I liked the old radar better. That being said, the radar on the field should have been made harder to take down. The entire problem was that the dar would immediately be the first thing players would attack, very easily, which would end all of the dots showing up inside the radar circle. This caused the new players not to be able to see any dots around the base, thus they didn't know a fight was going on, since they dont really understand the darbar when they first start. Harder to take down radsrs means players would see the cons longer when they entered the radar circle. Personally, I dislike how one green guy makes all of the cons around him appear on the radar. This creates ganging and lines of players going to shoot the green guy. It also does take away from the stealth aspect. Also, perhaps changing the distance you see enemies to 3K would greatly reduce ganging, much like the FSO, when cons cannot see you from 5K out, they may be less likely to come help their friend triple dog gang you.