Author Topic: WWI: Western Front  (Read 7749 times)

Offline CptTrips

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Re: WWI: Western Front
« Reply #60 on: May 28, 2019, 04:53:49 PM »
Nah a brace of AI D7s, I managed a lucky shot on one who seemed slightly slower and the other one rammed me while i stalled out  :banana:


They will do that.

They have no shame when it comes to HO'ing or ramming.  :D
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Offline Shuffler

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Re: WWI: Western Front
« Reply #61 on: May 28, 2019, 04:58:32 PM »
now all you need is a bunch more people.
a bunch more people to play the whole dang thing.

I was in there by myself and had a good time.
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Offline 800nate800

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Re: WWI: Western Front
« Reply #62 on: May 31, 2019, 12:26:02 PM »
not gonna lie i got really excited when i saw the anti air ballons...
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Offline CptTrips

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Re: WWI: Western Front
« Reply #63 on: May 31, 2019, 01:12:21 PM »
not gonna lie i got really excited when i saw the anti air ballons...

:aok  Observation balloon.  ;)  If you fly by real close there is a little observer in the basket with binocs.

I've been thinking about sticking in a zeppelin.  It wouldn't have any function. Just a static target to pop and burn like the balloons.

But it would look kewl.  :rofl
 
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Offline TEShaw

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Re: WWI: Western Front
« Reply #64 on: June 14, 2019, 05:12:00 PM »
Yup.  There are interesting things to do in this arena.  Especially in VR...

...which makes me wonder why external views are not enabled.

I have a difficult time imagining how external views might allow for unfair advantage or some other problem...

Especially in VR ...   where one might just enjoy seeing one's aeroplane flying through some 3D realm of the Western Front -ish.

It could be a richer visual experience.  That's all I'm saying.

regards,

T. E. Shaw

Offline CptTrips

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Re: WWI: Western Front
« Reply #65 on: June 14, 2019, 06:34:50 PM »
Yup.  There are interesting things to do in this arena.  Especially in VR...

...which makes me wonder why external views are not enabled.

I have a difficult time imagining how external views might allow for unfair advantage or some other problem...


Done.  Unless Hitech overrides me.  :D


I don't think he will mind.  If he had concerns I would push back with the following arguments:

1.  There are only 3 or 4 of us who fly in there regularly.  Who cares?

2.  It's not really a competitive arena.  There are no field captures, scores are not being kept.

3.  I think the whole corn-cob up the wazoo hang up about external views were questionable even in 1988.  Now days with TrackIR and VR in combination with hat-switches, I think it is downright delusional.  I put it up there with icons.  No, planes didn't have icons in real life but it is a compensation for the lack of real-life "pixel" resolution at distance.  It would ironically be less realistic to not have icons.    In real life pilots don't have to contort the fingers and thumbs to look up and to the rear.  They just turn around and look instinctively. F3 view isn't realistic, but it's over-all SA may be more representative of real life that then looking a paper tube view of the world non-VR players have.

Realism?  If in VR I can hit my rear view hat-switch and then lean a bit side to side to look around my head rest without twisting around in my chair?  That is realism? 
If I can lean forward an look over the nose to see how my rounds are arcing when shooting in a 5g turn, is that realism?  A pilot supposedly strapped into a seat?  Leaning forward under 5g with no head-shake?

Don't get me wrong, I love my VR.  I don't think I'd be willing to ever fly without it now.  I still suck, but I suck about 1/2 less with VR.  I'd say VR + hat-switch is twice the advantage that F3 view is, and no one in the MA is complaining about it.  LOL.   

In my view, if non-VR players really realized the advantage, they'd demand F3 mode for themselves to compensate or demand hat-switch is removed from VR/Track-IR and G-load movement limits enforced.  But since they don't have VR, they are blissfully ignorant.  :t


So, yeah.  I don't have a problem with F3 mode.  I don't remember turning it off, but I don't mind turning it on.

I've never tried it with VR though.  Seems like a recipe for vertigo.  Keep a bucket handy.  :D

:salute,
CptTrips

 
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Offline Wiley

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Re: WWI: Western Front
« Reply #66 on: June 14, 2019, 06:55:16 PM »
The only thing that makes an iota of sense to me about f3 mode whining is you could line up shots with the guy coming up from below your nose that you can't otherwise. The importance of this capability is massively overblown IMO but it is there.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline CptTrips

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Re: WWI: Western Front
« Reply #67 on: June 14, 2019, 07:49:14 PM »
The only thing that makes an iota of sense to me about f3 mode whining is you could line up shots with the guy coming up from below your nose that you can't otherwise. The importance of this capability is massively overblown IMO but it is there.

Wiley.

Yeah, but compared to the advantages vs VR+Hat it's really not worth worrying about.  Just the whole 3d aspect makes gunnery so much easier for me.  It wouldn't concern me a bit for non-VR guys to have F3.  I've tried it a bit, it isn't even in the ball park. 

 I'd take VR+hat 7 days a week and twice on Sunday!
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.