Thats a great bunch of pilots flying in VR!!! It will be nice sometime to organize a VR vs Non-VR battle sometime and see how it turns out.. I see that I am just about the only one loving the realism that the touch controllers provide.
I know you guys think im looney to choose touch controllers over my gazillion dollar HOTAS and pedals (that I still use for Ace Combat and IL2) but for AH III and WOP, the boys at Hitech have nearly perfected it.
In a sense of relative comparison to the flight control systems of late '30s, early 40's aircraft, the touch controllers offer me a more realistic representation of those controls. Flying a bird back then was kind of like driving a '76 Town car with a good bit of play in the steering.
The HOTAS setup is a precision instrument designed for todays supersonic jets... yes, the HOTAS gives you a bit of an advantage over the realistic sloppy stick feel of the touch controllers but Im ok with it.. It gives me that much more excitement if and when I shoot you down with my handicap.. 😉
Anyway, thanks everyone for chiming in and providing information for others to become informed about the VR experience in this awesome game..
One Final Note.. I've played IL2 for a long time and recently their VR supported version, played War Thunders VR version, World of Aircraft, VTOL, Worlds at War as well as every other VR air combat game I can find and hands down, HighTech Creations has blown them all away!, Leaps and Bounds ahead of the rest and for me, its the touch controllers that puts them ahead of the rest.. (even with the controller lockout bug on yoked aircraft)..
Best Regards,
SAAM