Author Topic: Delayed Fuse Bombs  (Read 3061 times)

Offline USBP1969

  • Zinc Member
  • *
  • Posts: 91
Re: Delayed Fuse Bombs
« Reply #15 on: December 17, 2019, 10:16:18 PM »
Perdue3 - I am at a loss as to why it would be good for IL2 and not Aces High. I haven't flown any other Combat Flight Sim for years, but as I recall it was well received in WARBIRDS and it is realistic since it was used in WW-II.

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759

Offline USBP1969

  • Zinc Member
  • *
  • Posts: 91
Re: Delayed Fuse Bombs
« Reply #17 on: December 20, 2019, 10:14:54 AM »
YEP...

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7255
Re: Delayed Fuse Bombs
« Reply #18 on: December 20, 2019, 10:56:49 AM »
ouu... I remember the .dfuse command - it would be especially helpful for low-level bomb drops! Nothing worse than dropping a bomb at low level and blowing yourself up.

Isn't it also why bombs don't go off if you drop under 500 feet?  The .dfuse would solve that problem.

I used it a lot in Warbirds before I switched to Aces High back in .... um... AH Beta 1.0.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline mthrockmor

  • Gold Member
  • *****
  • Posts: 2649
Re: Delayed Fuse Bombs
« Reply #19 on: December 20, 2019, 04:19:19 PM »
+1

Boo
No poor dumb bastard wins a war by dying for his country, he wins by making the other poor, dumb, bastard die for his.
George "Blood n Guts" Patton

Offline lunaticfringe

  • Nickel Member
  • ***
  • Posts: 544
Re: Delayed Fuse Bombs
« Reply #20 on: December 23, 2019, 09:31:17 AM »
While I like the idea being implemented for events I can see delayed action bombs creating problems for HTC if they were allowed in the MA. A player spawns and drives out of a hangar 10 seconds after a plane has flown over and then blows up for no apparent reason. Cue outraged rage quit posts on the BBS....

o yes you are right, I can already picture it.
To Be Prepared for War Is The Most Effectual Means Of Preserving Peace (George Washington)

Offline perdue3

  • Aces High CM Staff
  • Platinum Member
  • ******
  • Posts: 4662
Re: Delayed Fuse Bombs
« Reply #21 on: December 23, 2019, 10:22:36 AM »
Perdue3 - I am at a loss as to why it would be good for IL2 and not Aces High. I haven't flown any other Combat Flight Sim for years, but as I recall it was well received in WARBIRDS and it is realistic since it was used in WW-II.

I did not say it would not be good. Here is my quote:

Just not a completely necessary thing for Aces High. IL-2 has delay timers and they are very useful for low level bombing, but they are more needed there than here.

I said it was not necessary. I used IL-2 as a an example because of that environment, the way targets are laid out, and the flight model itself. If it was implemented today in AH, no one would complain. We just have to keep in mind that HTC is getting smaller and has less resources to dedicate. Unrealistic wishes like a Korean War server are never going to get a serious look. Whereas things like model updates and additional models of existing frames (TBF, Bf 110E/F, for  example) are much more likely to make their way in to the conversation. Quite frankly, I find delay fuses to be an unnecessary addition, but I welcome it if it comes.

Sorry for the confusion.
C.O. Kommando Nowotny 

FlyKommando.com

 

Offline lunaticfringe

  • Nickel Member
  • ***
  • Posts: 544
Re: Delayed Fuse Bombs
« Reply #22 on: December 23, 2019, 10:30:27 AM »
most players like instant gratification they get with contact bombs, like me-example, ohh yeah man "town white flagged" return to base all right 19k damage points.

plus if you drop delayed fuse bombs and you get shot down, how would  you know if you hit your target. nope contact bombs are better.

To Be Prepared for War Is The Most Effectual Means Of Preserving Peace (George Washington)

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 13982
Re: Delayed Fuse Bombs
« Reply #23 on: December 23, 2019, 11:39:23 AM »
most players like instant gratification they get with contact bombs, like me-example, ohh yeah man "town white flagged" return to base all right 19k damage points.

plus if you drop delayed fuse bombs and you get shot down, how would  you know if you hit your target. nope contact bombs are better.

Says who?

Many of us disagree.

If you get shot down, too bad.   
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
King of the Hill Champ, Tour 219
The Damned
King of the Hill Win Percentage - 100 (1 Win, 0 Losses)

Offline lunaticfringe

  • Nickel Member
  • ***
  • Posts: 544
Re: Delayed Fuse Bombs
« Reply #24 on: December 23, 2019, 11:49:33 AM »
Says who?

Many of us disagree.

If you get shot down, too bad.
ok I said most players-how do I know I don't.
you say, says who-you say many of us disagree-how do you know? you don't.

you don't play enough to know- and I have never seen you bomb someone or something <--but that don't mean anything maybe you do and maybe you don't.
To Be Prepared for War Is The Most Effectual Means Of Preserving Peace (George Washington)

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 13982
Re: Delayed Fuse Bombs
« Reply #25 on: December 23, 2019, 11:57:18 AM »
ok I said most players-how do I know I don't.
you say, says who-you say many of us disagree-how do you know? you don't.

you don't play enough to know- and I have never seen you bomb someone or something <--but that don't mean anything maybe you do and maybe you don't.

Few people have played more hours in a concentrated period of time than I have.

For the sake of argument let's go with your premise: popularity matters.   Since most people don't like getting shot down, maybe we should eliminate that aspect of the game, too.

If dfuse is not historically inaccurate then it should be an option.
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
King of the Hill Champ, Tour 219
The Damned
King of the Hill Win Percentage - 100 (1 Win, 0 Losses)

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
Re: Delayed Fuse Bombs
« Reply #26 on: December 23, 2019, 12:07:32 PM »
most players like instant gratification they get with contact bombs, like me-example, ohh yeah man "town white flagged" return to base all right 19k damage points.

plus if you drop delayed fuse bombs and you get shot down, how would  you know if you hit your target. nope contact bombs are better.

I doubt that anyone is suggesting bombs that are forced to a non-zero delay. I assume the default would be zero. And that would surely be reasonable for all level bombing from normal altitudes.

Even today, dieing before bombs hit, score is lost. No difference with an additional delay, that's like flying higher.

Offline USBP1969

  • Zinc Member
  • *
  • Posts: 91
Re: Delayed Fuse Bombs
« Reply #27 on: January 04, 2020, 01:07:06 PM »
The delayed fuse bombs were not the default in WB. The default was a contact explosion, but the .dfuse 5 / 10 / 15 / 20 were available as well, so nothing would change for bomber pilots unless they were going to drop quite low and then they could use the delayed fuse option to prevent themselves from blowing themselves up while at low level. (I think that the .dfuse option had to set before taking off, that is, it couldn't be set when one is in flight.)

I didn't understand the comment about dropping a delayed fuse bomb in a hanger and then having it go off later. I must have missed something, because why would anyone drop a delayed fuse bomb in their own hanger? Now if a fighter dropped a defuse bomb while flying through an enemy hanger, that might work, dropping it on top or drop just before flying directly over a hanger would be the most likely scenario.

Those who would not like .dfuse bombs would be, IMO, GVers since a fighter could be drop and then be a distance away before it detonated. If the GV was moving it would, however, be a bit tricky to execute. Since GV icons do not show up until one is 1,000 feet away the .dfuse option could be a benefit for an attack aircraft. -kw

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7255
Re: Delayed Fuse Bombs
« Reply #28 on: January 04, 2020, 08:54:41 PM »
The .dfuse option in Warbirds was especially useful if you are doing low level bombing and you don’t want your dropped bombs blowing off your tail.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 13982
Re: Delayed Fuse Bombs
« Reply #29 on: January 05, 2020, 08:52:26 AM »
Delayed fuse default in WB was zero.   You had to set it every mission BEFORE leaving the hangar otherwise it went back to zero.
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
King of the Hill Champ, Tour 219
The Damned
King of the Hill Win Percentage - 100 (1 Win, 0 Losses)