Author Topic: Return of Wild Bill and MicroProse  (Read 36067 times)

Offline The Fugitive

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Re: Return of Wild Bill and MicroProse
« Reply #105 on: June 19, 2019, 09:12:07 PM »
Personally if they can hold 300 players a night and has a decent flight model I'd be happy to play it. How the planes look has never been a big deal to me. Im looking for fights. If they have that, Im all in.

Offline CptTrips

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Re: Return of Wild Bill and MicroProse
« Reply #106 on: June 20, 2019, 12:44:46 AM »
If you look at the graphics closer: https://corporate-ient.com/warbirds-2020/

You will realize that they only look good from a distance, the textures used arn't that high of resolution and there seems to be no ground clutter atm.

Well I will admit I was wrong about the X-Y-Z coordinate widget.  It looks just like Blender, but now I believe that is in the screen of the Unreal development environment. (even though I still don't think that was live game screen just a still from the dev view.)
You can see glimpses of it in this tutorial in the lower left corner:
https://www.youtube.com/watch?v=91JXN_yPSFY

The Unreal engine does appear fairly capable.  Here are a couple of examples:






What is unclear is how big an area this can handle.  If the Microprose tech can tile in infinite terrain in real time with 100-200 real-time multiplayer aircraft, all at 45-50fps on the average game computer, then they have something interesting.

Based on the updates Bill has shown so far, I find it hard to believe they will be there by Oct, but go ahead and astound me.

I'll still wait until I actually have it on my machine and am playing it before I am impressed.  There is many a slip between cup an lip.

Oh, and it has to have full VR support.  No VR, no deal.  Unreal supports it, they just have to not flub it.


And there is still the steam-punk P-51 thing.  :cool:


 





Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Archie

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Re: Return of Wild Bill and MicroProse
« Reply #107 on: June 20, 2019, 12:48:50 AM »
Yea I wonder what MicroProse is doing..... David Lagettie so far has provided only concept art and possibly the website, but what more?  Are they going to tie in his world tech? It's to be seen......

Offline Archie

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Re: Return of Wild Bill and MicroProse
« Reply #108 on: June 20, 2019, 01:50:49 AM »
I knew the model reminds of something, see those rivets on 109?  :cool:



Offline Archie

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Re: Return of Wild Bill and MicroProse
« Reply #109 on: June 20, 2019, 01:27:58 PM »
oh.!! Texture wip ..... the shadow  :x


« Last Edit: June 20, 2019, 01:30:45 PM by Archie »

Offline CptTrips

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Re: Return of Wild Bill and MicroProse
« Reply #110 on: June 20, 2019, 01:54:54 PM »
oh.!! Texture wip ..... the shadow  :x

Awesome.  In a couple of more years, after they get those rivets filed down, they might have caught up to where Aces High was a couple of years ago.   :rolleyes:


Archie, there is a line between a fellow sim'er coming to the o'club to give a heads-up about an interesting development in the industry that others might be interested in, and coming in with a shade account to shill and evangelize for a competitor. 

Your posts are drifting towards really bad taste.

Tell you what.  Why don't you wait until you can post a live in-game video of actual 20-30 multi-player combat in the new engine.  That would be worth evaluating. 

:cheers:






« Last Edit: June 20, 2019, 02:10:22 PM by CptTrips »
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Offline Archie

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Re: Return of Wild Bill and MicroProse
« Reply #111 on: June 20, 2019, 02:01:46 PM »
When was the last time we had some exciting mmo flight sim news?  :cool:

Offline Arlo

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Re: Return of Wild Bill and MicroProse
« Reply #112 on: June 20, 2019, 02:02:50 PM »
When was the last time we had some exciting mmo flight sim news?  :cool:

Dunno. You got some?

Offline Archie

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Re: Return of Wild Bill and MicroProse
« Reply #113 on: June 20, 2019, 02:04:05 PM »
Dunno. You got some?

I got some for you right here, come closer........  :cool:

Online Devil 505

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Re: Return of Wild Bill and MicroProse
« Reply #114 on: June 20, 2019, 02:05:03 PM »
When was the last time we had some exciting mmo flight sim news?  :cool:

Well, this crap surely is not it.
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Offline Arlo

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Re: Return of Wild Bill and MicroProse
« Reply #115 on: June 20, 2019, 02:06:43 PM »
I got some for you right here, come closer........  :cool:

I'm happily married. But 'Archie' is certainly an interesting girl's name.  :lol

Offline CptTrips

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Re: Return of Wild Bill and MicroProse
« Reply #116 on: June 20, 2019, 02:21:36 PM »
When was the last time we had some exciting mmo flight sim news?  :cool:

Empty, unreliable, marketing dribble from the Mother-of-all-Used-Car-Salesmen does not constitute news. 

Mild Dill has no credibility.  He'll need to show something a lot more substantial to illicit my full attention.

:cheers:

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Offline Wiley

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Re: Return of Wild Bill and MicroProse
« Reply #117 on: June 20, 2019, 04:02:02 PM »
Empty, unreliable, marketing dribble from the Mother-of-all-Used-Car-Salesmen does not constitute news. 

Mild Dill has no credibility.  He'll need to show something a lot more substantial to illicit my full attention.

:cheers:

I think it's doing a pretty good job of making AH look good.

Wiley.
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Online Devil 505

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Re: Return of Wild Bill and MicroProse
« Reply #118 on: June 20, 2019, 05:35:13 PM »
I knew the model reminds of something, see those rivets on 109?  :cool:


(Image removed from quote.)

Let me get this straight, you think this bad box art for a 21 year old game somehow justifies this pony 3D model looking like ass?
Kommando Nowotny

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Offline Arlo

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Re: Return of Wild Bill and MicroProse
« Reply #119 on: June 21, 2019, 03:52:17 PM »
Whoo Boy that texture WIP is keeno groovy.