Camo, I'm not a programmer, Nor do i have any experience with this stuff. But i was wondering since we do have the option for drawing distant mountains and such, I didn't think it was in the video memory. I thought maybe it reads ahead and loads it from the HD or Ram( what do i know). Anyhows, I have a quest to make a good coast line, I have 3 personal projects on my slate right now...
1:North Africa
2:South china sea
3:A "Fantasy" arena
I "cheated with the Terrains for North africa, figuring I wouldn't be using snow, i substituted the snow with my water BMP, and made the cornering or meshing tiles so my coastline would be continuous and eye appealing. The beach line and sand really look nice ,I will tease with some Screen shots hopefully before the weekend.
I imported all the terrain BMP's to one picture and decyphered how they tile. Once "I" understood it in "MY" realm of art programs it seamed really simple. My old art teacher told me " Less is More" and I think, from reading this folder , we are looking to ADD more terrain texture numbers, But I think i can work with the exsisting ammount.
BTW , if anyone is working with Corel 9 , or Any version Corel, I can help with any questions you need answered. I took the exsisting water and used the "bumP' command and 3d effects and lighting for wave tips ( ever so slitely) and used ALOT of same sized transparencies overlaping to get the " right" water and sand i wanted.
A few questions I could use answered before I used the old trial and error is ... can the buildings and tower skins be changed?
Or the default runway tiles?
NUTTZ