They is all marked read only, in both swa, gotta uncheck all that. And I reset the relative paths in the atlas0 and atlas1 sitting in terrset00, still no joy. Running a TE build recognizes the path to terrset00 but I still don't get craters.bmp replaced by mountain.bmp and I copied every bitmap over from terrset02 like you recommended. Should the build show more path when --Creating set ah3terr/oflinter/terrset00-- or is it seeing enough for the TE to know the folder structure and files are the tile set to be used?
The object editor shows me the tiles and trees:
C:\Hitech Creations\Aces High III\ah3terr\oflintrn\terrset00\spdtree\swa\dryscrub.swa
ah3terr
-------oflinter
stdshape
terrset00
spdtree
swa
spdtree
swa
texsrc
texsrc
atlas,
512,ImageSize
4,ChannelCnt
4,rows
4,cols
texsrc\sand.bmp
texsrc\dunes.bmp
texsrc\dryscrub.bmp
texsrc\drygrass.bmp
texsrc\erosiongrass.bmp
texsrc\grass1.bmp
texsrc\decidforest.bmp
texsrc\grassfeild0.bmp
texsrc\grassfeilds.bmp
texsrc\roughgrass.bmp
texsrc\pineforest.bmp
texsrc\highmeadow.bmp
texsrc\rockgrass.bmp
texsrc\rock.bmp
texsrc\rocksnow.bmp
texsrc\snow.bmp
atlas,
1024,ImageSize
4,ChannelCnt
2,rows
2,cols
texsrc\farm1.bmp
texsrc\village.bmp
texsrc\mountain.bmp
texsrc\cliff.bmp