Any advancement is great, but not to sound like an A hole
What, you?

Look dude, hitech has been doing this since 1995, I think he knows what he's doing. So why don't you stop trying to tell him how to run his business!
I just wanted to be the one to get to say that for a change.

This may come as a shock to you Fugitive, but I don't necessarily agree with you.

While there might not be many VR players yet, this might be fertile ground for developing a lot of new players. This game needs more than just the 160 old geezers who are still playing this game since 1999. I doubt there are too many more hard-core WWII war PC flightsim enthusiasts left to recruit as well. I think maybe they already have a large percentage of those right now. Or had in the past and lost interests. It's how I re-found them looking for VR games and decided to give them a try again. I have to say the sensation of space and movement is truly amazing In VR and makes it seem like a totally new game.
And one thing I've noticed since getting my Vive, is that it seems like there aren't as many great games for it yet as I was expecting. It still seems like early days and like companies are still trying to figure out the gaming grammar on how to work with a VR hardware. While the immersion was amazing, I did have frustration playing Aces High because so much needed to be done with the keyboard to control flaps and gear and a variety of other things that I had a hard time while working with the Vive. Flying the WWI planes was awesome as well, but the problem there is ever finding anyone in the arena to play with.
I guess that's what they're working on, so that I don't have to feel around on the keyboard for the key to lower the gear I just reach out and toggle the actual control In the cockpit. I'll have to eventually give a flying with the Vive controllers a try like hitech suggested. I just wasn't sure how many hours I wanted to fly while holding my hands out in mid air in front of me. I'm also not sure if the VR players are ever going to be the top of the line aces. But I can see bombers and ground vehicles and gunners and maybe even someday infantry being the natural role for VR players. And for VR players you want maximum immersion. And looking down and seeing an empty seat or seeing an empty seat in the copilot just sort of breaks that immersion.
Getting in on the early days of VR, might be like getting in on the early days of the Internet or multiplayer gaming. So I don't think it is necessarily a waste of time for the long term future of HTC. Probably at least a good use of their time as producing yet one more variant of P-38.
As always, your mileage may vary.