Author Topic: Toxicity of players online  (Read 7704 times)

Offline dieter

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Toxicity of players online
« on: August 17, 2018, 05:24:47 PM »
I feel I'm watching the decline of Warbirds all over again.  As the numbers reduce, there remains a player base that contains a few very venomous and toxic players.  In the environment the game exists in at present, we need every new player we  can get. The game needs an environment that will let the new players learn and adapt.  I would suggest a few changes that would provide this kind of environment, and could be placed into the game in a test series as the last RADAR tests were done. 

For the Main arena, I suggest the following changes
1.  Remove the channel 200 option, (same country communication only, and no PM). 
2.  Remove the message that tells you who killed you, or who you killed.  All kills and deaths are anonymous, (include the scoring system).
3.  Remove aircraft identification icons until 500 feet of distance, just range displayed until that, with the distance for range set to the same distance as now in the main. 
4.  Make the RADAR icons dots, with no other information.

Two ideas I think may generate funding
1.  Make the skins of aircraft be linked to different airfields.
2.  Allow players to purchase custom skins linked to them and flyable from any base for a recurring cost.   

Create a fur ball arena with the following characteristics
1.  All seeing RADAR of all vehicles, air, land, or sea.
2.  Any kill is seen by all players, who died, and who was the killer. 
3.  Air starts for a limited portion of the arena. 
4.  Channel 200, PM's, and country channels. 

I think this would give the fur balling crowd a good option, and people that want to play a more tactics based game more opportunity.  This would also give an arena that would allow people to play the game without the chest thumping, and hurt ego complaining.  Just a few thoughts on how to create a gaming environment that would keep newer players. 

ULDieter

Offline 1stpar3

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Re: Toxicity of players online
« Reply #1 on: August 17, 2018, 05:32:31 PM »
 :aok Have said some of this myself. Seen toxicity run off 2 players I brought in...that being said...I know whats coming...just wanted to say "I agree" before the storm comes in  :rock
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Online The Fugitive

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Re: Toxicity of players online
« Reply #2 on: August 17, 2018, 06:33:39 PM »
I agree that the arenas has become far more toxic than it was in the old "heyday".  I dont think spitting the community is an answer tho.

I like the idea of no cross country communication, but if HTC doesnt add software to shut down third party coms you are never going to have it. I do believe it would build comradary on a team as those would be the only ones youd be talking to, but as I said it wont work.

I think the "open sand box" concept has been taken to far. In the old days most players still had some respect for others and it showed in how everyone treated each out. These days after years of "internet anonymity" there is very little respect given anyone online, and in many case face to face. Society has changed but the "open sand box" concept hasnt. If players cant keep themselves in line, there should be somone there ALWAYS to step in before things get out of hand.

Offline Vraciu

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Re: Toxicity of players online
« Reply #3 on: August 17, 2018, 06:52:35 PM »
I agree that the arenas has become far more toxic than it was in the old "heyday".  I dont think spitting the community is an answer tho.

I like the idea of no cross country communication, but if HTC doesnt add software to shut down third party coms you are never going to have it. I do believe it would build comradary on a team as those would be the only ones youd be talking to, but as I said it wont work.

I think he means compulsory non-country coms.  There's nothing like some jackwagon cussing you out on direct vox or via PM for shooting him down.


Quote
I think the "open sand box" concept has been taken to far. In the old days most players still had some respect for others and it showed in how everyone treated each out. These days after years of "internet anonymity" there is very little respect given anyone online, and in many case face to face. Society has changed but the "open sand box" concept hasnt. If players cant keep themselves in line, there should be somone there ALWAYS to step in before things get out of hand.


People are losing their patience as well as being somewhat stressed out by the perceived decline of our great game.   This is expressed the wrong way out of frustration.   We saw this before Steam came online.   The bump in numbers calmed it down but now some of it is back.
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Offline horble

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Re: Toxicity of players online
« Reply #4 on: August 17, 2018, 06:58:36 PM »
I think a lot of it comes from the smaller numbers. It’s a lot easier to get a hate on for a guy when he’s killing you over and over instead of getting killed by a vast assortment of people.

That having been said it’s pretty easy to not be a dick to people.
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Offline Devil 505

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Re: Toxicity of players online
« Reply #5 on: August 17, 2018, 07:01:55 PM »

Two ideas I think may generate funding
1.  Make the skins of aircraft be linked to different airfields.
2.  Allow players to purchase custom skins linked to them and flyable from any base for a recurring cost.   

What do skins have to do with player toxicity?

Also these are bad ideas in general, even if they were somehow relevant to your main point.
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Offline dieter

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Re: Toxicity of players online
« Reply #6 on: August 17, 2018, 07:02:44 PM »
I think the majority of players are civil, with just a few getting more interesting late at night, or deeper into a bottle.  I'd have to agree with Fugi, this is a society issue with the anonymity afforded by the  net.  I think the no 200, and no idea who you killed or were killed by would go a long way.  Obviously it would have to go into the scoring and the films.  But it's just an idea on how to reduce the chest thumping and ego bruising. 


Offline dieter

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Re: Toxicity of players online
« Reply #7 on: August 17, 2018, 07:04:14 PM »
 ;) Just a couple thoughts Devil for revenue generation, they are not on the main topic, but I wanted to throw them out there. 

Offline 1stpar3

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Re: Toxicity of players online
« Reply #8 on: August 17, 2018, 07:04:26 PM »
This was under IDEAS for FUNDING...I had to re read it myself. He just didnt break it off the Toxic suject clear enough.
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline Shuffler

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Re: Toxicity of players online
« Reply #9 on: August 17, 2018, 07:04:37 PM »
I think a lot of it comes from the smaller numbers. It’s a lot easier to get a hate on for a guy when he’s killing you over and over instead of getting killed by a vast assortment of people.

That having been said it’s pretty easy to not be a dick to people.

Oh be quiet.


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Offline 1stpar3

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Re: Toxicity of players online
« Reply #10 on: August 17, 2018, 07:07:28 PM »
Oh be quiet.


 :neener:
Thats just HORBLE....no REALLY. Making sense.HOW DARE YOU,Sir :devil
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline Vraciu

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Re: Toxicity of players online
« Reply #11 on: August 17, 2018, 07:18:50 PM »
I think a lot of it comes from the smaller numbers. It’s a lot easier to get a hate on for a guy when he’s killing you over and over instead of getting killed by a vast assortment of people.

That having been said it’s pretty easy to not be a dick to people.

That's terble.  But I had the same thought.  When the same guy is killing you it's easy to get mad at him and take it personally.
”KILLER V”
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Offline Vraciu

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Re: Toxicity of players online
« Reply #12 on: August 17, 2018, 07:19:31 PM »
Thats just HORBLE....no REALLY. Making sense.HOW DARE YOU,Sir :devil

No no no no, it's just TERBLE.   :old:
”KILLER V”
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King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline 1stpar3

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Re: Toxicity of players online
« Reply #13 on: August 17, 2018, 07:44:24 PM »
No no no no, it's just TERBLE.   :old:
UH huh...whos misspelling names NOW  :headscratch:  #busted...YES I WAs :uhoh
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline FLOOB

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Re: Toxicity of players online
« Reply #14 on: August 17, 2018, 07:54:11 PM »
Compared to what?

I see this complaint in every mmo I've played, especially pvp. And AH is the most well mannered online community I've experienced, even less toxic than AW was, so I have to wonder what the poster's basis of comparison is if he finds the AH online enviornment toxic.
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