If you look at the graphics closer: https://corporate-ient.com/warbirds-2020/
You will realize that they only look good from a distance, the textures used arn't that high of resolution and there seems to be no ground clutter atm.
Well I will admit I was wrong about the X-Y-Z coordinate widget. It looks just like Blender, but now I believe that is in the screen of the Unreal development environment. (even though I still don't think that was live game screen just a still from the dev view.)
You can see glimpses of it in this tutorial in the lower left corner:
https://www.youtube.com/watch?v=91JXN_yPSFYThe Unreal engine does appear fairly capable. Here are a couple of examples:
What is unclear is how big an area this can handle. If the Microprose tech can tile in infinite terrain in real time with 100-200 real-time multiplayer aircraft, all at 45-50fps on the average game computer, then they have something interesting.
Based on the updates Bill has shown so far, I find it hard to believe they will be there by Oct, but go ahead and astound me.
I'll still wait until I actually have it on my machine and am playing it before I am impressed. There is many a slip between cup an lip.
Oh, and it has to have full VR support. No VR, no deal. Unreal supports it, they just have to not flub it.
And there is still the steam-punk P-51 thing.