Author Topic: Where'd everyone go?  (Read 6495 times)

Offline guncrasher

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Re: Where'd everyone go?
« Reply #45 on: June 28, 2019, 10:46:34 PM »
I don't want it to be free. Just needs more promotion to get players in the game. A free spit5 would do wonders, especially to get Europeans and britians interested. You know most of them would buy a sub eventually. Filling up the arena is what creates the best fights. More fights equals more subs. It's a chain reaction.

Agree 100%. They just want a fight.

we would have an arena with subscribers choosing to cancel and fly spit5s


semp
you dont want me to ho, dont point your plane at me.

Offline Oldman731

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Re: Where'd everyone go?
« Reply #46 on: June 29, 2019, 12:09:18 AM »
A free spit5 would do wonders


Clever thought.  I like it.

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Offline puller

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Re: Where'd everyone go?
« Reply #47 on: June 29, 2019, 12:19:40 AM »
we would have an arena with subscribers choosing to cancel and fly spit5s


semp

Free planes get people in the game...so what if some stop paying...they are leaving anyway...
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Offline Overlag

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Re: Where'd everyone go?
« Reply #48 on: June 29, 2019, 02:40:04 AM »
Obviously we have no idea how financially HTC doing, but if they want to get more people into the game they going to have to reduce the cost and maybe add sub levels for 6months and 12months subs. Something like:

1 month: $12.99
6 months: $10.99 per month
12 months: $7.99 per month


Also it seems that the cost of the game is hidden in the FAQ and not actually advertised clearly on the website?  The issue with this game is it takes longer than a 2 week free trial to learn pretty much anything and then you dont feel like dumping down $14.95 to continue being cannon fodder for 15-20year experienced players. 

Hell  HTC said that most new players log off and never come back after less than an hour. Maybe there needs to be a training arena offline where players i taught the basics, with an AI plane to follow, popups to tell them what buttons to press and drones to shoot at, or bomb before they head off into the "war".  Right now new pilots are like the Japanese and German pilots in 1945, almost no training and expected to fight straight away.
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Offline Shuffler

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Re: Where'd everyone go?
« Reply #49 on: June 29, 2019, 08:14:38 AM »
They are nothing like the real folks back in 45.

No comparison at all between someone with the will to fight and give their life and someone who will not play a GAME for more than an hour.
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Offline The Fugitive

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Re: Where'd everyone go?
« Reply #50 on: June 29, 2019, 09:00:31 AM »
Obviously we have no idea how financially HTC doing, but if they want to get more people into the game they going to have to reduce the cost and maybe add sub levels for 6months and 12months subs. Something like:

1 month: $12.99
6 months: $10.99 per month
12 months: $7.99 per month


Also it seems that the cost of the game is hidden in the FAQ and not actually advertised clearly on the website?  The issue with this game is it takes longer than a 2 week free trial to learn pretty much anything and then you dont feel like dumping down $14.95 to continue being cannon fodder for 15-20year experienced players. 

Hell  HTC said that most new players log off and never come back after less than an hour. Maybe there needs to be a training arena offline where players i taught the basics, with an AI plane to follow, popups to tell them what buttons to press and drones to shoot at, or bomb before they head off into the "war".  Right now new pilots are like the Japanese and German pilots in 1945, almost no training and expected to fight straight away.

And that is because for most "gamers" these days that is a deal breaker. The same happened with the Steam release. Steamers saw FREE GAME! and then found out it was a subscription after the first two weeks and poof! all gone. Many said that it was "false advertising" saying the game is "free".

Gaming has changed over the years and HTC hasnt done anything to change with it. For years that was fine. They were still getting enough influx to cover those leaving but over the last couple years I dont think they are getting enough new subscriptions to cover those that are leaving.

I hope they are working some changes to help bring the game into the modern gaming era.

Offline CptTrips

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Re: Where'd everyone go?
« Reply #51 on: June 29, 2019, 10:13:06 AM »
I call it like I see it. Not imagining things.

If you think the game being WWII based is the root of the problem, then I think you are misguided.  It doesn't require a WWII historian to enjoy a fun game even if you haven't memorized the squadrons and operational dates of every aircraft.  In fact, the game should be a vehicle to learn about WWWII, if it's fun to play. 

Graphics
Pacing
Price
monetization model

There are plenty of young players who would be fine with WWII as various recent successful AAA titles have proven.

And there are plenty of young players who are fine with high skill gameplay.

Look at the millions out there who have copies IL2 out here.  There are plenty of  people out there with an interest in hi-fidelity WWII sims, if all the other factors satisfy them. 

 :cheers:
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Offline DmonSlyr

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Re: Where'd everyone go?
« Reply #52 on: June 29, 2019, 03:11:47 PM »
we would have an arena with subscribers choosing to cancel and fly spit5s


semp

They would resubscribe by the end of the week. I know it would be a great way to possibly fill up the arena a little more, along with the off hours during Euro/Asia times. A spit5 or 109f would be great for noobs while not being so good of a plane to dominate, that they will crave and happily pay the $15 to fly something else once they get a better grasp of the game.
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Offline Shuffler

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Re: Where'd everyone go?
« Reply #53 on: June 29, 2019, 10:42:37 PM »
If you think the game being WWII based is the root of the problem, then I think you are misguided.  It doesn't require a WWII historian to enjoy a fun game even if you haven't memorized the squadrons and operational dates of every aircraft.  In fact, the game should be a vehicle to learn about WWWII, if it's fun to play. 

Graphics
Pacing
Price
monetization model

There are plenty of young players who would be fine with WWII as various recent successful AAA titles have proven.

And there are plenty of young players who are fine with high skill gameplay.

Look at the millions out there who have copies IL2 out here.  There are plenty of  people out there with an interest in hi-fidelity WWII sims, if all the other factors satisfy them. 

 :cheers:

So ignore my whole post a pick a piece of it.

My post as a whole stands.
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Offline stealth

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Re: Where'd everyone go?
« Reply #54 on: June 30, 2019, 02:22:03 AM »
So most games I have played with a subscription model or a games as a service model. Have something very particular that Aces High doesn't have as much now. That being regular content updates. Something in the range of every 3-6 months. When games I play though like Battlefield, Elder Scrolls Online, GTA5, etc. They come out with huge updates. I mean like an entire new area of the map to explore or a whole new story line to complete, etc.

This brings people who stopped playing the game for awhile a reason to come back, since there is something completely new to do and explore. Some of these games as well also have mod support. So instead of the company having to pay for the development of a free or paid content update. The players themselves who know about creating models, and textures, sound design, etc. Can make their own stuff. We already have that to some extent with sound packs and terrain editing, etc. It would be an interesting idea though for the company to perhaps think about letting other people make their own aircraft who know how to do it.

It's a bit of stretch but if the creation tools that the development team uses to make aircraft was made available to others. Then the community itself could produce its own content for the game. Of course it would be limited to something like a private server or a test server. It would allow to a certain extent to give a reason for players to log on.

The point is though player made mods and regular content produced by the game developers at regular intervals is the blood that keeps games alive. Some games are entirely only kept alive with a huge player base because of player made mods that add different things into the game. Like with Fallout or Skyrim there's literally a new mod everyday you can add characters, quest, weapons, houses, etc, etc. While other games like GTA 5 have been kept alive with the release of small things like cars in between their larger content updates. For example the next huge update for GTA is a Casino that will release in July.
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Offline Overlag

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Re: Where'd everyone go?
« Reply #55 on: June 30, 2019, 04:06:35 AM »
They are nothing like the real folks back in 45.

No comparison at all between someone with the will to fight and give their life and someone who will not play a GAME for more than an hour.

i think you missed the point. I know this is a game...
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Offline Shuffler

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Re: Where'd everyone go?
« Reply #56 on: June 30, 2019, 06:49:14 AM »
So most games I have played with a subscription model or a games as a service model. Have something very particular that Aces High doesn't have as much now. That being regular content updates. Something in the range of every 3-6 months. When games I play though like Battlefield, Elder Scrolls Online, GTA5, etc. They come out with huge updates. I mean like an entire new area of the map to explore or a whole new story line to complete, etc.

This brings people who stopped playing the game for awhile a reason to come back, since there is something completely new to do and explore. Some of these games as well also have mod support. So instead of the company having to pay for the development of a free or paid content update. The players themselves who know about creating models, and textures, sound design, etc. Can make their own stuff. We already have that to some extent with sound packs and terrain editing, etc. It would be an interesting idea though for the company to perhaps think about letting other people make their own aircraft who know how to do it.

It's a bit of stretch but if the creation tools that the development team uses to make aircraft was made available to others. Then the community itself could produce its own content for the game. Of course it would be limited to something like a private server or a test server. It would allow to a certain extent to give a reason for players to log on.

The point is though player made mods and regular content produced by the game developers at regular intervals is the blood that keeps games alive. Some games are entirely only kept alive with a huge player base because of player made mods that add different things into the game. Like with Fallout or Skyrim there's literally a new mod everyday you can add characters, quest, weapons, houses, etc, etc. While other games like GTA 5 have been kept alive with the release of small things like cars in between their larger content updates. For example the next huge update for GTA is a Casino that will release in July.

Just what "content" do you want? Every flight is different. This is not just a track you have to stay on. You are not limited to a small area. A few more planes can be added. Some may get used.
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Offline atlau

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Re: Where'd everyone go?
« Reply #57 on: June 30, 2019, 10:29:32 AM »
New planes are like weapons and new maps are like new levels in those games

Offline The Fugitive

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Re: Where'd everyone go?
« Reply #58 on: June 30, 2019, 10:51:56 AM »
Just what "content" do you want? Every flight is different. This is not just a track you have to stay on. You are not limited to a small area. A few more planes can be added. Some may get used.

New content, refresh the game. Flights are different, fights are different, but basically it all unfolds the same way.

A new plane even if it turns into a hanger queen generates some excitement. A new map does the same. We use to get planes a few times a year. At the rate we are going I dont really hold out any hope that we will see any new ones for a long time.

Bustr is the only one building maps. Even with all the time he has put into them and all his experience it still takes a ton of time to turn out a new map.

Even the talk of a new plane generates more interest. The vote to get the B29 and all the speculation of how it would work in the MA and such was on everyones minds for months and months. Did it bring more players into the game? I dont know, but Im sure it helped KEEP players in the game.

Offline Shuffler

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Re: Where'd everyone go?
« Reply #59 on: June 30, 2019, 11:43:54 AM »
There are a lot of planes to fly in so many situations. Terrains come out every so often. Lot of room on them. Not like most games where it is very limited.

So many complain about terrains that I am surprised anyone wants to build one. Very little appreciation. They still want someone else making them though.

When you have a tiny realm it is fairly easy to put out so called updates.
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