oh the defenders do "rise" to the challenge, they all jump into GVs and resupply the field!
From what Hitech says, AAA DOES hit friendlies as well as enemies.
Then take out the VH, it's not rocket science.
want to remove the GV resup from the equation, tae out the fields ability to launch them.
As far as the AAA hitting friendlies. I have yet to see a friendly take any damage from allied AAA.
You want to talk AAA, why do fighters get hit so much more often than buffs? AAA in the game targets aircraft by picking a spot ahead of the aircraft and firing a round randomly into a specific size box. You would think a bomber moving at a more "known" rate of speed with little or change of direction would have far more likely hits than a fighter that is maneuvering. I dont expect a bomber to be dropped by a single hit or two due to the size, but I have flown merrily along in B24 and have had "puffy" blowing up around me for 5 miutes or more and not take a single hit. Fighters, hit all the time WITH maneuvering, and dont even bother trying anything in a 262, you might as well just bail as soon as puffy opens up.
you explained why it happens in your question/complaint.
If AAA fires randomly in a predefined area, a target, regardless of size (as long as the target is not the same size as the target area) is less likely to get hit moving in a straight line. A maneuvering target is more likely to get hit while maneuvering through the target area as its path can and will encounter the random bullets more frequently by chance.
That is where the changes should be made. Game changes that FORCE players to defend a newly captured base. Force players to fight to defend instead or run supplies. FORCING players to attack and fight for the base instead of "sneaking" them. FORCING players to attack BOTH fronts, take two bases from one team,MUST take at least one from the other team before they can continue on the first team again.
whether you like it or not, everything that is being done by a player is related to combat. It doesn't matter if you agree with it. If that dude running sups to town prevents your attack, so be it. Prepare better next time.
Everything that HTC has given us to use serves a purpose. Everything has a tactical/logistical relevance in this game.
Is this a combat game or not? These days not so much.
It is a combat game, a very dynamic combat game.
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