly competent AH fighter pilot) but I am quite willing to learn and be educated.
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Offline nugetx

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Re: Aces High 'Classic'?
« Reply #318 on: September 01, 2018, 05:35:12 AM »
Which game would you guys want to play?

AH 1, AH 2, AH 3 ?

Offline nrshida

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Re: Aces High 'Classic'?
« Reply #319 on: September 01, 2018, 05:39:24 AM »
See Rule #4
« Last Edit: September 02, 2018, 07:19:32 AM by Skuzzy »
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Offline Shuffler

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Re: Aces High 'Classic'?
« Reply #320 on: September 01, 2018, 08:28:48 AM »
We essentially already do.  Terrains drive this game.  They have been neglected for whatever reason and the price is being paid.

If you prefer to nitpick... Other games have lots of maps.  Call of Duty for example.

How big are those maps?  :D
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Offline Vraciu

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Re: Aces High 'Classic'?
« Reply #321 on: September 01, 2018, 09:43:35 AM »
How big are those maps?  :D

About the size ours need to be.  :devil  :rofl
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Offline Vraciu

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Re: Aces High 'Classic'?
« Reply #322 on: September 01, 2018, 09:58:59 AM »
« Last Edit: September 02, 2018, 07:20:14 AM by Skuzzy »
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Offline Plawranc

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Re: Aces High 'Classic'?
« Reply #323 on: September 01, 2018, 10:19:17 AM »
I would cite War Thunder as the biggest one. It provides a Free to Play - Semi "realistic" (those are some big ole air quotes) Flight Combat game with a much more active player base and concentrated maps.

The Subscription fee is also the biggest handicap for younger players as well as the cheap players. It really lends itself only to the hardcore crowd and they are all flying IL2 with Discord and TS3 for Comms.

Unfortunately idk what can bring the game back. Beyond a F2P model with Perk Micro transactions. Or some in game benefit to having a subscription.
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Offline JoBravo20

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Re: Aces High 'Classic'?
« Reply #324 on: September 01, 2018, 10:33:17 AM »
I would cite War Thunder as the biggest one. It provides a Free to Play - Semi "realistic" (those are some big ole air quotes) Flight Combat game with a much more active player base and concentrated maps.

The Subscription fee is also the biggest handicap for younger players as well as the cheap players. It really lends itself only to the hardcore crowd and they are all flying IL2 with Discord and TS3 for Comms.

Unfortunately idk what can bring the game back. Beyond a F2P model with Perk Micro transactions. Or some in game benefit to having a subscription.


Accurate observation of the modern competition mate - what HTC need to look at aswell (IMO ofcourse)
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Offline Ack-Ack

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Re: Aces High 'Classic'?
« Reply #325 on: September 01, 2018, 10:59:16 AM »
We essentially already do.  Terrains drive this game.  They have been neglected for whatever reason and the price is being paid.

If you prefer to nitpick... Other games have lots of maps.  Call of Duty for example.

Activision also charges money for most of their maps.
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Offline Vraciu

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Re: Aces High 'Classic'?
« Reply #326 on: September 01, 2018, 11:11:44 AM »
Activision also charges money for most of their maps.

And HTC charges $15 a month.   

We can go around and around on this.  At the end of the day the map situation is a problem.  HTC seems to be in the best position to address it rather than waiting on players to figure it out.   If it took Bustr two years to make a map that doesn't speak well for the system for doing so from my view.  Again, above my pay grade. 

As long as it took for me to learn skinning I shudder at what maps require.   
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Offline SirNuke

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Re: Aces High 'Classic'?
« Reply #327 on: September 01, 2018, 12:21:51 PM »
TBH I'd enjoy playing vanilla AH1

no formations
older GV controls that required anticipation
free 8 players
infinite E in the N1K

Offline nugetx

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Re: Aces High 'Classic'?
« Reply #328 on: September 01, 2018, 12:54:32 PM »
TBH I'd enjoy playing vanilla AH1

no formations
older GV controls that required anticipation
free 8 players
infinite E in the N1K

It seems AH 1 had more 'fun' elements, a lone player could close a town by himself etc.

This made average players stay, they could acomplish something without a need of a horde.

Offline nugetx

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Re: Aces High 'Classic'?
« Reply #329 on: September 01, 2018, 01:09:28 PM »