Author Topic: Delay before ending mission if fired recently  (Read 8753 times)

Offline lunaticfringe

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Re: Delay before ending mission if fired recently
« Reply #15 on: October 05, 2018, 08:25:02 AM »
so your saying I should be able to defend myself  from your rounds by bailing as I dive in on you too? I dont think it works that way. Towering is just another way to "game the game". By doing so your part of the problem.  A new guy finally gets airborne and stumbles upon a gv. He dives in and you tower and he gets nothing for the time and effort. Frustration sets in and he logs off forever.  ^^^ this will never be a reason why a new player quits^^^.

maybe you should work on hiding better,  or practice the" shoot and scoot" play of a good driver instead of adding to the gamyness everyone seems to be turning to these days.
oh so now I'm responsible for people leaving the game because they can't get a kill on my warble, if I have to play the game you're way I just may quit myself.
I don't pay $16.03 a month to let you kill me. I will play my way thank you very much.
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Offline lunaticfringe

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Re: Delay before ending mission if fired recently
« Reply #16 on: October 05, 2018, 08:28:21 AM »
Yeah, under my proposed solution, dont fire if you intend to tower.

so your saying I should be able to defend myself  from your rounds by bailing as I dive in on you too.

if you're attacking my base you have no rights.
To Be Prepared for War Is The Most Effectual Means Of Preserving Peace (George Washington)

Offline BowHTR

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Re: Delay before ending mission if fired recently
« Reply #17 on: October 05, 2018, 08:32:03 AM »
Many games use a feature similar to this to help prevent combat logging. Most games it's a 30 second timer.
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Offline JimmyD3

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Re: Delay before ending mission if fired recently
« Reply #18 on: October 05, 2018, 11:00:34 AM »
This is just plain nuts. :rolleyes:
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Re: Delay before ending mission if fired recently
« Reply #19 on: October 05, 2018, 01:24:35 PM »
Many games use a feature similar to this to help prevent combat logging. Most games it's a 30 second timer.

I'd like to see this here too.

Towering out make you immobile and deactivates all weapons for 30 seconds.
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Offline Wiley

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Re: Delay before ending mission if fired recently
« Reply #20 on: October 05, 2018, 02:17:31 PM »
I'd like to see this here too.

Towering out make you immobile and deactivates all weapons for 30 seconds.

Yup.  Have never understood why that wasn't a thing.  At least 10 seconds.

Wiley.
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Offline haggerty

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Re: Delay before ending mission if fired recently
« Reply #21 on: October 05, 2018, 04:03:36 PM »
This is just plain nuts. :rolleyes:

agreed, nuts that it isnt a thing from the beginning
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Re: Delay before ending mission if fired recently
« Reply #22 on: October 05, 2018, 04:55:23 PM »
oh so now I'm responsible for people leaving the game because they can't get a kill on my warble, if I have to play the game you're way I just may quit myself.
I don't pay $16.03 a month to let you kill me. I will play my way thank you very much.


Well if you quit, it could mean a dozen other players will decide to stay. Win Win !   :devil

Offline JimmyD3

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Re: Delay before ending mission if fired recently
« Reply #23 on: October 06, 2018, 10:13:36 AM »

Well if you quit, it could mean a dozen other players will decide to stay. Win Win !   :devil

Not likely! :rofl
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Offline RODBUSTR

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Re: Delay before ending mission if fired recently
« Reply #24 on: October 06, 2018, 10:20:27 PM »
   Realism should be the goal in a sim game and being able to ditch without consequences is not  representative of  actual combat.

Offline FLOOB

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Re: Delay before ending mission if fired recently
« Reply #25 on: October 07, 2018, 10:55:38 PM »
Under the current system Air Defense vehicles are able to fire at attackers up until the last second and then tower if they realize a bomb is going to hit them and they haven't shot down the enemy plane.  Its pathetic and should not be allowed.  There should be a 3 second delay before you can end your mission if you've fired a round.  Sure I could ignore them and try to attack the base without killing them, but they should not have immunity like this.  They will be firing at me the entire time.
I like this idea as long as it is not applied to aircraft endsortie.
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Offline JimmyD3

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Re: Delay before ending mission if fired recently
« Reply #26 on: October 08, 2018, 12:01:41 AM »
I like this idea as long as it is not applied to aircraft endsortie.

I could live with this.
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Offline RODBUSTR

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Re: Delay before ending mission if fired recently
« Reply #27 on: October 09, 2018, 11:52:27 AM »
  And I thought if you ditched a gv near an Op/For player  He got the kill.

Offline SPKmes

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Re: Delay before ending mission if fired recently
« Reply #28 on: October 09, 2018, 02:41:26 PM »
  And I thought if you ditched a gv near an Op/For player  He got the kill.

not when they sit on the concrete

Offline haggerty

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Re: Delay before ending mission if fired recently
« Reply #29 on: October 12, 2018, 03:43:48 PM »
not when they sit on the concrete

And also not when the opfor is an aircraft.  Enemy can ditch in open ground when being dived on, if there isn't an enemy vehicle in proxy range, no proxy will be given to the plane.
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