Author Topic: Where are all the improvements that would it less gamey and bring in the masses?  (Read 4088 times)

Offline atlau

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I think the current dar system is a pretty good compromise. If anything it makes it harder to sneak up on anyone so you're gonna have to work harder to get kills.

Offline guncrasher

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I think the current dar system is a pretty good compromise. If anything it makes it harder to sneak up on anyone so you're gonna have to work harder to get kills.

i remember years ago when the pigs would play on squad night, we would see a full darbar in a sector and we would send a couple of fighters here and there and not find more than a few fighters.  people were always complaining they couldnt find a fight.  with the new dar bar as long as a player is within 6k  he didnt have to see them, they would light up.  made it easier to find a fight.  I myself have found trying to get away from a con due to damage/low fuel/whatever and it made it easier to track me.  on the other hand i have done the same thing to others.  it's a win/win.  sucks when you are on the other end, then again you know where several bombers/fighters are going without constantly having to give updates.

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Offline popeye

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The "proximity dar" does make it easier to find a fight, which is definitely a good thing.  But it also can substitute for SA, which is what I think some find objectionable.  A player can watch the map while flying and detect bandits that he doesn't "see".  Friendlies can warn a distant player who is fixated on an attack and not aware of bad guys on his six.  Players can monitor the speed and direction of enemies in distant air space because a single "AWACS" friendly is in the area.

Might be interesting to adjust the proximity dar update rate to something longer than the current 5 seconds.  It would still help find a fight, but be less of an SA substitute.  (Probably be as many upset over that change as were upset by the introduction of the proximity dar in the first place.   :D  )
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Offline SPKmes

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I think the main objection to it is more from a bombers stand point.... In some cases it can be an issue for sure .... the goon scenario for instance..
and being able to find a set of bombers doing a long range mission just by getting close enough could be a pain for sure (I am not a bomber so have never had the patience to avoid and try get in undetected so wouldn't know, but assume this could be the case).... I do think it has helped fighters find fights.... the amount you see turn into each other when the icon shows is proof that they are both looking for something and not hiding... you do still get those .... but you can stop chasing if you don't see them turn in and don't have to waste your time..
« Last Edit: July 30, 2019, 04:17:12 PM by SPKmes »

Offline Lazerr

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I see the radar as a good thing... until it shows buffs as buffs.. the current radar settings with the old radar "blips" would be ideal.  Bombers are not AS easily hunted, and it is way less gamey looking, where as you can even see the heading of the dar signature.

Great change in radar setting...
 Almost.. in my opinion.

Offline bustr

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You could always try to get Hitech to run the generic AH3 plane proximity icon for a few days. Asking for this would probably work versus deciding you don't like it and want only a dot. It's already there and just an arena config check box for him to execute. If you think about the proximity DAR and sneaking around in bombers. Most of the time if you are sneaking to a strat, no one will be near enough to light you up. And when they are, if you kill them, did you not expect they may have talked to friends anyway to give exact info about your bombers while you were lit up? Even with radar down on a field, a single bomber is so large, fighters see it coming outside of icon range which is also dot proximity range for the clip board map. With field Radar up, they see you coming for 18 miles. Radar down, they can see your big ugly dot at about 10,000yds, 4,000yds before your icon shows up and you show up on proximity. If it's sneaking around and being all strategical and stuff to steal feilds and not get seen, parish the thought anyone wants the proximity DAR gone to run from fights. Having the real radar set back to pre 65ft would generate more base assaults by people who don't want to fight making them be at one spot low for you to up and clobber with all those uber ACM skills.

One sector is 25x25miles or 625sq miles of area. In FSO whole squadrons of fighters miss huge groups of bombers, and we send out scouts while 12 guys are straining their eyes over 360 to see 30 bombers packed together with escorts. Even with the scouts and being in the same sector, half the time we miss the bombers and escorts. In the MA hunting multiple bomber box missions to the strats still takes sending out scouts and half the time the bombers get past many of the scouts. Eventually we find the bombers becasue we bring the fuel to stay at it. But, when they are found, it's due to the same skill sets employed before proximity dar. And back before proximity dar the player who found the bombers would shadow them acting as a proximity dar lite up for the rest of us to home in on. The first tracking clue was the sector red bar, while proximity is nice, the bombers were still screwed before proximity if players were determined to find the bombers. The sector bar gives away your bomber anyway and the fighter still has to get to 10,000yds to see a large black dot to key off of. Nothing really changed other than at 6,000yds proximity showed your ugly buff to the whole world while you and the fighter had at it. Kill the fighter and you are back to sneaking around with only that red sector block signaling you are somewhere inside of a 625aq mile area just like the old days unless you goof and fly into a ground based radar ring.

I thought proximity was a Hitech joke so the ch200 resident chest beaters could have rageasims calling people out for running away from 12 on 1 fights. Or rageasiming about 12 on them......


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Offline Vraciu

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I see the radar as a good thing... until it shows buffs as buffs.. the current radar settings with the old radar "blips" would be ideal.  Bombers are not AS easily hunted, and it is way less gamey looking, where as you can even see the heading of the dar signature.

Great change in radar setting...
 Almost.. in my opinion.

Brand X just used a dot. 
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Offline Lazerr

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You could always try to get Hitech to run the generic AH3 plane proximity icon for a few days. Asking for this would probably work versus deciding you don't like it and want only a dot. It's already there and just an arena config check box for him to execute. If you think about the proximity DAR and sneaking around in bombers. Most of the time if you are sneaking to a strat, no one will be near enough to light you up. And when they are, if you kill them, did you not expect they may have talked to friends anyway to give exact info about your bombers while you were lit up? Even with radar down on a field, a single bomber is so large, fighters see it coming outside of icon range which is also dot proximity range for the clip board map. With field Radar up, they see you coming for 18 miles. Radar down, they can see your big ugly dot at about 10,000yds, 4,000yds before your icon shows up and you show up on proximity. If it's sneaking around and being all strategical and stuff to steal feilds and not get seen, parish the thought anyone wants the proximity DAR gone to run from fights. Having the real radar set back to pre 65ft would generate more base assaults by people who don't want to fight making them be at one spot low for you to up and clobber with all those uber ACM skills.

One sector is 25x25miles or 625sq miles of area. In FSO whole squadrons of fighters miss huge groups of bombers, and we send out scouts while 12 guys are straining their eyes over 360 to see 30 bombers packed together with escorts. Even with the scouts and being in the same sector, half the time we miss the bombers and escorts. In the MA hunting multiple bomber box missions to the strats still takes sending out scouts and half the time the bombers get past many of the scouts. Eventually we find the bombers becasue we bring the fuel to stay at it. But, when they are found, it's due to the same skill sets employed before proximity dar. And back before proximity dar the player who found the bombers would shadow them acting as a proximity dar lite up for the rest of us to home in on. The first tracking clue was the sector red bar, while proximity is nice, the bombers were still screwed before proximity if players were determined to find the bombers. The sector bar gives away your bomber anyway and the fighter still has to get to 10,000yds to see a large black dot to key off of. Nothing really changed other than at 6,000yds proximity showed your ugly buff to the whole world while you and the fighter had at it. Kill the fighter and you are back to sneaking around with only that red sector block signaling you are somewhere inside of a 625aq mile area just like the old days unless you goof and fly into a ground based radar ring.

I thought proximity was a Hitech joke so the ch200 resident chest beaters could have rageasims calling people out for running away from 12 on 1 fights. Or rageasiming about 12 on them......


(Image removed from quote.)

Not read.. even if there is a point in there.  Its a trend, for a lot of folks.

Your reaponses to change in this game, point or no point, buried in some roadkill you have time to sit here type, are barey skimmed by most.

Ahh i decided to skim your post.. who said anything about hitting strats?  Who says i wouldnt bring a fighter towards your strats to kill anyone who came towardd me?

Should i make a map??? Oh wait, this is gsmeplay settings.
« Last Edit: July 30, 2019, 07:43:31 PM by Lazerr »

Offline Vraciu

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Ruh roh.  Lazer is swinging her purse again.   Buster, you better run.   

:bolt:

(JK)  :P :neener:
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Offline Lazerr

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Well seriously... write a book or something..

Offline FLOOB

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One thing I don't like about the current settings. You can fly a fighter all the way to enemy hq and nobody will try to kill you.
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Offline 100Coogn

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IMHO, Dot-Dar should have been left alone and efforts put elsewhere in the game.  Pretty much screwed the pooch.

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Offline save

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I do not like the fact that you can use radar to see how many are following a runner in the blind spot, within a second accuracy.

The radar should be delayed by x seconds : now its easy to see who is cutting your corner avoiding a fight with him, or for that matter the guy who try to cut the corner for a turning fight far ahead at high speed outside icon range of him.
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Offline Shuffler

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Well seriously... write a book or something..

 :rofl


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Offline bustr

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You guys will never fix this game with the attention span of gnats even if you really think you can force anything on Hitech. Hitech couldn't have built it in the first place with attention spans like yours. But then, these posts are really about playing the second favorite AH game of forum OldManChan purse fighting. Only takes a keyboard, mouse, and short attention span to play in this arena.

Lazerr my condolences on your brain injury, are you under a good physicians care? Most adults by your advanced age can read and have very good concentration abilities.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.