Author Topic: 100K damage bomber run  (Read 3253 times)

Offline Ciaphas

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Re: 100K damage bomber run
« Reply #15 on: September 11, 2019, 10:32:47 PM »
I had some good runs in 17's when I was part of the 91st


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Offline mERv

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Re: 100K damage bomber run
« Reply #16 on: September 13, 2019, 01:57:38 PM »
210k once in B-29's over 5 hours on Fester Map just to try. Re-arming is worse than landing in that thing
« Last Edit: September 13, 2019, 02:05:16 PM by mERv »
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Offline Ciaphas

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Re: 100K damage bomber run
« Reply #17 on: September 13, 2019, 02:34:37 PM »
Drones don't join you after rearm, do they?


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Offline Arlo

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Re: 100K damage bomber run
« Reply #18 on: September 13, 2019, 02:49:41 PM »
Drones don't join you after rearm, do they?


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Nope. They go to the O/E clubs.

Offline Ciaphas

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Re: 100K damage bomber run
« Reply #19 on: September 13, 2019, 03:08:20 PM »
Nope. They go to the O/E clubs.

figures haha


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Offline caldera

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Re: 100K damage bomber run
« Reply #20 on: September 13, 2019, 04:28:27 PM »
This is as close to 100k as I ever got:

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Offline Ciaphas

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Re: 100K damage bomber run
« Reply #21 on: September 13, 2019, 05:31:16 PM »
This is as close to 100k as I ever got:





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Offline atlau

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Re: 100K damage bomber run
« Reply #22 on: September 13, 2019, 05:57:40 PM »
Bombing town centers is usually counterproductive for your teammates tho

Offline Arlo

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Re: 100K damage bomber run
« Reply #23 on: September 13, 2019, 07:52:11 PM »
Bombing town centers is usually counterproductive for your teammates tho

Damage to a town does contribute to captures (even if more damage is required). 'Counterproductive' mindset (when nobody is griefing) generally comes from players that want to control what other players are doing to have fun.

Offline Lusche

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Re: 100K damage bomber run
« Reply #24 on: September 13, 2019, 09:02:30 PM »
Damage to a town does contribute to captures (even if more damage is required).

Unless a bombing of a town a certain time before the main operation begins leads to the town buildings being down out of sync.
But with some attention on part of the town milker, that can be avoided. Just don't bomb frontline towns that are possibly coming under attack not immediatly, but in the not so far future (exact time frames depend on current enemy downtimes governed by their city).

For the original question, I don't think it's possible without rearming. Personally, my best displayed damage was only at 59,278 in a 12x1k town milk run in 2013. (Score damage points are a different matter, but those two values are only very loosely connected anyway).

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Offline Ciaphas

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100K damage bomber run
« Reply #25 on: September 13, 2019, 09:07:49 PM »
I don't often milk towns when there are a ton of players on for that very reason. Town buildings must be in sync.

On the one off sortie that I do go on a milk run during more populated times, I try to time at least one of the drops on a base that is being engaged and I announce it over channel when I am about 10 minutes out, so the drop isn't in vain.




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Offline atlau

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Re: 100K damage bomber run
« Reply #26 on: September 14, 2019, 12:16:45 AM »
Unless a bombing of a town a certain time before the main operation begins leads to the town buildings being down out of sync.
But with some attention on part of the town milker, that can be avoided. Just don't bomb frontline towns that are possibly coming under attack not immediatly, but in the not so far future (exact time frames depend on current enemy downtimes governed by their city).

For the original question, I don't think it's possible without rearming. Personally, my best displayed damage was only at 59,278 in a 12x1k town milk run in 2013. (Score damage points are a different matter, but those two values are only very loosely connected anyway).

Thatd what I was referring to. Have definitely seen captures go bad when a town center pops at in inopportune moment.

Kinda like killing individual vase VHs. Does more harm than good.

Offline Ciaphas

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Re: 100K damage bomber run
« Reply #27 on: September 14, 2019, 12:18:23 AM »
Thatd what I was referring to. Have definitely seen captures go bad when a town center pops at in inopportune moment.

Kinda like killing individual vase VHs. Does more harm than good.

There is nothing worse than a town that is out of sync, especially when you are in a C-47  :rofl
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Offline guncrasher

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Re: 100K damage bomber run
« Reply #28 on: September 14, 2019, 01:27:49 AM »
There is nothing worse than a town that is out of sync, especially when you are in a C-47  :rofl

saw a new guy bring in a c47 and he landed it, near town.  town was down except for 1 single tank and 5 friendly tanks.  that t34 killed all 5 tanks.  I was covering town only 2 guys upped and me and this other guy kept them away.  called for help and at least 10 guys upped in tanks.  nobody else came in a plane. so we left, goon got killed, all the tanks got bombed, I didnt come back, went somewhere else.

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you dont want me to ho, dont point your plane at me.

Offline Slate

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Re: 100K damage bomber run
« Reply #29 on: September 14, 2019, 09:36:38 AM »
  Landed 4000 yesterday in B29s, forgot I had salvo set to 3.  :rolleyes: :rolleyes: waste of a trip lol
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