Not really sure how to phrase this but I'll give it by best shot.
This game is a combat game under the umbrella of a WWII open world sim.
Many describe their vision of a fight in the same manner that knights participated in jousting tournaments. Two opponents at opposite ends ready to charge each other utilizing an unspoken code for a chance to claim victory.
The MA isn't representative of that ideology. It's setup as a free world where, in a perfect world, squads would be formed, squads would work together to engage the enemy. Win or lose, that's more in the spirit of the MA.
People are going to Run, Pick and HO and there's no amount of coding or adjustment thats going to change that. As has already been stated, those that perform the three above mentioned actions will just find another ride to do it in.
What we do need, is squad play to pick back up and become the norm of the MA again. Monkey see, Monkey do. People are less likely to act in the aforementioned way if there is a chance of admonishment from squad mates. Channel 200 admonishment means little as you are worlds detached from the opponent.
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