Author Topic: Delay before ending mission if fired recently  (Read 8726 times)

Offline haggerty

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Re: Delay before ending mission if fired recently
« Reply #45 on: July 06, 2019, 05:35:57 PM »
I'm looking at this in my mind again---ok I'm shooting a a plane and I miss-so I see the plane get to the bomb****ing angle. so you say I shouldn't be able to tower for 3 seconds when you  are already at the angle to drop an egg and kill me.. so you think just because I shot at you with by warble even though I missed you have a right to reciprocate and drop a bomb and kill me, but see thing is you don't have the right to kill me---I am defending my base-I have the right to stay alive by any means possible. it's up to you to avoid my fire. and it's up to me to avoid you're bomb.. the way you're thinking is like, panzer's and T34-85's are attacking my base, the attacking GV'rs say it is wrong for me to use a Tiger2 to defend it, that I should defend with the same kind of vehicle the enemy are attacking with.

I have been complained to, in the game text players complaining about to me having a bigger tank then them.



but I'm not worried-I'm 99.99% sure HiTech won't remove the Manned 88's--after all hgow long you all been complaining about them and they still here.if you going to wish/complain about what we do have, how about complaining/wishing for what we don't have--different planes  gvs etc.

Thats exactly what im saying, you shouldnt be able to tower for another 3 seconds.   The same goes for the Tiger II sitting on a pad, if he wasnt able to tower for 3 seconds after firing we'd see these gimmicks a bit less.  You have every right to use a big tank, but there should be some risk in losing it if you suck.
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Offline bustr

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Re: Delay before ending mission if fired recently
« Reply #46 on: July 08, 2019, 12:11:36 PM »
And you guys still haven't figured out how to do a clear overlay taped on your screen to give you a direct fire reticle for the manned 88 shooting AP...... A white\black thread with ink marks hanging down the center works just as well. After I tested it, just too lazy to wax on wax off every time I need it. Should set it up like a plumb bob....Gets in the way of the fighter gunsight, dry erase marker works I hear from at least one tank guru who shoots from commander mode becasue he can see over things and use zoom.


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Online Wiley

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Re: Delay before ending mission if fired recently
« Reply #47 on: July 08, 2019, 12:15:36 PM »
Personally I'd like to see a delay on both aircraft and vehicles ending sortie, regardless of having fired.  I think something on the order of 10 seconds or so would eliminate a lot of dweebery for both planes and tanks.

If it were me, I'd also have the tank gun point randomly somewhere inside the circle when you move the turret from the commander seat.  It would force people to actually gun from the gunsight.

Wiley.
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Offline Tracerfi

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Re: Delay before ending mission if fired recently
« Reply #48 on: July 08, 2019, 02:31:17 PM »
World War II Online has a 10 Second Delay before despawning and it works fine you have to make sure you have the all clear and can't just despawn in the middle of combat +1 for me
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Offline waystin2

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Re: Delay before ending mission if fired recently
« Reply #49 on: July 09, 2019, 07:57:26 AM »
Make it so you can only land safely inside the vehicle hangar and this addresses concrete queens.
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Offline save

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Re: Delay before ending mission if fired recently
« Reply #50 on: July 12, 2019, 09:34:22 AM »
Make it so you can only land safely inside the vehicle hangar and this addresses concrete queens.

This !  :aok
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Offline waystin2

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Re: Delay before ending mission if fired recently
« Reply #51 on: July 12, 2019, 11:54:05 AM »
This !  :aok
The problem is that folks want the best of both.  They like to sit on concrete and be able to fire at and hit enemy vehicles/planes and when damaged or endangered end sortie to deny the other fella a kill.  Hangar landing requirement would destroy some concrete queens game and some folks scores. 
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Offline haggerty

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Re: Delay before ending mission if fired recently
« Reply #52 on: September 27, 2020, 10:05:13 PM »
Combat logging still a major issue with vehicles.  The trolls just tower to eat up your bombs, but are happy to not tower if they land hits on your attack run.  Let wirbles tower for all I care, but leave their sprite there for 3 seconds so that the game is fair to both parties.
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Offline Tracerfi

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Re: Delay before ending mission if fired recently
« Reply #53 on: September 28, 2020, 08:33:54 AM »
Combat logging still a major issue with vehicles.  The trolls just tower to eat up your bombs, but are happy to not tower if they land hits on your attack run.  Let wirbles tower for all I care, but leave their sprite there for 3 seconds so that the game is fair to both parties.
World War II Online has 10 second delay I would think that could here as well
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Offline Becinhu

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Re: Delay before ending mission if fired recently
« Reply #54 on: October 03, 2020, 09:50:35 PM »
Great idea!! GVs already have the Romulan cloaking device where you cant see their icon from the air and can barely see the GV from above 500ft.
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Offline guncrasher

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Re: Delay before ending mission if fired recently
« Reply #55 on: October 03, 2020, 10:45:39 PM »
Great idea!! GVs already have the Romulan cloaking device where you cant see their icon from the air and can barely see the GV from above 500ft.

and it was given to them because before they were easy to kill, you could see their icon from 6k away.  as a tradeoff the gv dar was created.

as for given a 10 second delay, why not give buff pilots the oportunity to get a kill if they damage a pilot enough to where he goes and lands.

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you dont want me to ho, dont point your plane at me.

Offline haggerty

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Re: Delay before ending mission if fired recently
« Reply #56 on: October 04, 2020, 01:54:28 AM »
and it was given to them because before they were easy to kill, you could see their icon from 6k away.  as a tradeoff the gv dar was created.

as for given a 10 second delay, why not give buff pilots the oportunity to get a kill if they damage a pilot enough to where he goes and lands.

life aint faire, fare, cant spell it.  love stinks, yeah, yeah


semp

Those arent nearly the same in comparison.  The buff pilot does have opportunity to shoot the fighter down, the fighter doesn't get a free out, he still has to limp home.  The wirbles get to be gunners and then decide to end mission if they are going to get hit.  If the fighter bails, its a kill to the buff or wirble.
A better comparison to buffs is taking a kill away from a fighter if you end your mission while missing a wing.

And im not even asking for 10 seconds.  3 seconds is plenty of time to deter the cheese.
« Last Edit: October 04, 2020, 02:06:13 AM by haggerty »
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Offline guncrasher

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Re: Delay before ending mission if fired recently
« Reply #57 on: October 04, 2020, 02:27:37 AM »
if they bail not on the proper place you get s kill.

semp
you dont want me to ho, dont point your plane at me.

Offline haggerty

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Re: Delay before ending mission if fired recently
« Reply #58 on: October 04, 2020, 02:35:09 AM »
if they bail not on the proper place you get s kill.

semp

If enemy tank abandons vehicle I still destroy it, should be credited.
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Offline guncrasher

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Re: Delay before ending mission if fired recently
« Reply #59 on: October 05, 2020, 12:37:56 AM »
If enemy tank abandons vehicle I still destroy it, should be credited.

you get a proxy, same as a fighter who bail when he knows he cant escape. not a difference.


semp
you dont want me to ho, dont point your plane at me.