Author Topic: Suggestion for low numbers game play  (Read 3887 times)

Offline killjoy1

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Suggestion for low numbers game play
« on: April 16, 2019, 03:50:38 PM »
When a country's numbers drop below 20, lock base capture. 

This allows the remaining players to enjoy furballs and fights rather than trying to defend a base against over-whelming odds.
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Offline The Fugitive

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Re: Suggestion for low numbers game play
« Reply #1 on: April 16, 2019, 04:10:11 PM »
Never going to happen. What if 7 of those players only play to CAPTURE bases? You've lost 7 more.

The only thing that is going to fix low numbers is more numbers.

Offline flippz

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Re: Suggestion for low numbers game play
« Reply #2 on: April 16, 2019, 04:42:47 PM »
When a country's numbers drop below 20, lock base capture. 

This allows the remaining players to enjoy furballs and fights rather than trying to defend a base against over-whelming odds.
Or be part of the gang bang that is typical. Isn’t free jets an tiger 2s enough? 

Offline Arlo

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Re: Suggestion for low numbers game play
« Reply #3 on: April 16, 2019, 05:57:53 PM »
I hoped this might be a suggestion for what players can do to enhance their play in such situations and not another 'change the game for me' request.  :D

Offline DmonSlyr

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Re: Suggestion for low numbers game play
« Reply #4 on: April 16, 2019, 06:14:53 PM »
When a country's numbers drop below 20, lock base capture. 

This allows the remaining players to enjoy furballs and fights rather than trying to defend a base against over-whelming odds.

Nope..taking away the real object of the game is a bad idea.

The real solution is to make maps smaller with shorter bases during off hour times. Like the BowlMA map this weekend, during off hours. Bish had 7 players and no way to get to the other side to fight. This also caused an imbalance in ENY. Funny enough, no one still won the map the next day. Putting players in a tighter box will increase the fights and #s.
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Offline Shuffler

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Re: Suggestion for low numbers game play
« Reply #5 on: April 16, 2019, 10:48:31 PM »
You mean the original object of the game.
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Offline guncrasher

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Re: Suggestion for low numbers game play
« Reply #6 on: April 17, 2019, 02:51:20 AM »
I was on late at night a couple of days ago.  looked at the map realized most players were at tt having their fun, I am not a tanker and didnt feel like going to spoil their fun with bombs.  so I took a base, brought b24's wf town, bailed, brought a mossie to deack, then brought m3.  all in less than 30 minutes.  then i saw another base, long shot, brought tank with rockets, killed ack wf it, then heard a squadie that was on that he was defending a base by himself and there was an m3 and bombers overhead.  i stopped and went to help him.  m3 was tracked i guess ack came up too soon or they didnt kill it.  m3 dead, he killed the bombers, a fighter came to deack town and he died.  i got a couple of m3's and resuplied town.

now you say this is a fighting game, well the guys in tank town were fighting with each other, i took a base that nobody defended, true, but I did help defend another.

now you call for bases to be unconquerable during low numbers, now you think those guys at tt would have upped fighters?  or you think me and squadie and the people attacking who probably dont like tanks log.

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Offline Overlag

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Re: Suggestion for low numbers game play
« Reply #7 on: April 18, 2019, 05:37:11 AM »
When a country's numbers drop below 20, lock base capture. 

This allows the remaining players to enjoy furballs and fights rather than trying to defend a base against over-whelming odds.

you assume the players want to furball? this is part of the reason the game lost numbers, the assumption that people want to furball 24/7

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Offline FESS67

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Re: Suggestion for low numbers game play
« Reply #8 on: April 18, 2019, 06:11:26 AM »
you assume the players want to furball? this is part of the reason the game lost numbers, the assumption that people want to furball 24/7

(first post in GD for about 8 years lol)

You raise a valid point.

I left the game because people do not want to furball.  I joined because it was a place for fighter pilots to do fighter pilot stuff.  Fewer and fewer people wanted to do that so I left.

What do you think they want to do?  What is your opinion in how to boost numbers?

Offline guncrasher

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Re: Suggestion for low numbers game play
« Reply #9 on: April 18, 2019, 09:04:26 AM »
You raise a valid point.

I left the game because people do not want to furball.  I joined because it was a place for fighter pilots to do fighter pilot stuff.  Fewer and fewer people wanted to do that so I left.

What do you think they want to do?  What is your opinion in how to boost numbers?

you might get the answer you want if you first tell us what is your definition of a furrball.  and how many players make a furball.  only asking that because a certain player accused rooks Tuesday of only wanting to furball.

so I guess one third of the players and I assume some of the bishops and knights were also in the furball. I don't know.

semp
you dont want me to ho, dont point your plane at me.

Offline Arlo

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Re: Suggestion for low numbers game play
« Reply #10 on: April 18, 2019, 09:17:41 AM »
Welp ....

There are players that just wanna GV ...

There are players that just wanna fighter joust ...

There are players that just wanna move mud ...

There are players that just wanna move fleets around ...

There are players that just wanna type dung on 200 ...

There are players that just wanna do it all ...


And there are players that just wanna furball (and can't understand players that enjoy any aspect of the game other than that).  :D

Offline Oldman731

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Re: Suggestion for low numbers game play
« Reply #11 on: April 18, 2019, 10:53:43 AM »
You raise a valid point.

I left the game because people do not want to furball.  I joined because it was a place for fighter pilots to do fighter pilot stuff.  Fewer and fewer people wanted to do that so I left.

What do you think they want to do?  What is your opinion in how to boost numbers?


Good questions.  There has always been a significant number of people who want to help their team win the game.  So long as their participation is directed to that goal, they don't care whether they fly a P-51 or a goon - or even whether they're in a plane.  This group of people has probably existed since the inception of AH, but I can tell you that it was there in late 2001 and has been there since.

Similarly, there is, and has always been, a group of people who just want to fly with their friends.  For them, it isn't even critically important that human opposition exist, so long as they can stay together in a common effort.  Some of the big squads, just before the Great Arena Split, personified this group.

The game has always allowed all of these factions to co-exist.  There has always been tension between them.  As numbers decrease, those tensions are just more evident.

As to what should - or can - be done to increase numbers?  I doubt that we will ever again see 600 people at one time - and, when I first joined, that would have been considered an unrealistically high number, too.  Really, I don't miss it.  Those huge numbers encouraged what I thought was bad game play and a sewer-like atmosphere.  I do think that we can get better numbers than what we have now.  I have no new suggestions, but I think these have promise:

- A game manual.  It doesn't even have to be comprehensive.  One like I get when I buy a new computer or a cell phone or any other device - a "Quick Start", that illustrates how to set up the controller, how to select a plane, how to bring up the chat buffer, and where to find more information and youtube-like video.  All of this information currently exists, in a variety of places, but it suffers from (a) being TOO comprehensive, discouraging people from wading through it to find the answer,  and (b) not being obvious. 

- A longer free trial.  I understand that the vast majority of new people don't stay more than a few minutes.  We weren't going to hold them in the first place, and probably we never have.  For the small subset of people who do want to go further - and really, we don't need a huge number of them - I've never thought that two weeks was sufficient to get a real handle on the game.

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Offline The Fugitive

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Re: Suggestion for low numbers game play
« Reply #12 on: April 18, 2019, 11:08:49 AM »
you assume the players want to furball? this is part of the reason the game lost numbers, the assumption that people want to furball 24/7

(first post in GD for about 8 years lol)

Why do people jump to the "furball" label? Could it be that Fess might enjoy defending a base, as long as the attacker try to stop him? Could it be that Fess might be happy attacking a base as long as defenders try to stop him and his mates?

The game is suppose to be a leader in combat games and yet you seem to find more players than not that want to have nothing to do with COMBAT.

Offline CptTrips

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Re: Suggestion for low numbers game play
« Reply #13 on: April 18, 2019, 11:18:08 AM »
Why do people jump to the "furball" label?

Probably the same reason others jump to the label "tool-shedder".

;)

« Last Edit: April 18, 2019, 11:21:27 AM by CptTrips »
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Offline CptTrips

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Re: Suggestion for low numbers game play
« Reply #14 on: April 18, 2019, 11:26:24 AM »
I doubt that we will ever again see 600 people at one time [...] Really, I don't miss it.

I'm not sure Hitech's accountant would agree with you. 

And Hitech might prefer not to have to retire to a van down by the river.  :D






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