Some time ago the radar setting was changed. We tried the 'all seeing eye' but it finally settled on the 'if in range' option. My understanding is it was changed because we wanted combat to be easier to find.
Is this working as intended?For the limited time I play now what I experience is 80% of the time players use the dar to actively avoid combat. As soon as we become visible they turn away. That does not promote combat IMO. I seem to spend most of my time chasing players to their ack that actually fighting them. The proximity radar appears to give then enough advanced warning to make their run for home possible in most situations.
NarrativeIn WW2 the bounce was a key feature of air combat and IMO the current radar features eliminate the bounce and promote more timid gameplay. The radar in AH3 is displayed in real time and I can fly with the map up and track the enemy well enough to know when and in which direction he is turning In multi bogey situations it is easier to determine threats using the map than it is to look out of the cockpit. Once I evade the incoming con I get the map up and spot for the next one in. That is more akin to modern electronic warfare systems and not a true reflection of WW2.
ProposalReduce the 'in range' range to 3k
AND delay the update of the map by 30 seconds. That allows a spotter aircraft to act as an AWAC however increases the opportunity for the attackers to successfully 'bounce' the opponents and hopefully increases the adrenaline rush of the dogfight.
Rules of the threadI recognise that this alone is not going to turn the game around however I believe the future of the game should be based in combat. There are a number of options available but the focus of this topic is the role of radar in the game and so I would ask you to please keep your posts relevant to this topic and not include ENY, map size or the Yak3

Thanks