Idk, my guess would be that they want to have big scale which Unreal can't provide so they decided to go with the Outtera which they have and it renders whole world.
I'm shocked.
But surely they can still make October! All they have to do is swap out the fundamental base technological layer. I'm sure it will work perfectly after the last line compiles. No need to alpha test or beta test.
I mean, I'm literally even more flabbergasted than I thought I would be. Even I was aware of the issues U4 had with large scale open environments, though I've seen some hints there were ways of dealing with that. I surely thought some competent engineer would have fully researched the issue and proved out the technologies before careening off to try and base the companies flagship product on it. I was waiting to be intrigued and impressed. Now I'm just amused with a touch of disgust on the side.
Who is coding over there? A couple of H1B shaved-ape script-kiddies? Jeebus, Joseph and Mary. At least you are keeping us better informed that the actual paying customers over on brand-W's board. I don't see any admition over there that they are starting over again. Afraid they'll tear you to pieces with their bare hands?
Oh well. Hey, can we get some more fake pre-rendered screen shots from the new engine?
Note: there is simply no emoticon sufficiently dismissive to capture my thoughts at this moment accurately.