Author Topic: Missions, PUGs, and new players  (Read 8854 times)

Offline DmonSlyr

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Re: Missions, PUGs, and new players
« Reply #60 on: September 23, 2018, 10:21:52 PM »
First off, you can't hang out near a field and expect them to not run to the ack, because they invariably will.  Feign a pass at the town to get the ack firing at you and they will think you are easy meat.  Give up your six.  Then drag them out to where they can't run to the ack.  They also will be much more aggressive if you are in a low end aircraft.  That gives them an advantage but it's not insurmountable unless the guy is much better than you.  IMO, flying a low end plane is the best way to learn how to survive, because you can't run or climb out of it when things go south.  You have to figure out some pilot stuff through trial and error and it will make you better - guaranteed.  Then you kick their taints back to the tower (if all goes well).

Defensive maneuvers are the best. Great advice. I always try to drag players out to get that 1v1 or 1v2 scenario. Then I pull a defensive maneuver and throw them for a loop ;). You can get so many more kills with defensive counter punch maneuvers.

Yes, you are correct, we were in VEHICLES! Had a great time defending in the WIRB...was 2 hours plus! HOWEVER...IT WAS A V-BASE...and you wonder why we were defending in GV's :headscratch: I liked it...then again I love every thing AH :neener: Even at the Air Fields, once again WIRB HEAVEN. I WASNT EVEN gonna think about trying to up a plane :devil Not when the field is CAPPED and deacked with 8 fighters vulching the run way. 2 Jugs, 2 Spits, 1 110 and 1 Mossy an La7 and a Ki-84. With 4 more fighters hovering near town. That to me is no fun. So YEAH, Wirb was BOSS :devil

Temps are your friends. Hoards hate temps. Roll from a back base, get about 18K. Dig in!
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Offline 1stpar3

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Re: Missions, PUGs, and new players
« Reply #61 on: September 24, 2018, 03:02:37 AM »
Defensive maneuvers are the best. Great advice. I always try to drag players out to get that 1v1 or 1v2 scenario. Then I pull a defensive maneuver and throw them for a loop ;). You can get so many more kills with defensive counter punch maneuvers.

Temps are your friends. Hoards hate temps. Roll from a back base, get about 18K. Dig in!
True!!! It was a DIRE SITUATION though...all be it, I did stick to the Wirb defense well after the immediate emergency was diminished! Masochistic...? Its what I am good at :devil Also...appreciate your input about my Freaky discovery, the other day  :rock
« Last Edit: September 24, 2018, 03:04:31 AM by 1stpar3 »
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline DubiousKB

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Re: Missions, PUGs, and new players
« Reply #62 on: September 24, 2018, 11:37:17 AM »
Once the ball is "rolling" a little with missions, you can keep the numbers up...

If i'm online for a good stretch, I'll just start posting Pickup Missions each time I'm going to up... I've found about 10minutes before launch is a good window as it gives people time to finish their sortie, land, or get in that field gun for 5minutes of action (or go for a smoke/bio/drink break)... Sometimes we get people to join, other times it's just me launching by myself... BUT I'd rather have a mission posted for ppl to join than not...

It's all about timing and preference, I've had ppl tell me they don't like the aircraft choice, or that it's "too much fuel" for them.  I dunno, all you can do it post them and try to be entertaining... I've NEVER flown a pickup mission that DID NOT result in some form of action or entertainment....

Over this weekend I had some great success (in pulling in players to a mission, not necessarily launching it correctly {sry guys!}), but it did take awhile for rooks to catch on that we were running together. Heck, I even FILLED a 12 slot mission for a P51D fighter sweep!

Thanks to those that joined, I hope you guys enjoyed yourselves!

A bad pickup mission is still better than nothing...  :salute rooks that joined up!
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Offline DmonSlyr

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Re: Missions, PUGs, and new players
« Reply #63 on: September 24, 2018, 01:11:49 PM »
Once the ball is "rolling" a little with missions, you can keep the numbers up...

If i'm online for a good stretch, I'll just start posting Pickup Missions each time I'm going to up... I've found about 10minutes before launch is a good window as it gives people time to finish their sortie, land, or get in that field gun for 5minutes of action (or go for a smoke/bio/drink break)... Sometimes we get people to join, other times it's just me launching by myself... BUT I'd rather have a mission posted for ppl to join than not...

It's all about timing and preference, I've had ppl tell me they don't like the aircraft choice, or that it's "too much fuel" for them.  I dunno, all you can do it post them and try to be entertaining... I've NEVER flown a pickup mission that DID NOT result in some form of action or entertainment....

Over this weekend I had some great success (in pulling in players to a mission, not necessarily launching it correctly {sry guys!}), but it did take awhile for rooks to catch on that we were running together. Heck, I even FILLED a 12 slot mission for a P51D fighter sweep!

Thanks to those that joined, I hope you guys enjoyed yourselves!

A bad pickup mission is still better than nothing...  :salute rooks that joined up!

Missions are great fun and a great way to interact with fellow friendlies. You have a good idea there. Go ahead and create missions, call it out, maybe get some people to join, If not, ohwell, carry on with the sortie anyway. 

Perhaps HTC could do more to encourage missions, or at least make them more visible on the GUI when they are posted so people can see if there is one. For example, I log on, and if there is a mission posted, it will pop up as a Side bar. Or a radio message text comes thru calling out a mission to that team, so If people are in the air, they can see that a mission posted. If you are in the tower. A side bar pops out of the clipboard without clicking anything that shows all of the missions.

 Any thing that can be posted without people having to click on it to see what's posted would be better. Then they can simply click on it and join the mission.

I feel like Special Events for that month should also be posted on the Arena message. So many more players would join. Many never look at the boards and the website doesn't even market them. I just don't get it....
The Damned(est. 1988)
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Offline Ramesis

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Re: Missions, PUGs, and new players
« Reply #64 on: September 24, 2018, 02:20:29 PM »
...who wants to do a mishun when you can't NOE properly at 65 bloody feet above the ground?
 :bolt:


65 ft? … that's a cake walk  :aok
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Offline bozon

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Re: Missions, PUGs, and new players
« Reply #65 on: September 25, 2018, 11:53:35 AM »
Once the ball is "rolling" a little with missions, you can keep the numbers up...

If i'm online for a good stretch, I'll just start posting Pickup Missions each time I'm going to up... I've found about 10minutes before launch is a good window as it gives people time to finish their sortie, land, or get in that field gun for 5minutes of action (or go for a smoke/bio/drink break)... Sometimes we get people to join, other times it's just me launching by myself... BUT I'd rather have a mission posted for ppl to join than not...

It's all about timing and preference, I've had ppl tell me they don't like the aircraft choice, or that it's "too much fuel" for them.  I dunno, all you can do it post them and try to be entertaining... I've NEVER flown a pickup mission that DID NOT result in some form of action or entertainment....

Over this weekend I had some great success (in pulling in players to a mission, not necessarily launching it correctly {sry guys!}), but it did take awhile for rooks to catch on that we were running together. Heck, I even FILLED a 12 slot mission for a P51D fighter sweep!

Thanks to those that joined, I hope you guys enjoyed yourselves!

A bad pickup mission is still better than nothing...  :salute rooks that joined up!
This highlights some of the snags that the current mission system suffers from. The interface for posting the mission is very VERY old fashioned - one step below would be writing script files in a terminal. The visibility of mission to potential players is non existent and relies on shouts in country channel. The players cannot tweak the loadout of their planes (there should be a flag for the mission designer to not/allow this). There is no “launch now”  button... and the list goes on.

You are also correct about the rolling ball effect. Once you get missions going, this will encorage more mission posting. I juggested mission leaders scores and ratings to help with initializing the process and keep its momentum. My experience shows that it is a relatively small number of leader types that do these things and HTC should reward them and make it pleasent and easy for them to post the missions. All these things need to happen roughly together and this is why it is not a mere small patch to the game. On the other hand, this does not require AH4 by a long shot.
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Offline DubiousKB

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Re: Missions, PUGs, and new players
« Reply #66 on: September 25, 2018, 12:16:26 PM »
This highlights some of the snags that the current mission system suffers from. The interface for posting the mission is very VERY old fashioned - one step below would be writing script files in a terminal. The visibility of mission to potential players is non existent and relies on shouts in country channel. The players cannot tweak the loadout of their planes (there should be a flag for the mission designer to not/allow this). There is no “launch now”  button... and the list goes on.

You are also correct about the rolling ball effect. Once you get missions going, this will encorage more mission posting. I juggested mission leaders scores and ratings to help with initializing the process and keep its momentum. My experience shows that it is a relatively small number of leader types that do these things and HTC should reward them and make it pleasent and easy for them to post the missions. All these things need to happen roughly together and this is why it is not a mere small patch to the game. On the other hand, this does not require AH4 by a long shot.

I'm also experiencing some strange bugs/glitches in the Pickup Mission Editor.... like freezing the game solid when working from a saved mission trying to edit/place waypoints. Unfortunately the Pickup Mission system leaves a lot to be desired... Skuzzy, I have faith in your hold over HTC (threaten him with a cord pulling "accident").

I like the launch now wish, but I really think there needs to be some form of country wide notification and acceptance option. 10min minimum launch time on my Pickup Missions seems to at least grab a few players from their lone-wolf, pearl-necklace approach to "going where the action is".

In MY opinion, pickup missions are made of the things that "hook" players to this game, coordinated effort with country-men all somewhat focused on the same task... Heck, even classic bomber + escort missions will see action given enough players in the mission (a large dar back from the front line will ALWAYS get red guys intercepting).

HTC and crew, please take a hard look at the Pickup Mission editor/system... Make Pickup Missions Great Again? ? ?  :bolt:


EDIT: There seems to be a tipping point also on country channel, once you get 4-6 players in the mission roster, the general populace seems to be more enticed to join... in the past week, I've gotten on average 3-4 players in mission, but when it reached 6 players, typically it jumped to 10-12 right away... People are funny creatures...
« Last Edit: September 25, 2018, 12:18:42 PM by DubiousKB »
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Offline 1stpar3

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Re: Missions, PUGs, and new players
« Reply #67 on: September 25, 2018, 04:08:54 PM »
 :aok Herd mentality :rofl  In large venues, you will NEVER see a "LONE" Female going to restroom.... For that matter, you will RARELY see a "LONE, Male, Wall Flower" either. Guess the walls were not built to code? Usually takes at least 5 or 6 to ho;d the walls up and in place  :x
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline Shuffler

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Re: Missions, PUGs, and new players
« Reply #68 on: September 25, 2018, 05:08:10 PM »
:aok Herd mentality :rofl  In large venues, you will NEVER see a "LONE" Female going to restroom.... For that matter, you will RARELY see a "LONE, Male, Wall Flower" either. Guess the walls were not built to code? Usually takes at least 5 or 6 to ho;d the walls up and in place  :x

Not to change the subject but...... I was shopping new toilets for my house. Good Lord..... you could just go buy one years a go. Now you have anything from $150 to $6000. I have a smart home but I did not need my toilet knowing who I am and what music and air flow I preferred. ROTFLMAO

Even one line in a manufacturer's list may have 10 versions. BTW if you do anything but white, just add $150 to $200 each. LOL
We ended up with Kohler Highline in Biscuit, comfort height elongated with Rutledge  Quiet Close seat. We chose not to add the trailering package or racing stripes.


 :O
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Offline 1stpar3

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Re: Missions, PUGs, and new players
« Reply #69 on: September 26, 2018, 04:13:04 PM »
Not to change the subject but...... I was shopping new toilets for my house. Good Lord..... you could just go buy one years a go. Now you have anything from $150 to $6000. I have a smart home but I did not need my toilet knowing who I am and what music and air flow I preferred. ROTFLMAO

Even one line in a manufacturer's list may have 10 versions. BTW if you do anything but white, just add $150 to $200 each. LOL
We ended up with Kohler Highline in Biscuit, comfort height elongated with Rutledge  Quiet Close seat. We chose not to add the trailering package or racing stripes.


 :O
Oh YES! Ran into the same issues after a house fire, 2013 :uhoh Its a "device" for POO...how FANCY DOES IT NEED TO BE! :headscratch: Like a BACK UP Camera? For "Proper DETAIL work" thats really the ONLY OPTION I didnt see :rofl
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline DmonSlyr

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Re: Missions, PUGs, and new players
« Reply #70 on: September 26, 2018, 06:28:45 PM »
Make one yourself and see if its not worth the money crafting one of these things.  :neener:
The Damned(est. 1988)
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Offline The Fugitive

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Re: Missions, PUGs, and new players
« Reply #71 on: September 26, 2018, 07:46:36 PM »
Great, a discussion about game play and how to keep new players turns into talk about toilets  :rolleyes:

Offline icepac

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Re: Missions, PUGs, and new players
« Reply #72 on: September 26, 2018, 08:14:42 PM »

Still more classy than most discussions on the subject.......so far.

Offline Shuffler

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Re: Missions, PUGs, and new players
« Reply #73 on: September 26, 2018, 11:20:20 PM »
Great, a discussion about game play and how to keep new players turns into talk about toilets  :rolleyes:

Don't have such a crappy attitude.  :rofl  :rofl :rofl :rofl
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline 1stpar3

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Re: Missions, PUGs, and new players
« Reply #74 on: September 27, 2018, 12:14:03 AM »
Don't have such a crappy attitude.  :rofl  :rofl :rofl :rofl
:aok :rofl :rofl :rofl :rock :bolt:
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain