Personally I'd like to see a team of map makers get together and build new maps quickly. Wish I had the time. Regardless of the EZ mode planes, arenas that provide great air combat at a quicker pace tend to do very well. Arenas that allow for quick pace fights during the off hours do a lot better. Arenas that provide paths of action make for really great fights. A lot of the times, the map makes the fights.
Perhaps, experimenting was the wrong term. Evolve, would be a better term. Nothing I ever say is to change the MA at all. Most of the things I say never involve any coding or major structure changes. I love the MA. Figuring out ways to make the fights more abundant is the real solution. As another said in this thread before, the time it takes to get to the fight and then dying quickly is why players fly timidly. It's not about score or rank or anything else. These dudes just don't want to spend another 10-15 minutes climbing out for it to happen again. I realize that it is part of the game, but working on maps that create more adundant furballs with shorter bases ease the pain of having to roll again and taking the time of getting alt. I think some of the new maps have been successful in that. Y'all can make the false arguements and say " I just want to increase my own performance by changing the MA" but that is entirely false. If I wanted to increase my performance, id fly a temp or La7 every sortie. I simply want more people to be fighting in furballs who aren't afraid to roll again because it will take so long to get there and who then have to choose the top performing planes because that's the only way to compete since every one else is flying them. When you get 3-4 big furballs on the Map, thats when you get the most players. That's how you bring the #s back.