It's a game. The time to fight is a popular thing to harp on. Personally I don't mind it all that much because the open world gives us options in how we want to approach the fight, but it's one of the reasons the game is less popular than others.
Wiley.
I don't mind the time spent getting to a fight. I'm the guy who routinely drove multiple sectors to sneak up on an enemy tank that I'm anticipating will show up at my country strats or fly off map for an hour hunting red arrows.
Sadly, Gv dar put an end to any sort of stealthy stalking and proximity dar put an end to flying noe to a friendly strat or field and surprising the enemy by showing up too close for them to bail without giving up kills.
Now the bailers have the game making it all the more easy to engage in bailing to deny a kill.