Author Topic: Post Radar Observation  (Read 3582 times)

Offline BaronVonDeath

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Re: Post Radar Observation
« Reply #15 on: August 19, 2018, 04:12:25 PM »
I really liked the final version, everyone looked like a FIGHTER with no gv dar, hate flying around looking for a fight.

Offline TWCAxew

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Re: Post Radar Observation
« Reply #16 on: August 19, 2018, 04:52:34 PM »
I really hope they take pointers out of my suggestion I made recently. I think it is a nice balance. Increase in activity but not giving away planes that just take off.

http://bbs.hitechcreations.com/smf/index.php/topic,394135.0.html

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Offline DLXIRON

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Re: Post Radar Observation
« Reply #17 on: August 19, 2018, 05:56:03 PM »

When I first logged in and saw the FULL GV radar I was pissed about it but after playing it for a few days it grew on me.  I think one of the best things about it was it seemed to help grow the fight.  For the most part if you see a large group fighting you are going to want to join in.

If I had it my way I love to see the full radar back and lose the GV sector dar and the DAR BAR all together.

I fly bombers quite a bit also and I guess the trade off of weaving around radar range would be launching a couple of airfields back to grab more alt but taking a more direct path to target. 

Offline TequilaChaser

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Re: Post Radar Observation
« Reply #18 on: August 19, 2018, 06:06:12 PM »
Did something change since Friday night after FSO?

I upped in the MA for a sortie and saw little red plane icons as well as red dots on the clipboard map, in the different sectors I was flying in

I seriously have no clue as to what all the fuss is about....

There were fighting/action to be found practically all over


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Offline ONTOS

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Re: Post Radar Observation
« Reply #19 on: August 19, 2018, 07:31:54 PM »
They just had a vote a few days ago. I guess we will see what the mass's wish for.

Offline captain1ma

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Re: Post Radar Observation
« Reply #20 on: August 19, 2018, 07:33:12 PM »
get on 200 and announce: "where would you like to die!, im a bish" and then co-ordinate a fight!!

Online The Fugitive

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Re: Post Radar Observation
« Reply #21 on: August 19, 2018, 09:01:11 PM »
Personally I dont care if they are little squares like we had ages ago, or plane icons. I thought the ful dar just made it much more fun. Action was easy to find whether it was a couple guys, or a horde.

Offline BuckShot

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Re: Post Radar Observation
« Reply #22 on: August 19, 2018, 09:14:32 PM »
+1 for the way it is now. No problem finding fights.
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Offline nrshida

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Re: Post Radar Observation
« Reply #23 on: August 20, 2018, 01:43:28 AM »
Using the plane icon instead of a dot, I watched many people turn away when someone aimed their nose at them.

...and there it is.

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Offline 1stpar3

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Re: Post Radar Observation
« Reply #24 on: August 20, 2018, 04:11:53 AM »
...and there it is.
Maybe they were "Heavy" and on a mission to hit something? I KNOW :uhoh probably not for most of that type, just trying to be positive about it. Surely there arent THAt MANY of these players..I know, sure does feel that way
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Offline save

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Re: Post Radar Observation
« Reply #25 on: August 20, 2018, 04:39:28 AM »

Agreed, except one thing: I was chased by 2, and could constantly see on radar in real time what they where up to, and could use the real time information to escape, another time we were fighting among valleys, even though I could not see the guy I was fighting, I could track him behind that mountain.

A 30 second radar presentation delay would be good for both fights and fog of war.



I really liked the final version, everyone looked like a FIGHTER with no gv dar, hate flying around looking for a fight.
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Offline molybdenum

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Re: Post Radar Observation
« Reply #26 on: August 20, 2018, 09:18:05 AM »
Personally I dont care if they are little squares like we had ages ago, or plane icons. I thought the ful dar just made it much more fun. Action was easy to find whether it was a couple guys, or a horde.

I'm guessing that you and other vocal supporters of the dar variants are fighter pilots who are smart enough to up from a non-front-sector base and have alt when they get to the front. But by then, the action to which you were headed has sometimes evaporated and you have to scoot along somewhere else. This is the only explanation I can think of for people complaining that they "cannot find a fight" because, except in very early morning US time, fights in my experience are never hard to find. You just have to be willing to accept them on less than optimal terms sometimes.

I'm sticking around to see what HT comes up with, but both of the variants tested so far spoil the game for me. I am primarily a bomber pilot, and I need caution and alt to get to a place where I can survive a fighter onslaught. It's easy to tell what icon is a bomber (even if it looks the same as a fighter) based on where it ups from, its speed, and how it flies. I've watched enemy fighters figure this out and point toward me 2 sectors away while I'm still low and slow and it's just not my idea of fun to be jumped by something with tons more E well before I have a chance to get to target.

Offline Electroman

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Re: Post Radar Observation
« Reply #27 on: August 20, 2018, 09:31:16 AM »
Our squad of 20+ members mostly stopped playing the game while the "information system" / radar was all seeing. Enough said right there just from 1 squad let alone MANY others. It altered the game way to much in the favor of fighter jocks. There were fewer long distance bomber runs, even short distance runs in bombers were easy to tell even with all plane icons the same.

Glad the experiment is over and NEVER want to see that again. If you were having a problem finding a fight then you aren't playing during the prime time which is mostly North American based. Never have a problem finding fights here. Maybe that is something then from a marketing perspective that needs to be fixed to get more players for across the pond / world locations. If you aren't willing to up at a base that is under attack or a base close to it...your problem. If you want to come in with uber alt to attack cons so you can "avoid combat" by booming and zooming - that's your choice.

Offline Vraciu

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Re: Post Radar Observation
« Reply #28 on: August 20, 2018, 09:39:04 AM »

I'm guessing that you and other vocal supporters of the dar variants are fighter pilots who are smart enough to up from a non-front-sector base and have alt when they get to the front. But by then, the action to which you were headed has sometimes evaporated and you have to scoot along somewhere else. This is the only explanation I can think of for people complaining that they "cannot find a fight" because, except in very early morning US time, fights in my experience are never hard to find. You just have to be willing to accept them on less than optimal terms sometimes.

And yet, during the morning US I have a much easier time finding fights than you appear to.  Mornings are my favorite times any more.

As for the rest of your premise.   When has this ever NOT been the case?    The problem is that the fights are fewer and more spread out, often on a front that my country isn't even involved in because of the other two teams ignoring us, thus chasing a lone con via dar bar sector after sector after sector becomes rather...grating.   Noobs are not going to stick around and pay for that privilege.


Quote
I'm sticking around to see what HT comes up with, but both of the variants tested so far spoil the game for me. I am primarily a bomber pilot, and I need caution and alt to get to a place where I can survive a fighter onslaught. It's easy to tell what icon is a bomber (even if it looks the same as a fighter) based on where it ups from, its speed, and how it flies. I've watched enemy fighters figure this out and point toward me 2 sectors away while I'm still low and slow and it's just not my idea of fun to be jumped by something with tons more E well before I have a chance to get to target.

Up further back.   We all have to do it.

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Offline TWCAxew

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Re: Post Radar Observation
« Reply #29 on: August 20, 2018, 09:43:40 AM »
Our squad of 20+ members mostly stopped playing the game while the "information system" / radar was all seeing. Enough said right there just from 1 squad let alone MANY others. It altered the game way to much in the favor of fighter jocks. There were fewer long distance bomber runs, even short distance runs in bombers were easy to tell even with all plane icons the same.

Glad the experiment is over and NEVER want to see that again. If you were having a problem finding a fight then you aren't playing during the prime time which is mostly North American based. Never have a problem finding fights here. Maybe that is something then from a marketing perspective that needs to be fixed to get more players for across the pond / world locations. If you aren't willing to up at a base that is under attack or a base close to it...your problem. If you want to come in with uber alt to attack cons so you can "avoid combat" by booming and zooming - that's your choice.


Geez all the ultimatums... We'll the test in there current form we can say it was not perfect. See it like this, the test was geared towards to if it would have any effect on the activity and the increased fights. We'll a fact is that it did. Now they need to find a way how not to screw over all the other players that like to fly a bomber or do tactical stuff.
There are ways to do this and not piss you off.

I also kinda find it selfish that you only care about the US players. There are alot of players around the world that played AH over a decade.

DutchVII
« Last Edit: August 20, 2018, 09:45:44 AM by TWCAxew »
DutchVII / ULDutch
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